开发人员问答 14年历史战和车库战将整合
- there was a WG meeting about the map creation, WG has decided to change the map creation principles and to introduce new tools. New maps to come will be city maps: Kharkov, Minsk, Königsberg and Stalingrad, they will come in 1st quarter of 2014 WG开过关于地图制作的会议,决定去改变现有的地图创作理念,想要引入新的制图工具。新图将会是城镇图:哈尔科夫,明斯克,科尼斯堡和斯大林格勒,它们会在14年1季度来到 - WG would like to have all classes for Japanese tree, heavy branch will most likely appear, but the TD’s are a problem as there are very few of those, there are enough arty vehicles for an arty branch apparently, but there is no guarantee that it will come out in 2014 WG想要把R系树上的所有车都引入游戏,很可能出现的是重型分支,但TD有点麻烦,数量不够;火炮足够多可以做成一个分支,但不能保证都会在2014年出现。 - when introducing new tanks, the age of the tank is not the main issue, the limit is the appearance of electronic fire control systems, smoothbores, reactive armor – those will definitely never appear in World of Tanks 引入新车时,车辆的年代并不是主要问题,受限制的是电子火控系统,滑膛炮,反应装甲——这些绝对不会在游戏里出现 - historical battles will most likely resemble the company mode (some sort of not-so-random player gathering), as players will depend on one another in it. The main problem of historical battles is that the amount of vehicles is strongly limited to the historical ones and the balancing of the vehicles, WG decided to connect the historical battles with the garage mode, eg. one side has one big vehicle (Ferdinand) and the other has tons of small ones, the small ones might “respawn” apparently 历史战和联队模式类似,玩家彼此间互相依赖。历史战的主要问题是车辆的数目严重受限于历史和平衡因素,WG决定去把历史战和车库战整合到一起,比如,一边有个大家伙,像废铁男之类的,另一边有N个小车,小车被击毁了还可以重生。 - in historical battles there will most likely be pre-selected setups (like, the German side has one Ferdinand and four Panthers. It is also possible the tanks will have their “historical weights” (like, Jagdtiger 480 points, Panzer IV 30 points), apparently there will be cases where there will for example be a Tiger against numerous small vehicles 在历史战中,很可能会有预先设定的选项,比如德国一边有1个废铁男外加4个黑豹,它们的重量也可能被还原成历史上的,比如猎虎480点,四号30点。显然还会有另外一种情况:比如一个虎式同时对战多个小车。 - garage battles will not interfere with random, currently they are developed in connection with the historical battles 车库战不会介入到随机模式中,目前的开发都是和历史战连在一起 - developers are not satisfied with the skill MM in team battles, this will apparently be fixed, there will also be cybersports interface and simplier interface for team battles
开发人员对现有的7/42模式下水平分房不满意,这意味着将会被修正,还有电竞界面和更加简易的7/42模式界面 【更多精彩资讯尽在叶子猪坦克世界专区】 [编辑:路牙]
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