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一大波坦克正在入侵!坦克世界PvE模式细节讲解

  Wargaming is currently testing ahuge (2x2km) version of the Ensk map. There are three bases on it. It is usedfor a special “defense of the palace” PvE mode – players are in the middle (inthe city) and the other side (bots) are arriving in waves from various sides,trying to capture the three bases. The main goal is to kill all the bots. Thebases are not equal, one of them allows players to respawn.

  WG目前在测试一个扩大版的安斯克地图(2x2km),图中有3个基地。这个地图是用于PvE模式中“城防”关设计的---玩家出生地位于城中,而bot控制的装甲单位则从多个方向一波一波的出现,以占领基地。主要作战目标是全歼bot。三个基地的作用不全一样,玩家只可以在其中一个基地重生。

  Here’s a minimap of the mode:

  下面是这个模式的小地图:

  Apart from the waves, there isalso a “convoy” of bots, heading from point A to B (upper left corner). If itis not destroyed and arrives successfully, a wave of boss tanks spawns. Themode is played on tier 8 tanks with practically unlimited ammo. The arrows onthe minimap represent the waves of bots and their directions. There is alsoapparently a special “wave” of artillery, moving in from points 6 to the aresnot far from it.

  除开成批进攻基地的bot外,还有一队从A点出发试图抵达B点的bot车队。如果玩家没能在车队抵达目的地前完全摧毁它们,那就会出现一波boss级别的bot坦克。这个模式是仅对8级车开放,弹药无限。地图上的箭头代表着每一波bot出现的位置及其行军方向。当然还会有一波由bot火炮组成的队伍发起的攻击,从点6移动到不远处的另一区域。

  Here is a table of the waves andtheir composition. The battle lasts cca 30 minutes.

  下面是不同波数及其组成的表格。一场这样的PvE要打30分钟。

  The first column represents thenumber of wave. After third wave, the convoy mentioned above starts and if itmakes it to its target, a “boss” wave spawns.

  第一列代表着波数。在第三波之后就会出现上面提到的车队,如果车队抵达目的地,那么就会出现一波由boss单位组成的队伍。

  The second column is the type of vehicles.

  第二列是bot坦克的类型。

  The third column is the amount of that vehicle in the wave

  第三列是这一波中此种坦克的数量。

  The fourth column is the type of wave (regular wave, artillery arrives, convoy)

  第四列是波的类型(常规波,出现火炮,出现车队)。

  The fifth column is the starting point on the minimap

  第五列是小地图上攻击波的发起地点。

  The sixth column is the time the wave starts (minutes into battle)

  第六列是不同攻击波发起的时间(战斗后的第几分钟)。

  车队中只要有任何一辆坦克到达B点,BOSS就会出现。玩家只有全歼车队才能避免遇见BOSS。

  Mode summary:

  模式总结:

  - the task of players is to hold 3 strategic locations and survive. If they hold base A, they respawn there after they die. If they lose base A, they no longer respawn.

  玩家的任务是守住三个战略点,并且要活下来。如果他们能守住A点,他们死后就能在那复活。如果A点没了,就没法复活了。

  - wave of bots, type “regular wave” – the wave of bots moves to the nearest player-occupied base using the shortest path and maximum speed. If bots spot a player, but can’t fire at him, they will continue to move to their target. If they can open fire, they stop and start firing without waiting for full aim circle. If the player disappears from line of fire, the bot will start moving to the target. Upon reaching it, the bot will start to capture it and if successful, it starts moving to the next base.

  “常规”波—该波的Bot会向最近的玩家占领的基地以全速且最短的路径移动。如果bot点亮一名玩家,但是打不到他的话,他们会继续向目标前进。如果他们能够开火,他们会停车,不等瞄准圈缩完就开火。如果玩家消失的话,bot会继续向目标前进。在到达目的地之后,bot会开始占领该基地。如果占领成功,他们会向下一个基地移动。

  - wave of bots, type “convoy” – moves from A to B with full speed, if a player is detected and in line of fire, the convoy slows down to 50 percent and starts firing. If it reaches its target, it stops being active (disappears).

  “护送”波—Bot会从A点以全速向B点移动,如果有玩家被点亮且出现在攻击范围内,护送队的速度会下降到50%并且开始开火。如果它们到达了目的地,它们就不再是活动的(消失)。

  - wave of bots, type “artillery” – it moves to the nearest artillery position, from where it can shoot at player-occupied base. Upon reaching the position, it starts shooting into the base area. If it spots a player, who is not in direct line of fire, it will attack the area around his position. If player is in line of fire, artillery will attack him, prioritizing the nearest target using indirect fire. If a player is closer than 100 meters, artillery will switch to direct fire. If the LOS is blocked, the bot waits for 10 seconds and then returns to its standard shelling pattern

  “火炮”波—它会移动到最近的可以对玩家占领的基地进行射击的火炮位置。在到达指定地点之后,它会开始对基地区域进行射击。如果它点亮了一名没办法直接射击到的玩家,它会开始对玩家周边的地面进行射击。如果玩家可以被直接射击的话,火炮会优先从距离最近的目标使用间接射击的方式打击。如果玩家离火炮距离在100m之内的话,火炮会切换到直射方式。如果视野被挡住了的话,bot会等待10秒,然后回到标准的炮击模式。

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  • 游戏名称:坦克世界
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