1028你问我答 KV-1S分离后数据仍然保留
- having occasional FPS drops to 2-7 FPS? “Vacuum clean the computer” FPS偶尔就下降到2-7?清理下电脑吧 - the reason for module saving throws is lower tier tanks having a fighting chance against hightier ones 之所以模块存在豁免检定是为了让低级车有一战高级车的机会。 - when the KV-1S is split into two tanks, the statistics will probably stick with the tier 6 tank, because most of the battles were played with the big guns anyway KV-1S拆分为2辆车时,数据将留在6级车上,因为大多数的战斗都是用的大口径炮(122) - the aimtime in WoT is there to simulate accurate aiming by the crew 游戏里的瞄准时间是精确模拟现实中的成员瞄准 A bit of info about CW from Overlord, quite interesting: 来自Overlord博客,一些有关领土战的信息 “Regarding the Clan Wars, there are big plans for that mode to make it more accessible for players, which includes separation of CW into regular global map and another submode which is going to be less exhaustive in terms of time and effort – at the same time providing a new type of gameplay (garage battles). Plus, the game still needs a more accessible end-game mode than Clan Wars, possible with PvE element – survival, moba, coop, or smth similar. Don’t see a problem with T10 being awarded in CWs as long as they don’t offer better performance comparing to regular vehicles.” “关于领土战,有个大的计划--游戏模式对玩家来说更加简单易懂,包括领土战进入全球地图、花费时间和精力更少的子模式---与此同时准备一个新的游戏玩法(车库战)。另外,游戏仍旧需要一个比领土战更简单易懂的终结模式,可能包含PvE 元素--生存,多人竞技,合作,或类似smth。不要在意领土战10级车的奖励,它的性能和普通车没什么两样。 and “7/42 appeared to be the most succseful form of competitive play which doesn’t mean we are not going to try T10 in esport in future. And again see above for end-game.” 另外,7/42赛制在竞技比赛中确实很成功,这不意味着未来我们不去尝试制作10级车的电竞模式,你再看看上面的终结模式就知道了。
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