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0303 现实战斗过的金币车可进历史战

8.11相关更新内容
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6.坦克世界8.11视野机制变动 或砍TD隐蔽

   - there was a video on Russian server, where players can apparently send their dumb ideas and developers answer them. Some player proposed to implement equipment (or consumable? didn’t notice) that would create a “holo-tank” on the spot where the original tank was (“mock-up tank”). Apparently, this idea won’t be implemented…

  俄服有个视频,熊孩子们可以把他们那些很②的想法发给开发人员,开发人员能够予以回复。部分玩家建议实施一种配件(或给养?没注意看)能够在坦克原位置创建一种”全息坦克“(实体模型)。显然,这个主意不会去实施。

  - in historical battles, a vehicle will have one fixed configuration (no options to modify it)

  历史战中,一辆车会有一种固定的配置(没有选项去修改)

  - apparently, arty will not be playable in historical battles (for now at least)

  火炮在历史战中没有可玩性(至少现在是这样)

  - in WG concept, Sturmtiger is closer to a TD than to arty

  在WG的设想中,突击虎更像是一个TD,而非火炮

  - it’s possible that realistically, with a small number of shells in the ammo rack left, the turret would not fly off during the ammo explosion, but SerB states they will exaggerate the effect for the sake of attractiveness

  现实中,弹药剩余量小的情况下,炮塔是不太可能被炸飞的,但SerB说为了吸引熊孩子们来玩,特意夸大了爆炸效果。

  - regarding the support of multiple AMD (Radeon) graphic cards (SLI), SerB states that AMD solutions are weird and that’s why their support will come later

  关于AMD多卡支持(A卡俗称交火,SLI应该是N卡的互联技术),SerB指出A的解决方案有点怪,所以对它们的支持出现的会晚些)(译注:这么说WoT现在支持N卡SLI,而A卡的CrossFire暂时还没有)

  - the entire “spotting” system was developed based on interesting gameplay at the point of the beginning of development

  整个点亮系统在研发之初是基于游戏的趣味性而研发的

  - contrary to Storm’s statement, SerB states that premium vehicles, that really fought (like Churchill III), will be allowed in historical battles (SS: so I guess that’s one side of the disagreement)

  与Storm的说明相反,Serb表示现实中战斗过的金币车,是可以进入历史战的。

  - there was a Soviet “coastal defense tank” with a 130mm gun (not a part of the KV-4/KV-5 series), called Object 103 with a T-100 hull and the B-13 gun, SerB states that it would theoretically be a tier 7 or so tank

  苏联时期有个沿海防御坦克,装备130mm炮*(不是kv-4/-5系列中的),叫做103工程,T100的车体和B13炮,SerB表示理论上来说,这家伙也就是7级车那样子。

  - regarding coastal defense tanks, SerB states that the Japanese coastal defense tank project came later than the O-I heavy one and was armed with a 140mm gun in a single turret (SS: asked Daigensui, she said

  140mm was a naval gun and it would make little sense to install it when you had a better and more produced 150mm gun)

  关于近海防卫坦克,SerB说本子的近海防卫车辆计划比O-I重坦出现的还晚,它是在一个单独的炮塔内安装的一门140mm的炮

  - KV-3 and KV-4 can carry D-25 gun (despite the gun being developed later than these projects) “for gameplay diversity”

  KV-3 和 KV-4 能够装下D25炮,目的是为了游戏玩法的多样性(尽管这门炮是开发的比这些车要晚)

  - apparently (if I understand this correctly), when an ammo rack explodes, the remaining shells (that exploded) are not considered “fired” (spent) for the purpose of purchasing new ones

  如果我理解正确的话,当弹药架爆炸时,剩余的弹药爆炸了,并不算作是你”发射的“,不需要你去再补充购买

  - SerB states that there were probably no KV-4/5-based projects with 130mm+ caliber, because the SPG projects were usually made on existing chassis

  SerB 表示有可能不会有基于KV-4/5、装备130mm以上口径的项目,因为火炮项目通常都是在现有基础上制造的。

  - another Soviet heavy/SPG branch (derp tanks) will not be implemented for now, not before more US, Brits, French and EU tree are implemented

  另外的S系HT/SPG分支(喷子车)暂时不会实施。不会在美,英,法,和欧科技书之前出现。

  - SerB states that HD models will be a “zero-level” LOD, so they won’t even be loaded on weaker computers

  SerB表示高清模型的细节等级是”〇级别的“,因此不会在渣电脑上加载。

  - when roaming is implemented, it will not be possible for example to buy gold for other server’s prices and such stuff

  当跨服功能实施,你不能用其它服务器的价格买金币和诸如此类的东西了

  - Storm states that the soundtrack and sounds implementatation has nothing to do with each other: “musicians don’t do sounds”

  Storm 指出,配音和音效的实施没有关系:音乐家不会去做音效一个道理

  - apprently, implementing the turrets being ripped off by ammorack explosions aren’t that manhour-demanding to implement, two guys worked on it – one on the effects, one on the physics and at the same time they both worked on other stuff too

  弹药架爆炸,炮塔飞天效果的实施对工作要求不高,2个家伙就可以搞定,一个负责效果方面,一个负责物理方面,同时他们2人还可以做些其它的事情。


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