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1029你问我答 曾经有过苏联炮塔TD计划

坦克世界你问我答
坦克世界你问我答

- according to SerB less than 30 percent of all players are in any clans

SerB表示不到30%的全部玩家在参加了军团。

- there is some development of the visibility system being conducted. A player suggested the visibility system to encompass the view vectors of various crewmen (for example: the driver can see only forward), but Storm wrote such a thing (limited fields of view by crewmen) won’t be implemented. SerB adds that he’d actually like to have that, but he’s afraid that if they do that, there will be much confusion amongst the players regarding the visibility system

现在可见度系统的工作正在进行中。有一名玩家建议这个系统包含不同组员的视角(举个栗子:驾驶员只能看到正前方),但是Storm表示这样的东西(由组员位置而决定的视角)不会被加入游戏。SerB补充说他其实很想把这个做出来,但是他表示如果真的搞出来了,那么玩家就会对这个系统产生一定的迷惑。

- BT-5 will most likely appear as an alternative hull

BT-5有可能会作为可选车身出现。

- rocket-carrying BT (“land torpedo”) will not appear most likely as a gun option

火箭运载BT(“陆地旋风”)不会作为一杆炮出现。

- WG is not aware of any project of a TD/SPG, built on AMX-40 chassis

WG并不知道任何基于AMX-40底盘所做的TD或者火炮。

- new high tier 8 premium with high alpha (490+) planned? “If there ever is such a plan, I will tell”

有没有计划要做单发伤害很高(490+)的8级金币车?“如果有这个计划,我会跟你们讲的”。

- apparently, visibility checks consume about 2/3 of server resources

点亮判定消耗了2/3的服务器资源。

- it’s possible to see someone who is online on another server as offline in your friend list – during peak times (when the server switches to “performance mode”), a share of data that is normally shared between servers stops being shared and this is one of its effects

A君在A服务器上,在好友列表中的B君显示为离线,但此时B君却在B服务器上打游戏。这是因为在高峰时段(服务器切换到“效率模式”)的时候,一些平时会在两个服务器中共享的一些数据由于效率模式的原因而停止了共享。

- an undisclosed Russian historical source states that at least one Tiger took place in the Hoth’s assault to break the Stalingrad encirclement – it was allegedly destroyed by a 76mm Zis-3 gun. SerB states that it’s most likely not true – it was probably a Panzer IV with armor screens or something like that, he also adds that such a confusion (calling all the enemy tanks Tigers) was not uncommon. (SS: that is true, for example several accounts of Slovak National Uprising from people who fought in it call pretty much every SPG a “Ferdinand” – if these accounts were true, there were more Ferdinands destroyed in the SNU than there were ever produced)

一份秘密的毛子历史文档指出至少一辆虎式参与了霍斯领导的打破斯大林格勒包围圈的突击 —据说这辆虎式是被一杆76mm Zis-3炮击毁的。SerB表示这是不太现实的—有可能是一辆带了裙甲的四号或者别的什么类似的东西,他表示这样的混乱情况(把敌军所有坦克都叫做虎式)的情况并不是很少见。(SS:是真的,栗如几分斯洛伐克民族起义的部分档案表示,那些参与其中的人民基本把所有火炮都叫做“费迪南”—如果那些档案是真的的话,那么在起义中被摧毁的费迪南的数量比总共生产的数量还多)。

- there were Soviet turretted tank destroyer projects (for example a T-34 hull with an open turret and 53-K gun (45mm M1937)), but they won’t be implemented for now

曾经有过苏联的炮塔TD计划们(例如T-43的车身带一个敞篷炮塔,还有一杆53-K炮(45mm 1937版)),但是现在暂时不会加入游戏。

- Q: “Why do developers on one hand claim to fight sealclubbing and on the other hand they hand out tier 2/3 tanks en-masse?” A:”It’s the lesser evil” (SS: take that as you will)

问:“为什么开发团队一边在对付那些屠幼党,一边在大量派发2级和3级小车?”答:“两害相权取其轻。”(SS:自由发挥去吧)。

- according to the developers it’s good and normal that there are various gameplay styles throughout the tiers, as it allows the players to pick the gameplay that suits them: “Simply play the game that suits you. I for example prefer tier 8-10″

开发团队表示在游戏的不同等级上有不同的游戏性是正常且良好的,因为它可以保证玩家找到适合自己的游戏方式:“玩你喜欢的就可以了嘛。比如我个人就喜欢玩8~10级。”

- gun damage is basically arbitrary, it’s a balance parameter (no point in asking “why does gun A have more alpha than gun B”)

炮的伤害基本就是随便来的,因为是用来平衡的一个系数(来问“为什么A炮比B炮的伤害要高”是没有意义的)。

- other balance parameters include tank hitpoints, module hitpoints and other characteristics, that don’t exist in real life

其他的平衡系数包括坦克血量,模块血量以及其它一些在现实生活中不存在的属性。

- equipment, increasing the amount of ammo carried will not be implemented, other ways of carrying more ammo won’t be implemented for now either

可以增大弹药量的装备不会加入游戏,现在也不会有其他增加载弹量的方式(例如技能)。

- SerB states that WG would give out the T7 Combat Car even if WoT didn’t win, “as a reward for voting”

SerB表示WG本来想在没赢得金摇杆的时候也把T7发给大家,“作为投票的奖励”。

[编辑:nak]
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