1030你问我答 许多MOD在8.9中不好使了
There will be a new feature – recruiting interface for clans. If WG EU doesn’t make an English version, I’ll just translate it myself and post it here. 会有新的机制—军团招人的界面。如果WG欧洲分部不弄一个英文版的话,我就自己翻译然后贴在这了。 - apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit 客户端和服务器端的弹道可能会有不同,但是只有一点。 - it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss 服务器准星和本地准星瞄准速度不一致时完全可能的,通常这种情况是因为网络太烂或者是丢包造成的。 - the “three caliber rule” for HEAT shells was cancelled “so that the player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin surfaces under sharp angles (88-89 degrees), because the effective armor of even nominally thin armor (20-30mm) is very thick and the shell doesn’t penetrate it anyway due to the lack of penetration. In fact, nothing has changed, only the players will now hear a honest ‘ricochet’ instead of ‘didn’t penetrate their armor’. For other types of shells there is no need to cancel this rule” HEAT的“三倍口径碾压”机制被取消是因为“这样玩家就不会在以入射角极大并射击装甲薄弱处的时候听到‘我们未能击穿他们的装甲!’了,因为在入射角极大的情况下,就算薄弱处(20~30mm)的等效装甲也很厚,而弹药的穿深又不够,所以就无法击穿装甲了。事实上,什么都没有变,但是现在玩家们只会听到车长很老实的说‘跳弹了!’而不是‘我们未能击穿他们的装甲!’。对于其他的弹药种类,现在还没有要取消这个机制的必要”。 - the aim circle spread when the tank is moving, the circle spread after shooting and the circle spread after moving the gun/turret are three different parameters, that can stack 在坦克移动时,开炮后以及移动炮塔后的准星散布系数是三个不同的数字,而且可以叠加。 - French tanks have more camo than other tanks? “We don’t comment on leaks” 法国车的隐蔽系数比其他国家要好?“我们对泄露出去的信息不予置评”。 - SerB states that in real life, Object 416 was classified both as a medium tank and a SPG, it was made a medium tank in order to fit the branch SerB表示在现实生活中,416工程被定义为火炮和中坦。在游戏内是为了要让他塞进线里才做成中坦的。 - the T-24 medium tank might be introduced T-24中坦也许会加入游戏。 - twin-turret T-26 in the game? “And do we really need the short 37mm gun twin-turret T-26 version without full turret traverse in the game at all? Well, apart from being a tier 1 gift tank. Hmmm….” 游戏内会不会有双炮塔的T-26?“我们真的需要炮塔不能以全速转动的双炮塔短37炮T-26吗?除了变成一级小礼品车之外嘛……恩…………”。 - more info on next patch? “We’ll tell you soon everything” 下一个补丁的信息?“到时候再说”。 - there aren’t many tanks, that would apply for multiturret mechanism – T-35, M3 Lee, B1 and the British “rhomboid” tanks are the most known ones 可以用到多炮塔机制的坦克并不多—T-35,M3李,B1以及英国的"平行四边形"(参照一战时期英国的坦克——译注)坦克是最广为人知的一些。 - premium tanks are nerfed only when it is seriously necessery 金币车只有在非常必要的情况下才会Nerf。 - medals for tournaments are possible, but not planned for now 有可能会有给锦标赛做的勋章,但是现在没这个计划。 - SerB on e-sports: “To be honest, I am not sure we need to pay much attention to cybersports. What we need more is “cybersports physical culture” – our main audience doesn’t have too much free time to spare” SerB对于电竞的看法:“说老实话,我的不确定我们要把精力都集中在电竞上。我们更需要的是‘电竞体育文化’—我们主要的观众群体都没什么可以自由支配的空闲时间”。 - it’s possible the 7/42 battle format will be changed to 7/40 (7/40 is being considered now) 7/42战斗的形式有可能会被变成7/40(还在探讨7/40的可能性)。 - hangar looking like a torture chamber? “How terrible…” 普通账号的车库看起来像拷问室一样?“How terrible……”。
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