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分房系统详解 毛子想得还是很周到的


坦克世界分房系统详解 毛子想得还是很周到的

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   Helloeveryone,

  So,you’ve seen the MM video, right? If you haven’t, you should, because this postrefers to it. In order to repeat what was in the video though:

  嗨熊孩子们,你们已经看过有关分房的视频了,对吧?如果你没看,你该去看看,因为以下内容都是与之相关的

  - there is a possibility of the MM to create non-standard teams. The amount ofsuch battles should not exceed 5 percent from the sum of all battles, but inconcrete situatios this number can vary in accordance with the theory ofprobability. For example, if you played 10 battles with IS-3 in a row and in 3of these battles you encountered a breach of the “first 5 slots” rule (tiers oftop 5 vehicles were not equal), it’s not a MM error and it most likely won’trepeat itself in next 10 battles.

  - 有可能分出一个不标准的队伍,这种情况应该不会多于总场次的百分之五,但总的来说,这种情况的数量变化是符合概率论的。举个栗子,如果你连续打10场-3,其中3场违反了“前5槽”原则(前5槽原则,排在队伍最前面的5辆车级别应该相同),这并不是分房系统的错误,并且在接下来的10场里它不会重复(这样的分房)

  - the MM tries to align the team composition with the current state of queue, sothat in cases, where the team composition is non-standard, the template forselection of tanks into teams can be significantly different from the defaulttemplate (used when the server is started) (SS: if you remember the video, itis stated there that “weird” battles happen for example shortly after serverrestart, but in fact before the templates, based on the queue are formed, theserver uses a “default” template for team building).

  - 分房系统试着从等待队列里选出匹配的对战队伍,所以,有时候会出现“不标准”的分房,选择坦克进队伍的模板和服务器的最初模板(在服务器刚启动的时候采用)有很大的不同。(SS:如果你还记得那段视频的话,它说在服务器重启后的一小段时间里,分房会变得非常的诡异。在等候队列形成之前,服务器用的是默认建队模板)

  - Statistics of played battles does influence the default template from the firstminutes and as soon as in 30 minutes, the template corresponds to the currentcomposition of the queue and “keeps track” of the changes in it. For example,on the test server the queue might be filled with vehicles of one type theplayer joing the queue with and it’s possible to notice that there are more andmore of these “popular” tanks and their waiting time gets lower and lower.

  - 在第一分钟到大概第三十分钟,已经结束的战斗数据确实会影响默认模板,模板根据目前等待队列里的车辆成分做出响应,并“追踪”相应的变化。举个栗子,在测试服里,队列里充满了某一特定车辆,分房系统就有可能注意到了队伍里有越来越多的热门车辆,同时缩短他们的排队时间。

  -If the vehicle stands in queue for more than one minute, the matchmaker triesharder to push it into battle, reducing the team composition requirements. Butthere are 30 vehicles entering the battle (2 teams with 15 players), so even ifyou wait less than one minute, you can still get into the battle, in which theteam is composed in order to push the long waiting player in.

  -如果某一车辆在队伍里等待超过了1分钟,分房系统就会更努力的把他丢到战场上去,此时就会降低队伍组合的需求。但是一场战斗要30辆车(两队,一队15辆),所以即使你没等到1分钟,你也能被拉进战场,因为系统急于让那个等了很久的人开始打。

  - There is one more reason forthe appearance of non-standard teams: platoons. If the platoon consists ofvehicles of one type (for example three tier 7 heavies), the MM easily picks ateam for such a platoon. And if the platoon is a “trollplatoon” consisting ofone tier 10 and one tier 2 tank? The MM can correctly handle even thissituation, but the composition of both teams will likely be non-standard.

  - 还有一种出现“不标准”分房的原因:组队。如果是同一类型车辆组队(举个栗子,三个7级ht),分房系统很容易对付。如果是逗比组队呢?比如一个10级车带一个2级车?分房系统仍然能正确的处理这种情况,但是会使得双方的队伍成分看起来都“不标准”

  - And there is one more type ofplatoons, for which the MM can make non-standard teams: platoons that haveartillery or scouts in them. These classes of vehicles have their own MM rulesand platoons with them should not break the MM rules.

  - 还有一类组队导致不标准分房:队伍里有火炮或者侦查车。这类车辆有自己的分房规则,即使组队也不能破坏这个规则

  (侦察车基本上包括4级和4级以上的所有轻坦,除了美国的M5斯图亚特、法国的AMX 40、苏联的T-80和英国的所有轻坦。)


  - While collecting the team forthe battle, the MM fills empty slots in it while moving gradually from slot 1to slot 15, skipping those that have already been filled. At the same time itkeeps an eye on the queue and from the queue the vehicle, whose MM weight isclosest to the one assigned to the empty slot is picked.

  - 当选择车辆进队伍的时候,分房系统从1到15依次填充这15个槽,跳过已经填充好了的。同时,系统关注等待队列,从中选出分房权重最接近的车,放入选好的槽里。

  - But even if the MM weight ofthe vehicle differs from the one of the slot, the slot is filled with it andthe MM weights of unoccupied slots are adjusted so that the sum of the team MMweight doesn’t differ by more than 10 percent (20 percent in case there is aplayer in the queue, waiting for more than three minutes). This explains thecases where the teams have a significantly weaker tank on the last slot of theteam: the MM corrected the MM weights of the slots several times and the lastunoccupied slot proved to be the hardest to fill.

  - 即使某个车被放在了一个与它分房权重不符合的槽里,它也不会被动,系统会调整剩下的空槽的权重,从而使得两队整体的分房权重总和之间的差距不超过百分之十(出现百分之二十的情况是因为有个人在等候队列里等了超过三分钟)这就解释了为什么有时候在队伍的最后一个槽的那个车是个特别特别弱的车,因为分房系统不断调整剩下槽的分房权重,而最后一个空槽是最难填充的

  - Slots of both commands arefilled in sync, from slot 1 to slot 15. “Rearranging” of 30 already pickedvehicles in order to ensure the equality of compositions does not happen, soeven if one team has a group of vehicles of the same type and the other doesn’t, whenthe other MM conditions are met, such teams are sent to battle. When fillingthe empty slots in teams starting from 6th slot, the MM does not crosscheck thetype and tier of the vehicle against the slot with the same number on otherteam, so it makes no sense to compare “pair to pair” both teams in battle from6th place onwards. But even in first 5 slots the rule of “equal pairing” can becancelled, if there are long-waiting vehicles in the queue.

  - 从1到15,插槽的命令都是同步的。“重新安排”30个已经选好的车辆,以确保有相同队伍成分的情况不会发生。所以即使一队有一堆相同类型的车,另一队没有,但是满足其他分房条件,这两队就被送上战场。当填充队伍中第六个之后的槽的时候,分房系统就不会交叉核对两队相对应的槽中车辆类型和级别是否一样。所以比较两队从第六辆车之后的车辆是否“门当户对”没有意义。但是当有一个人等了特别长的时间,(为了让他赶快玩一局)甚至连前五个槽的“门当户对”原则都能被取消

  - If the amoung of players playing on the server is low or if there is an overflowof one type of vehicles in the queue and the battle waiting time increases, insuch a cases following exceptions in MM rules are made:

  - 如果玩家特别少,或者等待队列里某一种类型的车特别特别多导致等待时间变长,以下的一些分房特例就用来对付这些情况:

  - there can be battles with more than 5 arty per team (if an arty player waitedfor more than three minutes for battle)

  - 每一队可能出现5个以上的火炮(如果有个火炮等待了超过3分钟)

  - teams that are not full can be released into battle (7-14 vehicles), both teamshave to have the same amount of vehicles though (this happens when any player’swaiting time is longer than three minutes)

  - 队伍人没满就被丢上战场(一队7到14人),但双方的人数还是相等的(这种情况是当任意一个人等待超过三分钟都会发生的)

  - light tanks with increased MM weight (scouts) can assume the slots for mediumand heavy tanks on the top of the team

  - 被提高分房权重的lt(这里特制侦查车,定义上文有)将会被放入队伍顶端原属于mt和ht的槽里

  - a notable disbalance of tech class and tiers might appear within the sum of MMweights of the team (this concerns arty)

  - 出现与全队分房权重极其不符合的类型或者级别(主要指火炮)

  - starting from battletier 7, a medium tank, TD or arty can appear on the topposition of the team

  - 从战斗等级7以上的房开始,mt,td,火炮都可以当班长

  - if the waiting time is longer than 5 minutes, the tank drops back to the hangarfrom the queue

  - 如果等待超过5分钟,坦克就直接从等待队列送回车库

  最后补充两点:

  所谓新车白板保护

  对于新研发的车辆(“白板车”),它的前10场战斗的分房权重是有折扣的,这就是新车的“分房保护”机制。根据战斗等级的不同,每个队伍的分房权重额度是有限的。如果你的车的分房权重较低,那就意味着会有更多的权重被分配给你的队友,你的队伍也会因此在车辆组成上获得一定的优势。这种优势可能不明显,或许是多一辆高级车,或者多一辆重坦,但是……蚂蚁大腿也是肉啊。总之,这一机制不会保护你的新车免于进入高级房,但是会在一定程度上把你分到较强的队伍当中,以此从统计学上抵消你的车在白板期对全队胜率的影响。

  重点,不是不进高级房,是让你的队友的车看起来更给力一点

  连胜和连败的特殊分房

 

  在进入不同战斗等级的队列时,一辆车能排进哪些队,一定程度上是和它过去半个小时之内的战绩相关联的。如果你这辆车前面3局都是连胜,它就可能无法排进战斗等级较低的那个队列,也就是说,进不了班长房;反之如果前面3局运气不太好一直输的话,也就不会排进战斗等级较高的队列,更容易出现在班长房一些。因此我们可以得出一个有实用价值的方案,如果你玩一辆车连赢了3局的话,基本上下一局肯定不会进班长房了,可以换辆车或者去做点其他什么事情,半个小时后再来;反之如果连输3局,不要气馁,第4局很可能就是班长房。

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