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坦克世界经验获取规则—全歼党你们颤抖了吗

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  Earning Experience

  World of Tanks does not go into detail about Experience formulas, but there have been comments on the forums about major parts of the experience system. We know the following:

  You will get experience for:

  1. Damage to enemy tanks (major factor). I should note that this is damage that you did to the enemy. You also get a small amount of experience for the overall damage your team does to the enemy.

  2. Critical damage to enemy tanks. The difference in tier-levels between the tank is taken into the account. The higher the tier-level of the tank you damage, the more experience you'll get.

  3. For discovering/spotting an enemy tank (only the first tank to spot each enemy gets the bonus). You will get more experience for discovering an SPG than for a regular tank.

  4. For lighting up an enemy tank while your allies damage it from beyond their range of vision (you get a bonus of 50% of the experience the damager causes - note: this bonus is divided between all tanks that can see the enemy at the time of damage).

  5. Kills -- Bonus experience for enemy tank kills (minor factor). Only if you actually got the kill. The difference in tier-levels between the tanks is taken into account. The higher the level of the tank you damage/kill, the more experience you'll get. You gain minimal experience for killing a tank, beyond the amount of damage done to kill it. Thus, killing tanks with 1% health is not particularly rewarding (experience wise).

  6. Bonus experience for capturing enemy base. Applied only to the tanks in the "circle", not the whole team, proportional to the time spent in the enemy base circle. Only applies if your team wins by Base Capture. NOTE: More tanks in the circle increases the capture-rate. Base capture-rate is roughly 1 pt per sec per tank (by my observation}. Base capture yields a bonus equal to the experience value of all the enemy tanks, divided among your team in proportion to the experience you gained vs the experience your team gained (if you got 10% of your teams total experience, then you’ld get 10% of the base capture).

  7. Bonus experience for restarting the capture counter by damaging an enemy tank which is capturing your base. The amount is not very large, less than 100 exp.

  8. Close Combat -- shooting in some radius (about 200m) from the enemy and being in the radius of enemy fire. You don't get much (less than 100 exp), but it still influences your experience gain.

  9. Survival Bonus -- while there is a bonus for a tank's survival, it is very small.

  10. The more your team damages the enemy, the more experience each player on your team gets. Only damage to a killed enemy is taken in account. Coefficient is not that big, but its still experience.

  Experience Multipliers

  1. Bonus experience if your team wins: +50% to each player!

  2. You receive double experience for the first victorious battle you participate in each day (including any newly purchased vehicle).

  Free Experience

  You gain 5% of your vehicle's experience as free experience (this is a bonus and is not subtracted from the vehicle's experience). Free experience can be used in the research of any vehicle.

  Crew Experience

  Each crew member receives experience equal to the experience the vehicle earned in a battle.

  * A crew member who is injured or dies suffers a -50% penalty to his experience earned.

  * Rapid Training provides a bonus to Crew Experience equal to 100% of the experience earned by the vehicle. That bonus is then divided by the number of crew in the tank and that is what each crew member earns (reduced by -50% if the crew member died).

  Example: A tank earns 1000 exp with Rapid Training turned on.

  * (4 crew) Each of the 4 crew members would earn (1000 + 1000/4) = 1250

  * (5 crew) Each of the 5 crew members would earn (1000 + 1000/5) = 1200

  * (6 crew) Each of the 6 crew members would earn (1000 + 1000/6) = 1166.67

  * With no rapid training, and regardless of the crew size, each crew member would earn 1000 exp.

  ===

  Overlord has stated the following things.

  After the update, experience is redistributed between players based on their playing styles. Some get even more, some get less.”

  No idea what that means.

  “Of course, the coefficient is the same of all same-tier and class tanks.”

  This comment refers to whether all tanks have the same Y value (see credit section below, but for experience)

  You will NOT get experience for:

  1. Damaging an ally's tank.

  2. Team killing.

  3. Ricochet and "no penetration".

  4. For receiving damage (Ed. note - not strictly true, see "Close Combat" above)

  5. For receiving titles in the "hero of the battle" window.

  6. For receiving medals or completing achievements.

  7. No bonus experience for a draw! And of course, none if your team lost.

  8. The special bonus for "killing all enemy tanks" does not exist!

  NEW PLAYERS, VERY CRITICAL INFORMATION

  There is no penalty for leaving the battle after your tank is destroyed.

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