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1006你问我答 限制跨服历史模式针对全球


1006你问我答 限制跨服历史模式针对全球

- the gameplay between WoT and WoTXbox is incompatible, Xbox version has various features to compensate for the clumsiness of the game controller, so that the gameplay could at least a bit compare to the mouse one

WOT和WoTXbox两者间的游戏玩法不兼容,Xbox有多种功能来弥补不灵活的控制器,因此玩法上相较于鼠标来说还是有一点点的不同。

- SerB states that the statement “Cybersport mostly consists of organizational matters, changes in the client are minimal” is not correct

SerB 说电子竞技主要内容是赛事组织,客户端的变化很小的说法是不对的。

- SerB states that the 7/42 has different rating, because it’s for the e-sports players (SS: not every random player)

SerB 说7/42模式有着不同的评级,因为是为电竞选手准备的。

- gun barrel in sniper mode (like in Xbox WoT) will not be implemented for two reasons: 1) it blocks a part of the sniper view 2) in real life, you couldn’t see the barrel thru the scope either

狙击模式下显示炮管(就像Xbox WoT)不会加入到WOT,两点原因:1,它会阻碍狙击视野;2,在现实中,你也不会看到炮管所经过的范围。

- there will be no separate statistic for damage done by AP and gold shells

AP和金币弹的伤害数据不会分开显示。

- German tech tree interface is already packed: if new tanks don’t fit, it will be made bigger

德系科技树界面已经满了:如果不适合新车,将会把它做的再大些。

- SerB states that three branches for each class in one nation are practically out of the question (for example 3 top arties), but it’s possible some classes will have three vehicles on the same tier, such as Object 430, Object 140 and T-62A

SerB 说一个国家每种类型车有3条分支几乎没什么问题,例如3个顶级火炮,但是有可能某些车型将会有3辆车在同意等级,比如现在的Object 430, Object 140 and T-62A。

- city maps: when it’s done it’s done

城镇地图:做好了,就会有的。

- apparently, gold consumable mechanism (where you can accidentally activate it and it will fix useless damage, such as yellow tracks) won’t be changed

金币给养机制不会改动。

- SerB states that the mission crew XP coefficients are not multiplicative, but cumulative: for example if you fulfill 2 missions that give you 20 percent crew XP bonus each, it will NOT look like 1*1,2*1,2, but 1+0,2+0,2

SerB 说任务当中的成员经验系数不是相乘,是相加,比如你满足了2个任务条件给你每个成员20%的额外经验加成,它不是这样算的 1*1,2*1,2,,而是1+0,2+0,2。


- SerB states that there are no more “premium account” missions, because at this moment it’s possible to get free premium account from airplanes and there is no reason to implement two competing features

SerB 说不会再有更多的高级账号任务了,因为现在可以在战机世界那获得免费的高级账号,就没理由再去加入两个相冲突的功能了。

- TD gold ammo nerfs anytime soon? “If needed”

TD金币弹很快将要削弱?如果需要,会的。

- new tesselation technologies? (HBAO, HDAO) (SS: no idea what that means) “Wait for patch 0.9.0, there will be a lot in it, even though not everything you ask for”

新的曲面细分 技术?(SS:不知道啥意思)等待9.0补丁吧,将会有很多在里面,即使不能兼顾到每个人想要的。

- devs are working on the improved physics (SS: independent roadwheel movement), they are currently fixing bugs of the system, work goes “normally”

开发组正在改进物理效果,他们目前正在修复系统bug。

- SerB states that some bug fixes are delayed till next patch, because transferring a patch to the inner WG work server delays next patch development by weeks

SerB 说一些bug的修复拖延到下个版本了,因为转移到WG内部服务器的补丁将会拖延下一个补丁的开发。

- SerB, when asked why they are doing a mode for e-sports players, when there are so few of them: “Well, because there are so few of the e-sports players, we made the quick team filling mechanism for random players. It’s like when there’s professional football and when you have a match with friends in the yard. And for people who really don’t play sports we will make the historical battles after 7/42.” Also, SerB wanted to make historical battles before cybersports, but he was outvoted on that.

SerB被问到,为什么玩电竞的人那么少,还要给他们做一个电竞模式,他回道:正式因为少才要去做,我们给随机玩家做这个队伍快速填充机制,这就像专业足球队和你的一些朋友在一块场地比赛。还有那些确实不喜欢电竞模式的,将会给他们制作历史战。另外,SerB想要把历史战放到电竞模式之前,不过这想法被淘汰了。

- SerB states that if you have a tank with low firepower, like stock T-34-2, you should “go after enemies with thin armor, scout, evade enemies, flank, go after arty”

SerB 说熊孩子们,如果你的车辆火力差,就像白板T342,你应该绕到敌人后面打薄弱的装甲,去打侦察车,避免正面交锋,学会侧翼支援,偷火炮。

- Object 277, 279 and 770 are not planned

Object 277, 279 and 770 不再计划中……

- WoT “dramatic improvement of graphics” will be in “one of the upcoming patches”

即将到来的某个版本,WOT的画质就会巨大的提升。

- SerB states that open hatches playing a role in HEAT impact is one of the urban legends. As an example, he cites a buttoned-up Abrams, penetrated by a HEAT warhead, when only one crewmember recieved burns.

SerB 说HEAT弹灌顶只是个传说而已,他举个例子,艾布拉姆斯就被HEAT击穿过,但只是有一个成员被烧伤。


- Historical battles: vehicles will have a “historical” configurations, when you enter historical battle, the game will automatically put these historical modules on your tank and when you finish the battle, it will put the modules you had before back. If you don’t own the required modules (for example you sold the stock engine), they will be bought automatically.

当你进入历史模式,车辆会还原到历史上配置,游戏会自动把一些符合历史的零件放到你的车辆上,战斗结束后,会自动收回。

- it will be possible to change the crewman profession not only for gold, but also for silver (with penalties)

以后可以用金币和银币进行成员转职,不过银币会有一些惩罚。

- midtier arty buffs: “Most likely the shell velocity will be increased. And aim time lowered. But not much. We’ll see in the test. Top tier arties will most likely not be buffed.”

中级火炮加强:最有可能炮弹飞行速度增加,瞄准时间减少一些,但不会很多。一些等测试服吧。顶级火炮不太可能加强。

- in the future, all nations (but not all tanks) will be able to participate in historical battles

未来,所有的国家都能够参加历史战。

- it’s not guaranteed that all nations will have captured tanks, but SerB will try to give them to each nation

并不能保证所有的国家都会有缴获坦克,但SerB说会尽量去做。

- apparently, how the multiturret mechanism will work will depend on how exactly will they make it work with client-server packets

显然,多炮塔机制将取决于客户端---服务器的数据包运行情况。

- it’s possible that captured tanks will be available even in/for random battles (SS: here the Russian question is a bit unclear, I think it means that you will be able to play them in random, not get them in random)

有可能缴获的车辆可以用在随机模式中。*(SS:答案有点不清楚,他认为可以用缴获的车在游戏里玩,但是不能够在随机模式中获得)。

- neither captured tanks nor multiturret tanks will come in 2013

缴获车辆和多炮塔坦克都不会在2013来到。

- free premium account is now given via WoWp in order to test the united premium account option

免费高帐可以通过战机世界获得,目的是为了测试高帐统一功能。


- MAN and Daimler-Benz Tiger proposals won’t be implemented (not enough data)

MAN 和Daimler-Benz Tiger的建议不会去实施(没有足够的数据)[我也不知道啥意思]。

- new music for WoT will be implemented “based on our possibilities”

会有新的背景音乐?这要看我们想不想。

- roaming limits will work in all directions, not just RU->EU

跨服限制将会面向所有服务器,并非只是俄服到欧服(毛子在说大话,你敢让天朝也过去?)

- SerB states that the Soviet tanks are more “streamlined” than German “boxes” because “our school of construction was strongly influenced by Christie and the French (yes, the same AMX-40). Other than that, for our economy the cast armor was more reasonable”

SerB 说苏联车流线型设计比德国的盒子状更合理,因为在学术上更多受到克里斯蒂和法国人的影响,比如这个AMX-40.装甲的铸造则是由当时的经济决定。

- there might be more tier 8 premiums at some point, there are candidates available

未来会有更多的8级金币车。

- no concrete plans for British hightier premium tanks

英系的高级金币车还没有具体的计划。

- SerB states that there will be no submarines in WoWs, because they would have to be even less realistic than WoT arty

SerB 说战舰世界不会有潜水艇,因为那样做的话会比WOT里的火炮还不现实。

- new French tanks will not come anytime soon, but they will come

新的法国车近期不会出现,但他们肯定会出现在游戏里。

- the possibility to chat when the map is loading will be implemented with the new chat interface

新的聊天界面可以让你在载入地图过程中聊天。

- 7/42 mode for tier 10? “For tier 10 we have other plans”

10级车7/42模式? 10级车我们还有其它的计划。

- there are no plans to replace too new tanks with something else

不打算把年代太新的车辆用其它车替换掉。


- for now the E50/E50M unification is not even actually planned

现在就把 E50/E50M 统一的想法还不现实。

- the improved graphics in WoT will include clearly visible welds, rivets, round roadwheels/barrels, segmented tracks, camouflage without current restrictions, modelled bottom of the tanks, independent suspension, stuff hanging on tanks (tools, boxes) flying off when hit, moving antennas, more realistic tank movement and other interesting stuff. “If someone thinks we are sleeping here, he is mistaken”

WOT画质的提升包括清晰可见的焊缝、 铆钉、 圆形负重轮、 分段的履带、 没有限定条件的伪装、 底部的坦克模型、 独立悬挂、 坦克上的一些小工具被击飞的效果,晃动的天线、 更真实的坦克移动和其他有趣的东西。

- it was Veider who decided the Konisch gun penetration, based on documents from Yuri Pasholok

Veider 决定Konisch炮的穿深,参考Yuri Pasholok这本书。

- improved graphics will bring better realistic map details, plus destructable objects

画质的提升将会带来更真实的地图细节,还有可摧毁的物体。

- SerB makes a correction: maximum tier for premium light tank is 7, there will be no premium tier 8 LT

SerB 更正了一下:金币LT最高7级,不会有8级LT。

- there are plans for new hangars, Storm states he doesn’t know any details because he’s at home, but he really dislikes the non-premium hangar: “It looks like a torture room”

打算做新车库,Storm说一点也不知道详细情况,因为在家里。不过他确实不喜欢那个非金币车的车库:看起来像个刑罚室。

- improved graphics will come after 0.9.0, 0.9.0 will bring serious changes in map lighting

画质的提升将会在9.0以后的版本,9.0地图光照效果会有巨大的变化。

- Type 62 was removed from the shop, because it’s one of WZ-131 configurations in game

62式从商店移除,因为它就是131的配置。

- there will be some changes on most critisized maps

一些差评的地图会有改动。

- regarding KV-1S: there is a variant of short-barrel 122mm derp KV-1S being introduced as a premium tank, but SerB states he might introduce it as a regular tank

关于KV1s:有一个短管122炮的变体KV1s,作为金币车。不过SerB却想把它作为普通车。

- teamdamage punishment is planned to become more strict

打算让团队伤害惩罚更加严格。

- there is no plan to reduce the 25 percent random factor

25%的浮动值不会变。

- there are no German candidates for “medium-like” high tier mediums (resembling T-54 for example)

德国没有更像中坦的高级中坦了(例如54)。

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