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开发人员问答 14年历史战和车库战将整合


开发人员问答 14年历史战和车库战将整合

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   Interview with Veider, Knopka and one other developer(来自WG开发者人员的Q&A)

  everyone,

  during a recent Wargaming meeting (Japanese-themed, since the Japanese patch is here), several developers were answering questions. Maiorboltach from RU community was kind enough to write a summary in Russian. The answering developers wereStanislav “Veider” Kargin(who was officially confirmed to be Zlobny’s successor as a head of balancing),Darja “Knopka” Klimchuk(who from what I gathered is sort of infamous amongst the Russian players – not sure why) and a member of the videomaking department,Maksim Koltonyuk. Here is the video (so you know what they look like):

  And here is the summary:最近WG有个玩家见面会,几个开发人员回答了玩家的一些问题,下面是摘要(还有个视频,等有时间搬来)

  - it was apparently very easy to balance Japanese tanks, as there are no blatant “one trick ponies” and the tanks are roughly average in all parameters, such as terrain passability, guns etc.

  R系车平衡起来很容易,因此没有所谓的哪方面特别强的车,车辆的所有参数大致都均衡,比如地形适应性,炮等等。

  - Japanese tanks will not bring imbalanced vehicles into the game, they fit well into the game

  R系车不会给游戏带来不平衡,它们对于游戏来说很合适

  - Chi-Nu Kai (tier 5 prem) represents well the Japanese gameplay, if you master it, you will play well on Japanese tanks

  5级金币车3式改很好的代表了R系车的游戏玩法,假如你掌握了这辆车,那你玩起来其它R系车就容易上手

  - there is a cooperation between WG and Girls und Panzer directly in Japan, they are working with the voice actresses from the series and the cartoon makers and soon a worldwide GuP campaign will be launched

  WG和少女战车有着直接合作的关系,他们正与这系列的配音员和制作者进行合作,并且很快就会发起一个全球性的GuP活动

  - Wargaming is also cooperating with SteelSeries, a themed keyboard and headphones will come out soon

  WG还和SteelSeries(游戏外设公司的一个品牌)合作,很快推出以WG旗下游戏为主题的键盘和耳机

  - 2014 will be mostly about graphic development, WG is working on that: first will come the HD tank models (the amount of polygons will increase 3-4 times), everything will be re-textured, WoT will most likely completely adopt the WoWp engine

  2014年主要进行图像画质方面的研发工作,WG正在致力于:首先将是车辆的高清模型,多边形数量增加3-4倍,所有的都会返工重做,WOT很大可能完全采用战机引擎

  - in 2014 there will also be historical battles (also for Japanese tanks) and garage battles (that might come at the same time as the historical battles), info on that will come soon

  2014,也会有历史战,包括R系车的,和车库战-或许会和历史战同时来到,有关信息将会很快与大家见面。

  - in Japan, World of Tanks is not as popular as in Russia, but WG is advertising it there heavily and hopes for the best

  在岛国,WoT并不像在俄罗斯那样受欢迎,不过WG进行了大量的广告宣传,希望有好的效果


  - there was a WG meeting about the map creation, WG has decided to change the map creation principles and to introduce new tools. New maps to come will be city maps: Kharkov, Minsk, Königsberg and Stalingrad, they will come in 1st quarter of 2014

  WG开过关于地图制作的会议,决定去改变现有的地图创作理念,想要引入新的制图工具。新图将会是城镇图:哈尔科夫,明斯克,科尼斯堡和斯大林格勒,它们会在14年1季度来到

  - WG would like to have all classes for Japanese tree, heavy branch will most likely appear, but the TD’s are a problem as there are very few of those, there are enough arty vehicles for an arty branch apparently, but there is no guarantee that it will come out in 2014

  WG想要把R系树上的所有车都引入游戏,很可能出现的是重型分支,但TD有点麻烦,数量不够;火炮足够多可以做成一个分支,但不能保证都会在2014年出现。

  - when introducing new tanks, the age of the tank is not the main issue, the limit is the appearance of electronic fire control systems, smoothbores, reactive armor – those will definitely never appear in World of Tanks

  引入新车时,车辆的年代并不是主要问题,受限制的是电子火控系统,滑膛炮,反应装甲——这些绝对不会在游戏里出现

  - historical battles will most likely resemble the company mode (some sort of not-so-random player gathering), as players will depend on one another in it. The main problem of historical battles is that the amount of vehicles is strongly limited to the historical ones and the balancing of the vehicles, WG decided to connect the historical battles with the garage mode, eg. one side has one big vehicle (Ferdinand) and the other has tons of small ones, the small ones might “respawn” apparently

  历史战和联队模式类似,玩家彼此间互相依赖。历史战的主要问题是车辆的数目严重受限于历史和平衡因素,WG决定去把历史战和车库战整合到一起,比如,一边有个大家伙,像废铁男之类的,另一边有N个小车,小车被击毁了还可以重生。

  - in historical battles there will most likely be pre-selected setups (like, the German side has one Ferdinand and four Panthers. It is also possible the tanks will have their “historical weights” (like, Jagdtiger 480 points, Panzer IV 30 points), apparently there will be cases where there will for example be a Tiger against numerous small vehicles

  在历史战中,很可能会有预先设定的选项,比如德国一边有1个废铁男外加4个黑豹,它们的重量也可能被还原成历史上的,比如猎虎480点,四号30点。显然还会有另外一种情况:比如一个虎式同时对战多个小车。

  - garage battles will not interfere with random, currently they are developed in connection with the historical battles

  车库战不会介入到随机模式中,目前的开发都是和历史战连在一起

  - developers are not satisfied with the skill MM in team battles, this will apparently be fixed, there will also be cybersports interface and simplier interface for team battles

 

  开发人员对现有的7/42模式下水平分房不满意,这意味着将会被修正,还有电竞界面和更加简易的7/42模式界面

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