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1025你问我答 蛮荒之地将会新添加走廊

坦克世界你问我答
坦克世界你问我答

- a player suggests “nerfing” vehicles by simply changing their economy (increasing repair costs, decreasing profitability). Storm states that this is a “pay to win” element and it is wrong approach. Storm adds that while artillery profitability (SS: or was it repairs? unclear) was nerfed at some point, it was to bring arty profitability to resemble other classes, before it was too profitable

- 有玩家建议通过nerf收益来削弱车辆(增加修车费,减少银币系数)。Storm表示这叫变成"付费获胜"的元素了,这是不对的。Storm还说道,因为曾削弱过火炮的收益,但是这只是使火炮的收益和其他车持平,以前太高了。

- related to previous question, why increasing repairs is “pay to win”: “Rich wallet warrior can play on an imbalanced tank without having to care about credits. Such player would constantly play imbalanced tanks, he’d pwn and have good stats. A poor player wouldn’t be able to play imbalanced tanks he’d run out of credits all the time. A classic pay to win case.”

- 回答之前的问题,为什么增加修理费是"付费获胜":"有钱的玩家可以玩OP的坦克,不用考虑银币的问题。这些玩家会持续玩OP的车,他会获得优秀的统计数据。而穷玩家玩不起OP车 - 他一直在亏钱。典型的付费获胜例子。"

- apparently, chaning vehicle armor have really strange effects on vehicle balance, sometimes it doesn’t change the stats at all

- 显然,修改装甲并对平衡效果并不是很好,有时候这个修改完全不影响统计数据。

- making a micropatch is not easy apparently, there are lot of things that interfere with it

- 做个小补丁并不容易,有很多麻烦的问题。

- the feedback (SS: from Russian players), gathered about maps, is being used in future map development

- 反馈数据(SS:来自俄服玩家),关于地图的,正在被用来制作新的地图。

- Map Steppes will be reworked, “corridors” will be added

- 蛮荒之地会被重置,会增加"走廊"。

- Wargaming made IS-3 model after paper specifications, because on three different vehicles they measured, they found various armor thicknesses and angles, sometimes very significantly (SS: this is not unexpected, wartime and post-war Soviet tank industry worked with huge margins of error)

- WG制作IS-3模型不同于图纸数据,是因为测量三量不同的IS-3,结果得到的装甲厚度和角度,有些地方差距非常大。

- IS-3 hull armor scheme will be changed further, specifically the side thickness on some parts was 100mm (current 90mm) and the angles are somewhat wrong

- IS-3的车体装甲将进一步修改,特别是他的侧装甲在某些地方是100mm(正确的是90mm),角度也有些错误。

- there might be a tier 10 TD rebalance: guns with 850 alpha might be nerfed to 750 alpha, with the DPM remaining the same (ROF buff)

- 可能会把10级TD中,单发伤害850的降到750,然后提高射速,使DPM不变。

[编辑:nak]
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