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927你问我答 未来版本将加入超级谢尔曼


927你问我答 未来版本将加入超级谢尔曼

美系M4A3E8-谢尔曼
美系M4A3E8-谢尔曼

- BIA having no effect on camo?

“BIA increases the overall skill level of the crew. Furthermore the aim time and others are increased according to general rules.”

– and, when confronted by some experiment a player made: “Your experiments are very important to us”

- 兄弟连技能不会提供隐蔽加成?

- 兄弟连提升乘员的整体技能水平,例如瞄准时间,以及其他符合一般条件加成。

随后,有玩家称做了一些与此相关的实验,官方对此的回答是:“你的实验结果对我们非常重要。”

- SerB confirms that both BIA and ventilation do influence camouflage skill

最后SerB确认兄弟连和通风会影响隐蔽技能。

- some guy asks whether the rear-turret tank destroyer with turret based on Maus chassis will be the tier 10 German TD.

SerB: “If there is info, there will be such a variant. We have info only about the E-100〃 (SS: what a load of garbage, there was no such project)

有人问,以后会不会有基于鼠式底盘的后置炮塔TD作为德国10级TD?

SerB:如果有相关资料的话,我们肯定会做进游戏里。我们只有关于E-100的类似资料。(SS:就是瞎扯淡,根本没有这种东西 #指后置炮塔的鼠式TD)

- according to SerB, there is a possibility of a tier 10 German TD based on Maus (similiar to Jpz E-100), but WG decided not to implement it, as it doesn’t fit anywhere and it would be basically a copy of Jpz E-100 (SS: yes, that’s correct)

SerB说,可能存在基于鼠式底盘的10级TD(类似于E-100坦克歼击车),但是WG不打算引入游戏,因为在科技树上不好安排,而且这车基本上就是百突的翻版(SS:没错)。

- the suspension graphics will be improved, but the tracks will still be modelled as a “belt”, they won’t consist of independently modelled track links, as that would be beyond the possibilities of any but the strongest player computers

悬挂的图像表现会有所改进,但是履带的模型仍然会做成“皮带”一样,而不是由单独的履带片段连接而成,因为如果这么做的话,所有玩家的电脑都会被击毁。

- SerB states that when considering the statistics for nerfing/buffing vehicles, the impact of skilled players of them is negligible, as good players form only one-digit percentage of the playerbase

SerB表示,考虑需要削弱/增强的坦克的统计数据时,玩家的技术水平对这些数据的影响可以忽略不计,因为在所有玩家群体中,高玩所占的比例只有个位数。

- M-50 and M-51 Super Sherman will be introduced at some point

M-50和M-51超级谢尔曼将会在未来某个时刻引入。

- E-25 overpowered?

“We forgot to ask your opinion, sorry”

E-25太强了!

啊,我们制作以前忘记征询您的意见了,实在抱歉。

- the fact that the same 100mm M-63 looks different for each turret on Object 416 is correct according to SerB, it was done so that while the gun did look different in real life, it wouldn’t have to be introduced as a different gun module (of the same gun) in game for unlocking

416工程更换炮塔前后,那门100mm M-63的外观有所差别。对此SerB表示,现实中就是这样的,不过这并不意味着游戏中必须把它做成两门炮。

- it’s unclear yet whether T10 Foch and T57H will be nerfed in 0.8.9

目前还不确定是否会在8.9版本里砍福三炮和T57。

- VK4502A is doing fine statistically

VK4502A从统计数据上来看表现良好。

- SerB states that the opinion of various “famous” streamer personalities (such as Russian Jove or Murazor) has no influence on WG actions: “That would be like building politics of a country on the opinion of directors or artists”

SerB表示,某些“著名”的视频解说(比如毛子国的Jove和Murazor)的意见对WG的决策不会产生影响,“不然一个国家就会由艺术家和导演们来制定政策了。”


美系M4A3E8-谢尔曼
美系M4A3E8-谢尔曼

- neither IS-5, nor Shashmurin’s rear-turret IS will be implemented for now

暂时不会引入IS-5和Shashmurin的后置炮塔型IS。

- twin-linked engines do not have bigger chance of getting damaged, their big size is modelled by their hitbox

双联发动机的着火几率不会更大,但是它们的碰撞盒会更大

- internal armored components (SS: for example armored crew seats) are not modelled in the collision model

坦克内部的装甲组件(SS:例如带有装甲的乘员座椅)并没有做进碰撞模型(#不会起到防御作用)

- AA vehicles won’t be introduced anytime soon – later, maybe, “if needed”

防空车型暂时不会引入游戏——“如果有必要的话”,以后可能会有

- it’s theoretically possible to implement the possibility to return to the battle once a player leaves the battle for the hangar, but it’s complicated and not needed according to SerB

理论上是可以实现在返回车库后再进入战斗的,但是SerB认为这个功能做起来太麻烦了,而且没什么必要。

- according to SerB, everything is okay with AMX-50/100 armor (SS: some player complains it’s not historical)

SerB表示, AMX 50 100的装甲没问题(SS:有点玩家抱怨说不符合历史)

- Storm states that even when hit by a large shell, the gun module can succeed in the “saving throw” and not get damaged, that’s where direct hits in the gun, that didn’t do anything come from

Storm称,被大口径炮弹击中主炮时,会进行“豁免检定”(#RPG术语,投骰子决定你能否躲闪攻击之类的),如果成功的话,主炮不会受到损伤。也就是说,主炮被击中时,有几率什么都不会发生

- current visual camo concept is that “Player pays not for a camouflage, but for decorating his tank”, that’s why you can’t buy more camo variants at the same time

目前的涂装功能的卖点是外观而非隐蔽性,因此不能为一辆坦克同时购买多个不同样式的涂装。

- no plans to change artillery shell trajectory, there might however be some buffs to the arty shell velocity

不打算更改火炮的弹道,但是有可能会提高炮弹的飞行速度

- dead crewmember recieves only 90 percent of the crew XP, if he gets revived by a medkit, he gets full 100 percent

阵亡的乘员只会获得90%的乘员经验,如果救活了则会恢复100%。

- Storm regarding the fact WG has patented winrate-based MM (SS: this was popular months ago on forums, some might remember): “I don’t know about that. Lawyers did that. They probably wanted to secure it from all sides and for all cases.”

对于WG拥有的根据胜率来匹配分房的专利(SS:前一段时间在论坛上很火,有人应该还记得),Storm表示,“我不知道啊,一定是律师干的。他们大概是想,我们不用,你们也别想用。”

- Storm states that the Noobmeter mod (or the XVM) won’t be banned, as it doesn’t interfere in anything, but there will be an option to disclose player statistics only to friends and clanmates (not public). When asked about the possibility that everyone with 1-49 percent winrate will simply hide their stats, making Noobmeter useless, Storm replies: “Everything is possible”

Storm说XVM之类的战绩插件不会被封掉,因为它不会产生任何妨碍;不过将会有一个选项,决定是否只能让好友和军团成员看到你的统计数据(#这就相当于让战绩插件瘫痪了,因为取不到数据就算不出战绩)。又有人问,是否可以自动隐藏胜率低于49%的玩家的统计数据,以此让战绩插件失效,Storm说,“一切皆有可能。”

- regarding the “too many TD’s” whine: “Dominance of TD’s – statistics don’t show their dominance. Yes, there are more of them, but not so many that they would break the game”

关于“TD泛滥啦”之类的抱怨:“统计数据并不支持TD泛滥这种说法。诚然,比其他种类的车要多一些,但是还不足以破坏整个游戏的可玩性。”

- Storm confirms that Severogorsk map has some issues, it will be fixed. It won’t be removed temporarily, it will be just fixed. Devs are still considering how exactly.

Storm确认别克戈尔斯克地图存在一些问题,并且会被修复,但是不会暂时从游戏中移除。开发者们还在考虑具体该怎么改。

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