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1224你问我答 虎王将被削弱 通信兵不变


1224你问我答 虎王将被削弱 通信兵不变

8.10相关更新内容
1.坦克世界8.10测试服 版本新车数据一览
2.坦克世界8.10消息 日系线8-10级车图赏
3.坦克世界8.10补偿内容 各系坦克小整合
4.坦克世界8.10更新内容 苏系9、10级新车

  - Q: “Why is the way radio works in game unrealistic?” A: “Because burning gasoline is not gushing from your screen either”

  Q:为什么通信兵在游戏里工作的方式不符合历史?A:因为坦克烧汽油也不会让烟从你的屏幕里喷涌出来

  - the way radios work won’t be changed

  通讯兵的工作方式不会变

  - RhB WT rear turret armor is zero – a player was complaining about some low damage hit, SerB: “How terrible”

  莱茵金属武器运载车炮塔后面没装甲---有个玩家抱怨打后脑勺还不时出低伤。SerB:六字真言拿好不送

  - the fact Intuition perk can be triggered by switching shell types before the battle begins is fine: “It doesn’t hurt anyone”

  在战斗开始前可以通过切换弹种激活爆发装填技能?很合理,这样搞又不会痛

  - Q: “Why can’t I get more ignore list slots for 100 idiots?” A (SerB): “Tell me, who are those 99 idiots (apart from you of course) you are talking about?”

  Q:SB太多了黑名单装不下了,能不能把容量增加到100个?SerB:告诉我除开你之外的99个SB都是谁来着?

  - the reason Wargaming is using paper sources in some cases instead of simply measuring the tanks in museums is the fact that even the museum vehicles are different from each other, for example two King Tigers measured both had different lower front plate (100mm and 120mm), while nominally, 100mm is correct

  在某些情况下WG会单纯的采用纸面数据,而不是直接在博物馆里测量,因为就算是博物馆里的坦克也存在差异,比如说他们测量出的两个虎王的首下分别是120和100,而历史上是只有100的

  - the StuG III in game weight is “correct” (despite being 3 tons lighter than historical StuG III Ausf.G), because the weight is “averaged” from different models

  游戏里的三突重量是正确的(虽然比历史上的三突G型轻了3吨),因为这是对不同型号的三突重量取平均值的结果

  - Ferdinand fuel tanks are not located on the correct spot? “How terrible

  斐迪南的油箱位置不对?这真是太糟糕了

  - SerB doesn’t know whether the Tiger P model size will change to match the Ferdinand

  SerB不知道虎P是否会随着南哥车体的变大而变大

  - Ferdinand side superstructure thickness in game (80mm) is apparently correct, even though some Russian sources (Svirin) state the thickness was 85mm, as the thickness was allegedly different from piece to piece

  斐迪南在游戏里战斗室侧面厚度80是正确的,虽然有些毛子的资料显示应该是85,但是根据资料所说这只是装甲片与片之间厚度的差异

  - equipment (camo net, binoculars etc.) is not graphically modelled in game, because it is difficult to implement and not very important

  配件(比如说伪装网)在游戏里是看不见外形的,因为不好搞,而且也不是很重要

  - Q: “Why isn’t the situation, where non-penetrating shells get stuck in armor modelled in the game?” A: “And you have infinitely powerful PC? I envy you and so do 99,99999999999 percent of players”

  Q:为什么没打穿的炮弹不能镶在坦克上?A:土豪您的电脑是在是太高端大气上档次了,我和我的9999999999999个小伙伴都想给您捡肥皂。

  - the King Tiger commander’s copula armor is apparently not historical (historically cca 120mm, ingame 150mm), more like a game compromise

  虎王的车长指挥塔明显是不符合历史的(历史上大约120,游戏里150),大概是出于游戏性的考虑而做出的妥协。


  - Hetzer engines unhistorical? “How terrible” (SS: in fact, they are quite historical, at least as far as the projects based on 38t go – in order to bring Hetzer to its historical value however, the top 220 (I think?) hp engine would have to be switched for Maybach HL50Z 200hp engine (that was experimented with on Hetzer, according to Czech sources))

  追猎的发动机不符合历史?这真是太糟糕了(SS:事实上它们已经相当“历史”了,至少就基于38t底盘的项目而言--据捷克方面的资料,如果真的要还原历史,那游戏里的220马力发动机就要被换成200马力的梅巴赫HL 50Z型)

  - apparently in real life, the US 155mm T7 gun (T30 TD) had only HE shells available

  历史上T30用的155mm T7炮只打HE

  - the fact that some guns do not correspond in penetration to the book values can often be explained by using different types of shells (SS: this actually IS a valid argument, but even so, some guns are artificially buffed (T30′s T7) or nerfed (T-25 A18 – in real life the A18 had 130-140mm penetration))

  游戏里一些炮的穿深和资料上记载的不一样?因为打不同的弹药(SS:这实际上是一个有根据的争论,但是即便如此,有的炮被人为的Buff,比如说T30的T7,或者Nerf,比如说T-25的A-18,史实穿深大约130-140)

  - according to SerB the 113 tank is fine

  SerB称113还不错

  - Q: “Why aren’t there some “epic achievements” named after German tankers in the game?” A: “What for, for fucking up WW1 or for fucking up WW2?”

  Q:为什么没有以德国坦克手命名的史诗级成就?A:为毛要有?因为他们发动了两次世界大战?

  - Chi-To radio weighs 560kg, because it’s “Japanese garbage”

  Chi-To的电台重560kg,因为它是“日本垃圾”

  - apparently the camo factor for guns (the amount by which the camo is reduced when the gun fires) is set manually, muzzle brake is taken into account (SS: if a gun has a muzzle brake, it generally demasks more, this is historical due to the distinctive side blast that gave away the gun’s position)

  炮的隐蔽系数(开炮时减少的隐蔽值)是人工设定的,有考虑炮口制退器的影响(SS:如果有炮口制退器,开炮时隐蔽惩罚会更多,这是符合历史的,因为从侧孔道喷出的炮口暴风容易使火炮暴露位置)

  - +/-1 MM spread will not come, SerB states that it would be total garbage, because T-34 couldn’t for example meet the Tiger, Sherman couldn’t meet a Panther etc.

  +/-1的分房不会有,SerB觉得这会是个彻头彻尾的垃圾主意,因为如果这样T-34就碰不到护士,谢尔曼就碰不到黑豹了。

  - apparently, 8.10 client can open 8.8 and 8.9 replays, this is connected with the fact that most maps were not changed

  8.10的客户端能够放8.8和8.9的录像,因为大多数地图都没变

  - viewrange is a sphere, not a cylinder

  视野是一个球形,而不是圆柱形

  - currently there are no tanks in game with 0 thickness spaced armor, all spaced armor has some minimal thickness

  目前游戏中没有间隙装甲厚度为0的坦克,所有间隙装甲都有一个最小厚度

  - in WoWp, having an open cockpit doesn’t directly influence anything, the reduced speed but better viewrange is already implemented in the plane’s characteristics

  在风筝世界中开放式座舱并不会对任何东西有直接的影响,这种飞机速度稍慢但是视野稍好的特性已经被添加。

  - it’s possible that we will see more KV-4 models in game: some will be premium and event tanks and some will appear as optional hulls for KV-4

 

  可能在游戏里见到更多的KV-4模型---一些以金币车的形式出现,一些可能作为KV-4的可选车体。

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