坦克世界11月1日你问我答 9.4版新撞击机制解读
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On Russian server, for October, 18101 players were allegedly punished based on the report system, 3748 participants in rigged battles were punished as well and 2882 botters were banned. That’s a nice “harvest” for October. 10月,在俄服,18101个玩家被通过举报系统惩罚,3748个作弊者被惩罚,同时2882条挂机狗被永久封号.这真是10月的一个大丰收啊! - apparently, Lowe armor is fine (won’t be buffed 显然,狮子的装甲没问题(不会buff)。 - the HD model for IS-3 will be IS-3 Model 1945, not the modernized version (IS-3M) IS-3的HD模型会是IS-3的1945年型号,不是IS—3的现代化改进版(IS-3M)。 - developers are working on new engine sounds 开发者们在做新的声音引擎。 - after the ramming changes of 9.4, the cases where tanks just bump to one another and one of them rapidly loses 1 hitpoint should be considerably less common - the exact ramming damage mechanism will not be disclosed 在9.4的撞击系统改变后,1辆坦克撞到另一辆坦克然后其中一辆瞬间掉1滴血的情况会很明显的减少。 准确的撞击机制不会被公布。 - armor deformation (holes from ramming) will not come anytime soon 装甲变形(撞出来的洞)效果在任何时候都不会做出来。 - the option to pick your setup for team battle based on the map you get is planned, no ETA currently 在团队战中根据地图配置车型在计划中,但是现在还不知道完成的准确时间。 - it cannot be generally said that in the new 9.4 ramming system ramming damage will increase – what will increase is the difference between damage done by ramming heavily armored and lightly armored spots 现在不能笼统的说在新的9.4撞击系统中撞击伤害会提升,但是撞重装甲的部位和撞轻装甲的部位的伤害差距确实会提升。 - the influence of tank weight on ramming in 9.4 will not change, the same goes for spaced armor 9.4中坦克重量对撞击的影响不会改变,间隙装甲同样。 - when it comes to team damage punishment in collisions, the tank that goes faster is guilty 当队友之间撞击出伤害, 速度快的受惩罚。 [编辑:不详]
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