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WG官方的MM视频:How MM works 论分房

  While collecting the team for the battle, the MM fills empty slots in it while moving gradually from slot 1 to slot 15, skipping those that have already been filled. At the same time it keeps an eye on the queue and from the queue the vehicle, whose MM weight is closest to the one assigned to the empty slot is picked. But even if the MM weight of the vehicle differs from the one of the slot, the slot is filled with it and the MM weights of unoccupied slots are adjusted so that the sum of the team MM weight doesn’t differ by more than 10 percent (20 percent in case there is a player in the queue, waiting for more than three minutes). This explains the cases where the teams have a significantly weaker tank on the last slot of the team: the MM corrected the MM weights of the slots several times and the last unoccupied slot proved to be the hardest to fill.

  在收集组队数据的同时,MM逐渐的把队伍中从1号位至15号位中空白的位置填满,跳过那些已经有了车辆的位置。与此同时它也会监视排队中的车辆,并且从正在排队的车辆中把MM权重离这个位置所需要的权重相差最小的车辆塞进这些空位。但是就算MM权重离这个位置所需要的权重不同,队伍中剩下的权重也会做出调整以让两个队伍的权重总量相差不超过10%(如果队列中有玩家等待时间超过3分钟的话,这个数字将会是20%)。这就解释了为什么有时候一个队伍垫底的车辆是那种特别特别弱的小车:MM会多次矫正所有位置上的权重数据,并且已经证明了最后一个没被填上的位置是最不好填的。

  Slots of both commands are filled in sync, from slot 1 to slot 15. “Rearranging” of 30 already picked vehicles in order to ensure the equality of compositions does not happen, so even if one team has a group of vehicles of the same type and the other doesn’t, when the other MM conditions are met, such teams are sent to battle. When filling the empty slots in teams starting from 6th slot, the MM does not crosscheck the type and tier of the vehicle against the slot with the same number on other team, so it makes no sense to compare “pair to pair” both teams in battle from 6th place onwards. But even in first 5 slots the rule of “equal pairing” can be cancelled, if there are long-waiting vehicles in the queue.

  两个队伍的槽是同步以1~15号位的顺序填上的。“打乱”30辆已经被选好的车辆,以防止队伍两边的车辆完全一致的情况不会发生,所以就算一个队伍有一批同样车型的车辆,而另一边没有,当他们的MM状况一致的时候,这些队伍就会加入战斗。当从6号位开始向队伍中塞车时,MM不会反复核对对面队伍的同样位置上的坦克的车型和等级,所以从每个队伍的6号位开始再把坦克放在一起做横向比对就没有意义了。但是假如队列中有等待时间过长的车辆,队伍前5个位置的“对等配对”规则也可以被取消掉。

  If the amoung of players playing on the server is low or if there is an overflow of one type of vehicles in the queue and the battle waiting time increases, in such a cases following exceptions in MM rules are made:

  如果服务器上玩家数量过少,且队列中某一种车型的坦克又特别多,且排队时间持续上涨的时候,MM会启用以下规则

  - there can be battles with more than 5 arty per team (if an arty player waited for more than three minutes for battle)

  一场战斗可以让每个队伍有多于5门的火炮(假如一名火炮玩家的等待时间超过3分钟)

  - teams that are not full can be released into battle (7-14 vehicles), both teams have to have the same amount of vehicles though (this happens when any player’s waiting time is longer than three minutes)

  没有被填满的队伍可以进入战斗(7~14辆车),参战双方队伍的车辆数量必须相等(这条适用于任何玩家的排队时间超过3分钟的时候)

  - light tanks with increased MM weight (scouts) can assume the slots for medium and heavy tanks on the top of the team

  带有侦察车分房的轻坦们可以被丢到队伍顶端,原本给中坦和重坦预留的空位中,成为班长。

  - a notable disbalance of tech class and tiers might appear within the sum of MM weights of the team (this concerns arty)

  显著的双方车辆等级和车型不平衡,但是MM总值的差值又被控制在了一定百分点内(这条是和火炮有关的)

  - starting from battletier 7, a medium tank, TD or arty can appear on the top position of the team

  从战斗等级7级开始(换句话说,5级车),中坦,TD和火炮可以作为班长出现

  - if the waiting time is longer than 5 minutes, the tank drops back to the hangar from the queue

  如果你的排队时间多于5分钟,坦克会被从队列中移除并放置回车库

  All cases written above are however an exception.

  上述所有内容均为特例。

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