1004你问我答 HEAT遭砍金币车或被大砍 
坦克世界
- the situation when a teammate runs into your shot (that is already flying) will still count as teamdamage, won’t be changed
嘛。还是老问题了。你瞄的好好地,队友突然窜到你身前挡你的炮蛋,那么这还是算TK的。
- SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
根据神大人的设定,金币车应该比银币车胜率低一点,这也解释了为什么IS6 WZ111等车都是175传深。金币车应该比银币车白板强,完全体弱。
- SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”
神认为金币车胜率过高是个问题。(难道要砍的节奏?)
wz111全程无脑JBD笑而不语。
- HE shells actually work better against destructable objects, buildings/objects have their own hitpoints and HE shells damage them more than AP shells
嘛其实如果拆房子的话,用HE比AP好。因为HE对房子的攻击力比AP高。
- in the 7/42 battles, both the manually and automatically collected teams will play with each other7/42
分比赛中,随机来的队伍和组队的队伍都是在一起玩的。不会单独进行比赛。
- 7/42 battles: as written earlier, the skill will be measured by special skill rating. This rating will based only on 7/42 battles, everyone will start with 0 rating (“first few weeks will be funny”)
如前面所说,7/42分比赛中,有对玩家的天梯系统。大家都是从零开始。
- the maximum speed of vehicles in game is usually the nominal vehicle speed (SS: from documentation)
嘛,所有坦克的急速都引用相关文件。(很多文件是神自己编的我会乱说?)
- if tracks and spaced armor are hit by ramming, they reduce the damage the vehicle takes by ramming
如果你撞到了间隙装甲和履带,那么这两个组件会替你吸收冲撞伤害。
- it’s possible that weather effects will be implemented at some point, same goes for realistic shooting effects from bushes (“flashes”), day/night battles and ammorack explosion shockwaves
我们有很多狂拽酷霸叼炸天的特效要做,你们等着吧。如天气系统,白天黑夜等等。没记错的话这个卫星飞了有一年半了。目测明年都落不下来。
- apparently the terrain destruction and effects like in SpinTires demo won’t be implemented
很多DEMO中的特效只是演示,我们不会做的,如场景破坏和旋转轮胎等。
- both premium arty and premium light tank of tier higher than 6 won’t be implemented
高于6级的金币火炮和轻坦是不会引入游戏的。
PS:62以前是6级。后来调到7级。这是个BUG。
- at first, the 7/42 battles you won’t be able to select a team setup for the respective map, but this option will be implemented afterwards
7/42比赛刚引入的时候是不会给你们针对某张图设定对应的车型配置这种选项,但后面会引入。
- maps in team battles will be selected automatically
团队比赛中地图是随机的。
- the killed crewmember XP (90 percent of a live one) will stay as it is now
成员受伤的话只有90%的经验。这点没变过。
- you won’t be able to troll with useless tanks in 7/42 battles, the team commander will approve which tanks and players will enter the battle
在7/42比赛中,队长有权利决定哪辆车进入战斗。也就是说,你开着逗比坦克来打7/42,队长就有权让你坐冷板凳。
- minimum number of players for 7/42 will be 5. You can either pick the entire team manually, or you can pick only a few and the rest will be added automatically
7/42比赛中,最低的比赛人数是5,队长可以手动选择队员,不够的话,电脑会自己帮你挑选剩下的。
- in 8.9 old companies will keep the old interface for now, but 7/42 will have a brand new one
8.9中,连队还是老界面,7/42比赛有新的界面,而且战绩是独立统计的。
- apparently the 3 caliber rule will be cancelled for HEAT shells in
8.9 3倍口径规则在8.9中不适用于HEAT蛋了。(继续砍HEAT,我的WZ111啊)
- player stats from 7/42 will be kept separate
7/42的比赛数据是独立统计的。
- there will be something like “7/42〃 mode for tier 10′s too (smaller teams), it will be separate from Clanwars
嗯,打算将7/42比赛模式引入10级车的战斗中,但是队伍会更小,当然了战绩分开统计。
- devs haven’t decided yet whether to buff the “113〃 tank, data is being collected
113是否加强还未定。
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