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1224你问我答 虎王将被削弱 通信兵不变

8.10相关更新内容
1.坦克世界8.10测试服 版本新车数据一览
2.坦克世界8.10消息 日系线8-10级车图赏
3.坦克世界8.10补偿内容 各系坦克小整合
4.坦克世界8.10更新内容 苏系9、10级新车

  - Q: “Why is the way radio works in game unrealistic?” A: “Because burning gasoline is not gushing from your screen either”

  Q:为什么通信兵在游戏里工作的方式不符合历史?A:因为坦克烧汽油也不会让烟从你的屏幕里喷涌出来

  - the way radios work won’t be changed

  通讯兵的工作方式不会变

  - RhB WT rear turret armor is zero – a player was complaining about some low damage hit, SerB: “How terrible”

  莱茵金属武器运载车炮塔后面没装甲---有个玩家抱怨打后脑勺还不时出低伤。SerB:六字真言拿好不送

  - the fact Intuition perk can be triggered by switching shell types before the battle begins is fine: “It doesn’t hurt anyone”

  在战斗开始前可以通过切换弹种激活爆发装填技能?很合理,这样搞又不会痛

  - Q: “Why can’t I get more ignore list slots for 100 idiots?” A (SerB): “Tell me, who are those 99 idiots (apart from you of course) you are talking about?”

  Q:SB太多了黑名单装不下了,能不能把容量增加到100个?SerB:告诉我除开你之外的99个SB都是谁来着?

  - the reason Wargaming is using paper sources in some cases instead of simply measuring the tanks in museums is the fact that even the museum vehicles are different from each other, for example two King Tigers measured both had different lower front plate (100mm and 120mm), while nominally, 100mm is correct

  在某些情况下WG会单纯的采用纸面数据,而不是直接在博物馆里测量,因为就算是博物馆里的坦克也存在差异,比如说他们测量出的两个虎王的首下分别是120和100,而历史上是只有100的

  - the StuG III in game weight is “correct” (despite being 3 tons lighter than historical StuG III Ausf.G), because the weight is “averaged” from different models

  游戏里的三突重量是正确的(虽然比历史上的三突G型轻了3吨),因为这是对不同型号的三突重量取平均值的结果

  - Ferdinand fuel tanks are not located on the correct spot? “How terrible

  斐迪南的油箱位置不对?这真是太糟糕了

  - SerB doesn’t know whether the Tiger P model size will change to match the Ferdinand

  SerB不知道虎P是否会随着南哥车体的变大而变大

  - Ferdinand side superstructure thickness in game (80mm) is apparently correct, even though some Russian sources (Svirin) state the thickness was 85mm, as the thickness was allegedly different from piece to piece

  斐迪南在游戏里战斗室侧面厚度80是正确的,虽然有些毛子的资料显示应该是85,但是根据资料所说这只是装甲片与片之间厚度的差异

  - equipment (camo net, binoculars etc.) is not graphically modelled in game, because it is difficult to implement and not very important

  配件(比如说伪装网)在游戏里是看不见外形的,因为不好搞,而且也不是很重要

  - Q: “Why isn’t the situation, where non-penetrating shells get stuck in armor modelled in the game?” A: “And you have infinitely powerful PC? I envy you and so do 99,99999999999 percent of players”

  Q:为什么没打穿的炮弹不能镶在坦克上?A:土豪您的电脑是在是太高端大气上档次了,我和我的9999999999999个小伙伴都想给您捡肥皂。

  - the King Tiger commander’s copula armor is apparently not historical (historically cca 120mm, ingame 150mm), more like a game compromise

  虎王的车长指挥塔明显是不符合历史的(历史上大约120,游戏里150),大概是出于游戏性的考虑而做出的妥协。

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