0114你问我答 新地图和地图的动态季节转换
- some vehicles (like the FCM 50t) have visibly lower quality of some parts of the model (in this case, tracks). The reason for that is that currently, the maximum amount of polygons per model is limited and sometimes there’s just not enough 一些车辆模型某一部分看上去质量差,比如FCM50t,原因是受到当前多边形数量的限制,有时不太够。 - improved Prokhorovka (SS: see earlier leak post) is work in progress, it will not appear in 8.11, maybe it will in 9.0 普罗霍洛夫卡地图的改进在进行中,不会在8.11出现,可能在9.0. - Windstorm map (SS: modelled apparently after Trondheim) will appear in 8.11 风暴地图(暂译)会在8.11出现 - the Windstorm map is the same map Storm referred to as “Norwegian/Swedish map” 风暴地图就是Storm说的瑞典/挪威风格地图 - the guns on the Prokhorovka map (if I understand it correctly) will be German 在普罗霍洛夫卡地图中炮的残骸应该是德军的 - the new Prokhorovka is not made for HD-client yet 这张新图尚未制作成高清 - for now, the map option where light tanks could cross the river over ice while heavies would break through the ice and drown is not planned 暂时,轻坦能通过河中的冰层,而重坦将会破坏掉冰层溺水的地图不在计划中。 - both the winter and summer versions of Himmelsdorf will be available in the game in parallel 锡城冬夏两种场景都可用,它们是一样的。 - Storm states that despite adding several winter maps, the majority of maps will still remain summer maps Storm 说游戏里确实有几个冬季场景的地图,但主体还是夏季的 - regarding more desert maps, Storm states desert maps are bleak and monotonous 关于去做更多的沙漠类地图,Storm说这种地图看起来荒凉,玩起来单调无味 - new personal rating formula will be published “when Storm gets to it” 新的个人评级公式将会在Storm完成它的时候发布 - the only difference between summer and winter Himmelsdorf will be the visuals, gameplay will stay the same 锡城冬夏场景唯一不同的地方就是视觉了,游戏玩法是一样的 - Storm states it’s “not needed” to rework all the maps to look more “war-torn” like Prokhorovka (craters, explosions etc.) Storm 说没必要把所有地图都做成像普罗霍夫卡那样有战争氛围 - dynamic seasons changes on maps (SS: like, winter/autumn/spring etc. on one map) depending on what season is there in real life are planned, but not anytime soon 一张地图内有多个季节转换,比如冬、秋、春出现在一张图里,这样的情况取决于现实中这张地图季节的存在情况,在计划中,但不会很快就有。 - various daytimes on maps (SS: morning, noon, evening etc.) are also planned, in middle future 地图的各种时间段,比如早上、中午、晚上等,在未来的中期计划中 - Wargaming devs like the “haze” on maps (SS: as in, “morning mist”), it is there to actually make the transition towards “thick” mist on the map edge look more natural WG开发组喜欢地图内的迷雾,也就是“晨雾”,它可以起到过渡的作用,让地图中边缘地带雾厚的地方看起来更自然。 - Storm agrees that on the maps leaked, the (Erlenberg) ford looks weird (unrealistic), but adds that this is a gameplay decision to add it Storm 也同意泄漏的艾勒斯堡地图中浅滩看起来不真实,但他接着补充说这是由游戏玩法决定的 - there will not be more details added to the Himmelsdorf inner yards that only arty can see in arty view 锡城里只有在火炮视角下才能看到的地图不会做的更加详细 - changes to light tanks? “When it’s done it’s done” 轻坦的改动? “When it’s done it’s done” - according to SerB, there is a connection between tank weight and its ability to bring down trees as follows: “a tank weighing N tons can bring down a tree of N centimeter trunk diameter” 根据SerB所说,一辆N吨重的坦克能够撞倒一棵直接为N厘米的树 - more realistic tank performance in historical battles? SerB: “Want realism? Join the army.” 历史战里有更多真实坦克的表现形式?SerB:要真实?去参军! - Q: “I have a problem…” A: “Write in the “Problems” section of forums” 我有个问题啊!!!那就是提问版块写下来吧 - there is no universal conversion formula for the penetration conversion between “German” and “Soviet” penetration system (SS: while the “Soviet” system is used in general,sometimes the numbers are intentionally changed, so the fact a gun has a different penetration in real life matters very little to developers) 德系和苏系穿深系统之间没有穿深转换上的通用转换公式,通常情况下都是使用的苏系系统,有些改动是故意为之,因此一门炮在现实中有不同的穿深,这对开发人员来说不算啥事。 - SerB states that while it’s theoretically possible to make tree trunks into solid objects (the was ripped off turrets will be), it’s not needed – it would only create a mess of fallen solid trees, that would block players SerB 说虽然理论上可以把树枝做成实体物体,它将会被炮塔扯开,但没这个必要——那么多的树枝掉下来会阻碍玩家的 - US light line might be reworked more like sooner than later… 美系轻坦的重做将会比预期的更快 【更多精彩资讯尽在叶子猪坦克世界专区】 [编辑:路牙]
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