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1120你问我答 苏系140工程炮塔将被修改


1120你问我答 8.10苏系140工程炮塔将被修改

坦克世界你问我答
坦克世界你问我答

  - matchmaker does not take into account whether a vehicle is stock or elite (SS: apart from the “first few battles you get better MM” rule)

  - 分房系统不管你的车是白板还是精英(SS:除了刚买到的车头几场会有分房保护)。

  explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange

  - 根据开发者的说法,在早先解释观察范围的时候有些错误,正确到说法是,受损的(打黄了)观察孔仍然提供100%的视野,被打红了的才提供50%。

  - the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely

  - (接上条)区别在于,黄的和白的(完好的)观察孔仅仅是剩余血量不同,或者说,下一击会不会把它彻底击毁。

  - the museums supported by Wargaming are the Stalin Line complex (WG apparently restored their StuG and T-34), Kubinka and Bovington

  - WG赞助的博物馆有斯大林防线军事纪念区(WG在这里存放他们的突击炮和T-34),库宾卡,以及伯明顿(英国)。

  - press accounts don’t stay activated for long

  - 媒体帐号不会被长时间激活。

  (press accounts 媒体帐号,只是用来给记者写一些相关的东西)。

  - LL Valentine (Soviet prem tank) is fine according to SerB

  - 大SerB说瓦伦丁L(苏联金币坦克)挺好的。

  - it’s possible to implement concrete-breaking shells (anti-bunker), but (apart from different penetration) there will be no mechanism difference when compared to AP shells

  - 有可能引入破坏混凝土的炮弹(专打碉堡),但是(除了不同的穿深)这种炮弹和AP的击穿机制没什么不同。

  - SerB, regarding destructable terrain: “The problem is not the fact you change the terrain, the problem is its synchronization between client and server, plus for example changing the optimization of the elements of visibility checks accordingly” (SS: as in, you destroy ground, you hide in a crater and the enemy won’t see you)

  - 大Serb对可破坏地形的评论:问题不在于你破坏地形这事,而在于客户端与服务器之间的同步,还有比如说相应的检查可见的元素的变化(SS:举个栗子,你朝地开一炮,轰出来个火山口,你藏进去,然后敌人就看不见你啦!!)。

  - the Ki-33 plane in WoWp is not normally available in the game, a player saw it yesterday – SerB answers that it was either a tester, someone who got it during some event or a press account

  - 一个玩家昨天说,战机世界里的Ki-33无法正常取得。大SerB解释说,这个战机还是试验品,有人是通过一些奇奇怪怪的活动或者媒体账号得到它的。


  - SerB states that WG is using outsourcing when it comes to WoT, but they outsource entire offices, not individual people, as it was proven that the individuals cannot work with required speed and quality

  - 大Serb承认WG在做坦克世界的时候有外包,但他们直接外包给工作室,而不是给单独的人,因为个人被证明无法同时保证工作的质量和速度。

  - client physics (Havok) will be implemented into WoWp

  - 客户端物理引擎(Havok)将会被用在战机世界。

  - while some houses in the future will be destructible, some houses (SS: for example the Himmelsdorf streets) will stay indestructible

  - 以后,一些房子将能被摧毁,但是一些房子依然坚挺(SS:比如锡城的街道)。

  - despite what was said in some news, World of Tanks: Blitz server part will work on a slightly re-worked Bigworld, not Unity engine (so there will be no cheaters, hackers etc.), SerB doesn’t know what exactly the client engine is, but he states there will be no cheating

  - 尽管之前有资讯说到过,坦克世界:闪电战 的服务器部分将会基于轻度重做版的Bigworld引擎,而不是Unity(这样不会有作弊啊,黑客啊什么的),大SerB也不知道客户端到底用什么引擎,但他承诺不会有作弊发生。

  Some additional answers from Storm’s developer blog:

  一些来自Storm君博客的附加回答。

  - there will be no separate “HD client”, everything will be done within one client

  - 不会有单独的HD客户端,所有东西都做好了就会集成在一个客户端里。

  - the minimal terrain settings in WoT apparently strongly add performance on really bad computers

  - 最小化地形的设置能显著提升坦克世界在很烂的电脑上的表现。

  that when it is enabled, it’s possible the visual terrain won’t correspond to the real terrain model (SS: the issue is that on minimal settings, the engine doesn’t render some of the smaller hills on the ground, which improves performance, but it can cause you to shoot into small hills you don’t see)

  - 有可能出现的情况是,当你开启最小化地形选项的时候,会出现一个很大的红色警告,然后可能会导致你看到的地形和实际地形不一样(SS:当你开这一项之后,引擎将不会渲染地上的一些小山包,这样能提升小霸王的表现,但是这样会导致你一炮撸到一个你看不到的山包上,

  - the Object 140 turret armor in 8.10 will be more like the one of T-62A

  - 在8.10版里,140工程的炮塔装甲将更像T-62A。

  - tank tipping over (on their roof) will come in near-to-medium future

  - 不久以后你们就能看到坦克翻车了!!对,底朝天!!

  - there will be new achievements for random battles

  - 随机战场将会有新的成就。

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