0512你问我答 多炮塔机制没有太大的用处
2014-05-12 11:13来源:网络发布者:你的样吇如往昔|新手卡|游戏下载
11.5.2014 Posted on May 11, 2014 by Silentstalker — 83 Comments ↓ Sorry for no articles today, was working on some Czechoslovak tech tree materials. Check out Listy’s Unexpected Tanks article – pretty interesting! - when World of Tanks were created, BigWorld was the only way to go, it was the only engine available with suitable networking part 坦克这游戏创立之时,BW是唯一可以使用的引擎,只有这个引擎能够满足网络方面的要求。 - the Flash in World of Tanks is used in the form of something called “Scaleform” (SS: sorry no idea what that means) 坦克世界用的Flash来自于“Scaleform” - IS-7 and E-50 won’t be buffed soon IS-7 和 E-50 不会很快就加强 - RU251 and new US light tanks? “Medium KTTS” (SS: as in “when it’s done it’s done, it has medium priority” – that means anything between 3 and 6 months from now I’d say) RU251和新的美系轻坦线?优先级中等! - in World of Tanks, shadows reduce FPS by a lot, because there are some other features connected to shadow settings, for example HBAO (SS: no idea what that means either) 游戏里,阴影会使得帧数骤降,因为阴影的设置还与其它一些功能相关联,比如HBAO(SS:不知道啥意思) - in 9.1 it will be the second time shooting sounds will get reworked 9.1,开火音效二次重做 - Kharkov map is “cool” 哈尔科夫地图“很酷” - Q: “How come Wargaming promised multiturret mechanism and War Thunder now implemented it and WG hasn’t?” A: “We’ll have to promise more pointless and useless stuff so War Thunder gets that implemented.” Q:WG你们提议的多炮塔机制何时出现,人家战争雷霆现在都实施了,可你们还没有? A:我们将会许诺更多毫无意义和用处的东西,这样WT就会把它们加入到游戏里。 - Storm supports the solution to remove KV-1S top 122mm gun 对于移除kv1s的122炮,Storm是表示支持的。 - currently, there is some bugged graphic setting, that messes up the dynamic suspension, developers will look into it 目前图像设置上存在一些bug,会引起动态悬挂的混乱,开发人员会进行查看 - penetration mechanism of spaced armor and commander’s copula won’t be reworked. A player suggested that a commander’s copula hit (and penetration) would work like critting a gun: destroyed module (in this case, dead commander), but no damage done to the tank. Storm answered that such a mechanism would only increase the amount of misunderstandings by players as to why there was a hit for 0 damage (“I penetrated the copula, why didn’t I damage him?”) 间隙装甲和车长指挥塔的穿透机制不会重做。一熊孩子建议,指挥塔的受到打击(击穿)原理该像炮受到伤害那样:击毁模型(此种情形下,车长阵亡),但不会对车辆造成伤害。Storm回答说这样的一个机制只会增加一群熊孩子对“为什么击中却是0伤害”更大的误解。
[编辑:西贰]
|
本资讯及文章仅代表发表厂商及作者观点,不代表叶子猪本身观点!