1027你问我答 苏联MT3线与KV-1S的命运
- SerB on why WG won Golden Joystick despite the overwhelmingly negative response on RU forums: “It’s simply because the whiners are always more active” 作死的玩家:SerB,SerB,你们拿了”金摇杆奖“为何毛服论坛还是一片骂声捏?? SerB:嘛,喷子总是能够找到可以喷的东西呢。 - Slava Makarov (main WoT producer) states he didn’t know in advance WoT would win 小马哥(斯拉瓦·马卡洛夫————WOT的主要设计师):我是和众大部分玩家一同得到WOT拿下金摇杆奖的资讯的。 - historical battles will have gold ammo (and it won’t be limited apparently) 嘛,历史模式大家还是可以打金币弹玩的(而且没事数量限制)。 - teamdamage/teamkill automated system doesn’t track teamdamage done to certain classes (SS: as in, whether for example arty gets more teamdamage) TK系统不会尝试着把TK伤害和具体的某种车型联系起来(比如,是不是火炮会造成更多的TK伤害)。 - it’s possible the tier 5 KV-1S will have also a 122mm gun, but it’s a short gun (S-41, something like the KV-1 U-11) 嘛,5级的KV-1S也有122炮哦! 剧透一下,是一门~短~喷~子~炮~哟~~~~~ - player view from inside a tank is not planned 嘛,毛子可没闲工夫搞一个坦克内部视角…… - apparently LT’s as a class are not dying and won’t be buffed 很明显,LT这种车不会消亡——————同时,也不会有什么Buff。 - yesterday, SerB wasn’t celebrating the Golden Joystick victory, he was celebrating his son’s 20th birthday 其实SerB昨天在庆祝自己儿子(小吴克?)的20岁生日(嘛,比咱小了整整3个月啊),根本没有为WOT获得金摇杆而庆祝。 - SerB is fine with the fact WG won the Golden Joystick again, but he feels indifferent to it SerB: WG拿下金摇杆奖是好事,不过,我不在乎这个。 - tier 10 heavies rebalance? “As always – when necessery” 嘛,10级HT会有新一轮平衡么?? SerB:如果有必要的话,总会的。 - special “national” soundtrack (SS: as in tunes) for tanks of various nations? “Possible, but won’t be implemented for now” 作死玩家:嘛,会不会每个国家有不同的履带音效? SerB:嘛,有可能,不过不会搞这个。 - the terrain passability of Object 140 and T-62A is “roughly equal” 其实,Object140和62A的履带适应性是“一样”的;。 - apparently a Capture the Flag mode won’t be implemented 很明显,Capture the flag(这个怎么说? 夺旗战?)这种模式一定不会有。 - WoT having the same aim reticles as WoWp? “We are still seeking the optimal solution for WoWp” WOT会有和战姬世界一样的瞄准光标么? SerB:嘛,我们还寻找关于战姬世界的最佳解决方法。 - there was an obscure “IS model 1940″ tank, apparently with a BR-2 152mm gun, this however won’t be implemented, SerB states that it’s equal to the SU-100Y 其实有一种叫做 GP-03……不不不,ISMod1940的幻の坦克,这车装着Br-52 152大管子。————当然,别担心,游戏中没有这车,SerB表示这车和Su-100Y是等效的。 - before, there was an idea of making a new medium branch from a KV-13 tank, SerB however states that the tier 9 tank proposed for this branch was scrapped (unspecified reason) and so the developers decided to cancel the whole branch and to enter its proposed tier 10 as a CW reward tank (Object 907) 其实,毛子有一条从KV-13延伸而来的幻のMT3线,不过SerB觉得这条线里面的⑨级车不好,最后这条线也就成为黑历史了,不过这条线的10级车————Object907————变成了领土战奖品。 - apparently, the guns in Jagdtiger 88 and Nashorn were not identical, they only had the same ballistic properties 其实啊,88喵的炮和犀牛的88炮并不相同,唯一相同的只有他们的弹道了。 - SerB states that KV-1S will indeed turn into two tanks at first (tier 5 KV-1S and tier 6 KV-85/100/122) (KV-122 with D-25T will NOT be a tier 7 tank). However, later, KV-1S will merge with KV-1 as a hull option for KV-1, so in the end there will be just KV-1 and KVsomething SerB:KV-1S确实要分家,首先:Kv变成,5级的KV-1S和6级的KV-85/100/122,KV-1S不会变成7级车,然后,KV-1S会和KV合并,KV-1S变成KV的可选车体,最终的结果是————KV-1和KV-XXX。 - the solution to sell new premium tanks only via gift shop was accepted because “it’s easier to control them that way in case one proves to be overpowered” 为什么新金币车只能在礼品商店出售? 因为当某辆新金币车被证实太过变态之后,我们就能很方便的控制了“。 - it was “always possible” to make non-square maps (for example 500×2000), but this won’t be implemented 嘛,想知道会不会有非正方形的地图? 剧透一下, 根~本~没~有~哦~ - apparently it’s possible to make two teams balanced without both teams having the same amount of tanks, this is considered for historical battles 在历史模式下,是有可能出现双方人数不平衡的情况的………… - Q: “How do I make the crew appear in a hangar?” A: “Buy a hangar and hire a crew” 怎么样才能让车组在车库里出现呢? SerB:嘛,很简单,买个车库,再买一堆车组,当然,是三次元的车库和车组。 - in 7/42, randomly assembled teams will play against manually assembled ones too 在7V7模式中,路人队自然会碰不上开黑的,只会碰见路人队。 - the option to hide player stats was scrapped because “it’s pointless” 毛子放弃了”隐藏玩家战绩“的设定————因为这没有意义。 - it won’t be possible to hide one particular tank from your stats 当然,你也不能隐藏某一辆车的战绩。 - a reliability of certain parts of vehicles is modelled by the amount of module HP (SS: as in, in real life an unreliable engine will have low hitpoints) 虽时候游戏中没有”可靠性“的概念,不过在游戏中,可靠性差的零件会有更少的零件HP。 [编辑:nak]
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