928你问我答 按水平分房机制将不会出现
- when the option to hide your stats is implemented, if someone hides their stats, you won’t be able to see them even after the battle is over (in game). It will also not be possible to recieve the stats of someone who has them hidden via API (SS: whatever that is, I suspect it’s some interface the mods like Noobmeter and Xvm work through) 当隐藏战绩被引入游戏中,如果某人隐藏了他们的数据,那么在游戏里的结算窗口内你也看不到他们。同时利用API来显示其他人战绩的方式也将不复存在(SS:不管API是啥,我猜它是某种连接到类似于XVM效率插件/多玩盒子之类mod的东西) - when you reset your skills for silver and select new perks, the penalty does spread over the whole XP amount (SS: so you will still get 100 percent base crew skill, you will just get less XP for the skills/perks) 当你用银币重新训练乘员并且选新技能的时候,减少的经验是从乘员整体经验中扣除(SS:也就是说,你的成员基础熟练度还会是100%,你只会损失技能的经验) - apparently, what tanks you have in hangar is still considered private info (won’t be disclosed in player stats) 显然,每个人车库里的车辆还是被认定为私人信息,不会在玩家档案内显示。 - missions cannot be completed in company battles, as they would be too easy to rig 不会让你在连队里完成任务,因为那样很容易就刷出来了。 - it won’t be possible to hide your clantag in randoms 不可能在野队隐藏你的战队队标 - unification of WoT and WoWp hangars (so that you see in one client the vehicles you have in both games) is not planned 统一WOT&WOWP的仓库(在同一客户端内同时看到两个游戏的载具)不在计划之中 - Storm states that WG didn’t want to implement skill MM and they didn’t: the “patent” on skill MM was filed “just in case” Storm说WG不想引入按水平分房的机制,他们也没有这么做:这是为了防止有人拿着水平分房的专利文件来跟我们打官司 - other TD’s similiar to FV215b 183 won’t come anytime soon 其他像183那样的TD暂时不会出 - apparently it’s technically possible to make friend and ignore lists longer 显然技术上是可以让好友列表和黑名单扩容的 - according to Storm, the consequences of adding the option to disable player stats have been considered carefully enough Storm表示,加入隐藏战绩选项带来的后果,他们已经深思熟虑过了 - AMX-50/100 armor is fine according to SerB 神表示50100装甲刚刚好 - SerB states that the penetration value in game is valid for 100 meters. Each shell has two values: for 100 and 500 meters – penetration drop between them is linear. On distances shorter than 100m, the 100m pen applies. 神表示,游戏中显示的穿深值是在100米处的有效穿深。每发炮弹都有两个穿深参数:一个是100米穿深,一个是500米的穿深——中间这段的穿深线性递减。在百米内适用100米处的穿深。 - module tier number is completely arbitrary 车辆配件的等级完全是随机的 - there will be no rework of XP/credit earning mechanism apparently (SS: this one is a bit complicated, the player (if I understand it correctly) asked whether the rewards will be proportional to the role that respective vehicle is supposed to play, eg. TD’s get more rewards for sniping, heavies for tanking etc.) 很明显,不会重做经验/银币收益系统(SS:这一点有点复杂,玩家(如果我没理解错的话)是问,收益是否与各种类型车辆所应该扮演的角色是成比例的,比如说反坦克车黑枪得的钱更多,重坦抗线得的钱更多) - Somua S35 stats are fine apparently 很明显,索玛S35的统计数据表现的还不错 - for now, the only elements of WoWp and WoT to be unified are gold, premium account and free XP. Credits won’t be unified. As for other possible elements, no comment for now. 迄今为止,打算做两游戏通用的东西只有金币,高级账号,和全局。银币不能通用,其他的目前无可奉告。 - the mechanism that allows you to be only in 3 battles in a row on the bottom of the team has not been removed 只会让你连续三场垫底的分房机制还在 - SerB states that vehicles with large alpha and penetration do fit the general concept of the game 神表示,单发伤害高,穿深高的坦克与游戏的总体理念是相符的 [编辑:nak]
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