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坦克世界开发者日志:新物理引擎登陆

  Hello everyone,

  嗨,各位炮友

  so, the promised developer diaries are here and my first reaction was: “I really need a new rig” :) No, seriously, it looks beautiful.

  撒,期待已久的开发者日志出来了,我第一反应是:我想要新装备啊!咳,开个玩笑。一起来看看吧!

  - destruction physics (worth watching)

  - 可摧毁机制(值得一看)

  - independent suspension and track physics (also looks quite natural)

  - 独立悬挂和履带(看起来非常自然)

  - Havok will be optional, it will use multiple cores

  - Havok将会是可选选项,使用多核

  - new tank movement physics

  - 新的坦克运动模型

  Apparently, with the new movement physics, the tank mobility parameters will change as well. For now, there is only the terrain resistance parameter, in the future however, there will be many more parameters, defining tank movement (“traction, terrain deformation”) – that will however have one downside: tank mobility parameters will be even harder to estimate from paper values.

  显然,随着新运动模型的引入,坦克的移动性参数也会变化。目前来说,只有一个地形阻力参数,在将来,将会有更多判断坦克移动的参数(抓地力,地形变化)——额,有一个负面影响不可避免:坦克的移动性参数将会更难通过纸面数据来判断

  - turrets being ripped off by ammorack explosions (parameters considered: internal volume of the tank, amount of remaining ammunition, type of remaining ammunition)

  - 爆弹药架炸飞炮塔(有影响的参数:坦克的内部容积,剩余弹药数量,剩余弹药类型)

  - ripped off turrets will exist as a (server-side) objects with mass (they can destroy things)

  - 被炸飞的炮塔将会留在地图上,作为地图的一部分(存在服务器端)(能砸死人的)

  - movable objects (players pushing ingame object trucks for example)

  - 可移动的物体(玩家可以推一些东西,比如说卡车)

  - tanks flipping over

  - 坦克也能翻车了

  Overall, it looks all very, very cool. Looking forward to it.

  总的来说,看起来非常不错,期待一下吧


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