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0512你问我答 多炮塔机制没有太大的用处

  11.5.2014

  Posted on May 11, 2014 by Silentstalker — 83 Comments ↓

  Sorry for no articles today, was working on some Czechoslovak tech tree materials. Check out Listy’s Unexpected Tanks article – pretty interesting!

  - when World of Tanks were created, BigWorld was the only way to go, it was the only engine available with suitable networking part

  坦克这游戏创立之时,BW是唯一可以使用的引擎,只有这个引擎能够满足网络方面的要求。

  - the Flash in World of Tanks is used in the form of something called “Scaleform” (SS: sorry no idea what that means)

  坦克世界用的Flash来自于“Scaleform”

  - IS-7 and E-50 won’t be buffed soon

  IS-7 和 E-50 不会很快就加强

  - RU251 and new US light tanks? “Medium KTTS” (SS: as in “when it’s done it’s done, it has medium priority” – that means anything between 3 and 6 months from now I’d say)

  RU251和新的美系轻坦线?优先级中等!

  - in World of Tanks, shadows reduce FPS by a lot, because there are some other features connected to shadow settings, for example HBAO (SS: no idea what that means either)

  游戏里,阴影会使得帧数骤降,因为阴影的设置还与其它一些功能相关联,比如HBAO(SS:不知道啥意思)

  - in 9.1 it will be the second time shooting sounds will get reworked

  9.1,开火音效二次重做

  - Kharkov map is “cool”

  哈尔科夫地图“很酷”

  - Q: “How come Wargaming promised multiturret mechanism and War Thunder now implemented it and WG hasn’t?” A: “We’ll have to promise more pointless and useless stuff so War Thunder gets that implemented.”

  Q:WG你们提议的多炮塔机制何时出现,人家战争雷霆现在都实施了,可你们还没有?

  A:我们将会许诺更多毫无意义和用处的东西,这样WT就会把它们加入到游戏里。

  - Storm supports the solution to remove KV-1S top 122mm gun

  对于移除kv1s的122炮,Storm是表示支持的。

  - currently, there is some bugged graphic setting, that messes up the dynamic suspension, developers will look into it

  目前图像设置上存在一些bug,会引起动态悬挂的混乱,开发人员会进行查看

  - penetration mechanism of spaced armor and commander’s copula won’t be reworked. A player suggested that a commander’s copula hit (and penetration) would work like critting a gun: destroyed module (in this case, dead commander), but no damage done to the tank. Storm answered that such a mechanism would only increase the amount of misunderstandings by players as to why there was a hit for 0 damage (“I penetrated the copula, why didn’t I damage him?”)

  间隙装甲和车长指挥塔的穿透机制不会重做。一熊孩子建议,指挥塔的受到打击(击穿)原理该像炮受到伤害那样:击毁模型(此种情形下,车长阵亡),但不会对车辆造成伤害。Storm回答说这样的一个机制只会增加一群熊孩子对“为什么击中却是0伤害”更大的误解。


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