坦克世界经验获取规则—全歼党你们颤抖了吗 原文帖地址:http://bbs.kongzhong.com/viewthr ... p;page=1#pid4806458
Earning Experience
World of Tanks does not go into detail about Experience formulas, but there have been comments on the forums about major parts of the experience system. We know the following:
You will get experience for:
1. Damage to enemy tanks (major factor). I should note that this is damage that you did to the enemy. You also get a small amount of experience for the overall damage your team does to the enemy.
2. Critical damage to enemy tanks. The difference in tier-levels between the tank is taken into the account. The higher the tier-level of the tank you damage, the more experience you'll get.
3. For discovering/spotting an enemy tank (only the first tank to spot each enemy gets the bonus). You will get more experience for discovering an SPG than for a regular tank.
4. For lighting up an enemy tank while your allies damage it from beyond their range of vision (you get a bonus of 50% of the experience the damager causes - note: this bonus is divided between all tanks that can see the enemy at the time of damage).
5. Kills -- Bonus experience for enemy tank kills (minor factor). Only if you actually got the kill. The difference in tier-levels between the tanks is taken into account. The higher the level of the tank you damage/kill, the more experience you'll get. You gain minimal experience for killing a tank, beyond the amount of damage done to kill it. Thus, killing tanks with 1% health is not particularly rewarding (experience wise).
6. Bonus experience for capturing enemy base. Applied only to the tanks in the "circle", not the whole team, proportional to the time spent in the enemy base circle. Only applies if your team wins by Base Capture. NOTE: More tanks in the circle increases the capture-rate. Base capture-rate is roughly 1 pt per sec per tank (by my observation}. Base capture yields a bonus equal to the experience value of all the enemy tanks, divided among your team in proportion to the experience you gained vs the experience your team gained (if you got 10% of your teams total experience, then you’ld get 10% of the base capture).
7. Bonus experience for restarting the capture counter by damaging an enemy tank which is capturing your base. The amount is not very large, less than 100 exp.
8. Close Combat -- shooting in some radius (about 200m) from the enemy and being in the radius of enemy fire. You don't get much (less than 100 exp), but it still influences your experience gain.
9. Survival Bonus -- while there is a bonus for a tank's survival, it is very small.
10. The more your team damages the enemy, the more experience each player on your team gets. Only damage to a killed enemy is taken in account. Coefficient is not that big, but its still experience.
Experience Multipliers
1. Bonus experience if your team wins: +50% to each player!
2. You receive double experience for the first victorious battle you participate in each day (including any newly purchased vehicle).
Free Experience
You gain 5% of your vehicle's experience as free experience (this is a bonus and is not subtracted from the vehicle's experience). Free experience can be used in the research of any vehicle.
Crew Experience
Each crew member receives experience equal to the experience the vehicle earned in a battle.
* A crew member who is injured or dies suffers a -50% penalty to his experience earned.
* Rapid Training provides a bonus to Crew Experience equal to 100% of the experience earned by the vehicle. That bonus is then divided by the number of crew in the tank and that is what each crew member earns (reduced by -50% if the crew member died).
Example: A tank earns 1000 exp with Rapid Training turned on.
* (4 crew) Each of the 4 crew members would earn (1000 + 1000/4) = 1250
* (5 crew) Each of the 5 crew members would earn (1000 + 1000/5) = 1200
* (6 crew) Each of the 6 crew members would earn (1000 + 1000/6) = 1166.67
* With no rapid training, and regardless of the crew size, each crew member would earn 1000 exp.
===
Overlord has stated the following things.
After the update, experience is redistributed between players based on their playing styles. Some get even more, some get less.”
No idea what that means.
“Of course, the coefficient is the same of all same-tier and class tanks.”
This comment refers to whether all tanks have the same Y value (see credit section below, but for experience)
You will NOT get experience for:
1. Damaging an ally's tank.
2. Team killing.
3. Ricochet and "no penetration".
4. For receiving damage (Ed. note - not strictly true, see "Close Combat" above)
5. For receiving titles in the "hero of the battle" window.
6. For receiving medals or completing achievements.
7. No bonus experience for a draw! And of course, none if your team lost.
8. The special bonus for "killing all enemy tanks" does not exist!
NEW PLAYERS, VERY CRITICAL INFORMATION
There is no penalty for leaving the battle after your tank is destroyed.
翻译后如下:
经验获取
坦克世界还没有公布过有关经验获取公式的详细细节,但是曾经在论坛中公布过相对主要的经验系统。现在已知的是以下几点内容:
你将从以下途径获取经验:
1、对敌方坦克造成伤害(主要因素)。我需要指出,这是指你对敌人造成的伤害。尽管你也会从团队对敌方所造成的总体伤害中获取少量经验。
2、对坦克造成致命伤害(猜测这里意思是指打坏敌人零件)。主要是以双方坦克之间的等级差距作为判定。击伤越高等级的敌方坦克,你将会获得越多的经验。
3、发现或者点亮敌方坦克(仅仅只有第一个点亮敌方坦克的人可以获得奖励)发现一辆敌方的SPG将会比你发现一辆其他普通坦克带来更多的经验。
4、当你点亮了一辆盟友视野以外的敌方坦克并且该盟友对敌人造成伤害(你将得到那个盟友造成伤害的经验奖励中的50%-注:这个奖励将会被当时所有点亮那辆坦克的队友所平分)
5、击杀--击杀敌方坦克奖励(次要因素)。仅仅当你真正得到了一个击杀。主要是以双方坦克之间的等级差距作为判定。击毁越高等级的坦克,你就会得到越多的经验。但是如果在其他人已经对那辆坦克造成一定量的伤害之后你再击毁它,你得到的经验会是最少的。因此,击杀一辆只有1%生命的坦克并不会有特别的奖励(经验之谈)。
6、占领敌方基地奖励经验。这个奖励只适用于那些在“圆圈”范围里的坦克而不是整个团队,奖励多少也取决于每个坦克在圆圈内所呆的时间的百分比。而且这个奖励只会在你们队伍通过占领基地获胜时发放。注:越多坦克在圆圈内占领基地的话占领速度会加快,每辆坦克的基础占领速度大约是1%每秒(据我观察)。占领基地获胜会产生一个和敌方坦克经验相当的经验奖励(这个我没看懂,原文意思是“等于所有敌方坦克经验值”的经验奖励),奖励是按照你在团队中获取的经验比例来分(例如你在团队中获得10%的总经验,那么你也将获得10%的占领基地经验)
7、通过攻击在占领你的基地的敌人来重置他们的占领进度条来得到经验奖励。这部分的经验奖励并不高,少于100经验。
8、近战--在敌人的某些半径(大约200米)***击以及进入敌人的火力射程内。你不会得到很多经验(少于100经验),但是依然是你的经验来源之一。
9、幸存奖励--如果你在一场战斗中幸存下来了,将会得到一些小额奖励,非常少...
10、你的团队攻击敌人造成的伤害越高,那么在团队中的每个成员得到的经验就越多。击杀敌人的过量伤害一样会有奖励判定,尽管这个系数很小,但任然是一些经验值。
经验加成:
1、你的团队获胜之后奖励经验:每个玩家增加50%
2、你的每辆车会在每天获得的第一次胜利后得到一次双倍经验奖励(包括任何新购置的车辆)
全局经验:
你将从你的每次战斗经验中得到5%的全局经验(这部分的经验是额外的,并不是从你得到的经验中扣除)。全局经验可以用于任何车辆的研究。
乘员经验:
每个机组乘员从战斗中赢得的经验等于坦克在战斗中赢得的经验值。
*如果某个乘员在战斗中受伤或者死亡将会受到减少50%该场战斗经验的惩罚
*快速训练可以将坦克在战斗中获得的100%经验转化为乘员经验来平分到每一位乘员身上。战斗经验除以乘员数量就是每个乘员所获得的额外经验值(这部分经验值同样会因为该乘员在战斗中受伤或者阵亡而减少50%)
举例:一辆坦克获得1000点经验值,在快速训练模式下乘员将会获得:
*(4名乘员)每位乘员将会获得(1000+1000/4)=1250
*(5名乘员)每位乘员将会获得(1000+1000/5)=1200
*(6名乘员)每位乘员将会获得(1000+1000/6)=1166.67
*如果没有快速训练,那么将和乘员数量无关,每位乘员将会获得1000点经验值
===
Overlord已经公布了以下内容:
在更新之后,重新设计经验分配制度,经验获取将取决于他们在游戏中所扮演的角色。一些人会获得更多,一些人减少。
没人知道这意味着什么。
“当然,所有同样级别和等级的坦克的系数是一样的”(Of course, the coefficient is the same of all same-tier and class tanks这句没看明白)
这一解说是否说明了所有坦克拥有相同的Y值(请看下文,但只是经验)
你将不会从以下途径获取经验:
1、击毁一辆友方坦克
2、TK(攻击盟友)
3、跳弹和“未击穿”
4、受到伤害(编注:并不完全正确,请参见上文的第8条)
5、从“战斗英雄”窗口中得到称号
6、得到勋章或者完成某项成就
7、平局并不会奖励任何经验!当然了,你队伍输了也没有
8、所谓的“全歼奖励“并不存在!
新手们,这是非常关键的一点:
在战斗中,你的坦克被摧毁后就离开战斗并不会带来任何惩罚。
翻译完毕,收工
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