开发者解读游戏平衡性:统计数据为主导
1回顶部 a lot of people think thatWargaming doesn’t realize problems and balance – but they do. Thanks to the“Insider”, who in the past provided us with reliable info, a copy of internalWG chain e-mail found its way to my mailbox. Here it is – I deleted the namesof course as per request of the Insider, but I do know them and I confirmedthey are legit. 许多人认为WG意识不到问题并相应的进行平衡工作---但实际上不是这样的。幸亏那位过去向我们提供过可靠情报的“内部人员”,他发给我们一系列WG内部的邮件往来,如下所示。应他的要求SS删去了名字,但他知道邮件的收发者确实是存在的 There is a part where SerBis raging – in Russian. Some of the developers write in Russian as well, thetranslation however is not mine, it’s the Insider who translated it as such andI dare not correct it. The chain mail involves several mid- to low-tierdevelopers and SerB and it concerns everyone’s favourite topic, artillery 其中有一部分是SerB发狂的部分---当然是用俄语。一些开发者也是用俄语回复的,但是是内部人士翻译的,SS也没有校队。这一系列邮件的收发人包括多个中-低级开发者,以及SerB,内容包括所有人都感兴趣的话题:火炮 The first part of the mail conversation takesplace many months ago around the time before the Great Arty Nerf (8.6 was it?Can’t remember). The chain mail structure was modified by me to resemble aconversation (I threw out the “re: re: re:” etc) 第一部分的邮件是几个月以前,大约是在火炮大削弱之前(大概是在8.6?)。SS修改了邮件的结构,使之看起来更像是对话(删去了“回复”之类的话) Developer 1 (RU): So, what are the Data feedson the “Arty problem? 开发者1(俄服):那么,关于“火炮问题”的数据反馈是怎么样的? Developer 2 (RU): What arty problems? 开发者2(俄服):什么火炮问题? Developer 3 (RU): Artywhiners. 开发者3(俄服):那些抱怨火炮的玩家 Developer 4 (RU) posts some artillery statistics and copies of whine on forums 开发者4(俄服)发布了一些火炮的统计数据,并且粘贴了一些论坛上的抱怨帖子 Developer 1 (RU): *reacting on Developer 4* Is this even correct? 开发者1:*回复开发者1*这些是真的吗? Developer 5 (RU): Afraid so 95% players play arty, 14 clusters accounted inEU/US/RU most vocal ones are forum speakers estimated not even 5% of them areactually accounted for, most problematics come from the US cluster 开发者5(俄服):恐怕确实如此。欧服/美服/俄服的14个服务器上95%的玩家都在玩火炮,在喷粪的玩家中能说明原因的不会超过5%,而且就美服问题最多。 Developer 5 (RU): *posts US server artillery statistics* 开发者5(俄服)*发布了美服玩家火炮数据* Developer 2 (RU): so, why are we even considering a nerf? since when this is ademocracy? 开发者2(俄服):那么我们为什么要考虑削弱火炮?出于民主? Developer 6 (US): There are obviously some artillery that needs a remodel ontheir damage physics, SU-26 is taken for granted the French bagels too.. butall? Most artillery will become nearly unplayable unless we fix the Sigma,whats the word of kruta? (SS: kruta = Storm) 开发者6(美服):明显我们需要重制一些火炮的伤害机理,比如说SU-26的圈就像法国面包圈一样(这不科学)…但是所有火炮都改?除非我们修改σ值,否则大多数火炮都没法玩了。Storm有说什么吗? Developer 2 (RU) in English: *REMOVES BRAIN* 开发者2(俄服):(用英语)*没脑子* Several weeks later… Wargaming is working onartillery nerf 几周后…WG在进行火炮的削弱工作 Developer 5 (RU): “Pleasesend the supertesters 116 the new feed on the damage model, we estimated a 25%and upwards decrease on all artillery model damage, can it be confirmed?” 开发者5(俄服):请将新的伤害模型反馈发给116号超测者。我们估计所有火炮对于模块的伤害将会降低至少25%,这点能确定吗? Developer 4 (RU): “Confirmed, playing Obj 212 makes onions cry, how is thiseven fun now?” 开发者4(俄服):确定。现在玩212都让人蛋疼,还怎么快乐的玩耍? A few mails later, developers argue about theartillery nerf and wild SerB appears in what is allegedly one of his mostfamous tirades amongst the developers. The translation is the Insider’s, I leftit as it is (the picture was a part of the e-mail apparently). Please payattention to what SerB predicts. 几份邮件之后,开发者们开始争论火炮削弱的问题,随后狂暴的SerB就出现了,并对开发者们做了据称是他最出名的长篇演说之一。翻译是内部人士提供的,SS就直接搬过来了。请注意SerB预测的那些话: Attention 注意 Remember this is abusiness Model, not a democracy, despite what players whine about over 90% ofthe database owns artillery at low to mid tiers and 83% owns an end-tier piece,this is contrary to the actual statistics of “arty sucks” and hear, theselittle krayfish dont even know what they want, all they want is win, win, win,and when they dont win they blame anything that can be accounted for, once weNerf artillery, Tank Destroyers will come, they are blind and only see whatthey have the most immediate benefit of their wins, and then we will have aTank Destroyer problem – too strong to be maintained in check! and the cyclewill repeat, the new statistics are meant to define less damage per game assolution and it seems to be working. and noting else will be ever moved fromnow on unless a new model is approached. we must focus on what statistics formserver tells not some Arty vocals, artillery is a piece of the game that isinstrumental to our models, it will NEVER be removed and even if kraulf was tobring a second homecoming id rather make him drink piss. 注意这是商业模式,而不是所谓的民主。尽管玩家抱怨称数据库中90%以上的玩家都拥有低-中级火炮,83%拥有顶级火炮,但是这和目前它们所称的“恶心人的火炮”的统计数据并不相称。听听,这些渣渣甚至都不知道他们想要的是什么,他们一天就只想着赢,赢,赢,输的时候就把能怪罪的全怪一遍。当我们削弱了火炮,TD又会多起来,然后他们又会对此视而不见,他们只会关注能够使他们获胜的最快手段,然后接着我们又会迎来TD问题:太强了得削!然后这个循环就会无限进行下去。新的统计数据会显示被削的车型场均伤害降低了,看起来锉刀是起作用了,之后一直到新的模型被引入之前,各项数据也就不会再变动了。我们必须注意的是服务器端的统计数据,而不是论坛上那帮人的瞎BB。火炮是我们游戏的一个重要组分,是绝不可能被取消的。就算克劳夫那家伙请我吃饭要我删火炮,那我也只会让他喝点酒赶快滚蛋。 Map wars statistics shows use of SPG just fine, the “pros” may whine on iton forums, but are held accountable for using it as well to maintain their mapprovinces. their logic is wicked. Numbers dont lie 地图上的统计数据显示火炮的使用情况还是比较正常的,支持砍火炮的可能一边在论坛上抱怨火炮太强,另一方面又在游戏中开着炸B恶心人。这些人的逻辑实在是有点阴险。但数字可不会说谎 Start ignoring at your discretions, we ignore artillery talks form now on,focus on what the numbers tell us, they never lie, whenever the modelincrements from win ratio of 50.1 its candidate to review, and nothing else. 要学会无视,从现在开始我们要手动无视掉关于火炮的那些抱怨,专注统计数字告诉我们的---数字从不会说谎。如果一部坦克的胜率略微超过50.1%,那将它列入观察列表就可以了,不用做其它的 The priority of the review is now on the low, some artillery will be an alltime low winrate due the changes, review and fix so their roles adapt properlyin line with the win ratio, dont move damage expectations per battle noraccuracy with the new model. 这次调整之后的对于SPG表现的复查优先级将会定为“低”,一些火炮可能因为这次大砍胜率会保持在一个较低的水平,重新检查一下,使得它们的角色能够与那条线上其它车的胜率相近。至于它每场战斗的期望伤害值,或是精度,不要去改 Where is my drink 我的伏特加呢? And a reaction… 结果是… 2回顶部 Developer 7 (RU): To allSoO designers, the new priority has shifted to increase localizations, WoTBlitz, WoWp, WoWs and WoT: generals are underway. Game balance should not bemore than 6 people at once for the time being, Artillery is not a priorityanytime anymore, inform the forum managers on clusters. 开发者7(俄服):新的工作中心已经转移至WoT闪电战,WoWp,WoWs和WoT:将军上。进行平衡游戏的工作人员一次不能超过6人。告诉各个服务器的论坛管理员,火炮将不再是优先处理的对象 And now, months later, just a few months ago… 现在,几个月之后,就是几个月之前 Developer 9 (RU): Calledit, now Tank destroyers are the new “hot spot” for whine, plans? 开发者9(俄服):果不出所料,现在论坛上又开始抱怨TD了 Developer 1 (RU): sad, sadsad truth, we are waiting on the new data feed, the priority list is Hellcat,T49, T18, Tortoise, all waffentrager line, mind the new 1.18 camouflageremodels, its a work in progress, we may break something, i dont adviseapplying anything related to camouflage until new physics model arrives in 9.5. 开发者1(俄服):悲哀,悲哀,真是太悲哀了,我们又要等新的数据反馈,优先进行削弱的名单包括地狱猫,T49,T18,土龟,整条武器运载车线,还要注意经过重制的1.18隐蔽系统还在弄,我们很有可能弄砸一些东西,所以在9.5的新运动效果引入之前都不要动与隐蔽系数相关的数据 Whine never changes, called it, now we fix the mess, but artillery wont bebuffed, the numbers are being maintained, prodding with artillery wont be evenlooked out for, look for alternatives 抱怨从来不会停歇的,还真就像SerB说的那样,现在我们会修正这一错误,但我们不会加强火炮,它们的数量已经基本稳定了 Note: FV304 is candidate for review, win ratio exceeds 52% global perhaps theonly one of the SPG lines the new target win rate is 49% global as usual. 注意:FV304已经被列入观察列表,全服的胜率超过了52%,它也许是所有SPG中胜率最高的,而现在新的全服平均胜率是49% Developer 8 (RU): Peoplestill complaining about arty? you have to be a masochist to play it already, orhave a really dumb moment on the open to get hit by one, but i agree on the FV 开发者8(俄服):玩家还在抱怨火炮?现在还玩火炮简直只有受虐狂才能做得出来,在开阔地上要命中移动目标简直都是要去烧香拜佛的事,但我很赞同削弱FV304 Developer 10 (presumablyUS): USA calls it “skycancer” this days 开发者10(暂定来自美服):咱美服的玩家管它叫“空中死神(癌症)” Developer 5 (RU): Its thesame with some Europeans against Poland, its disgusting to hear immatureplayerbase, and will be ignored rightly so, PR already received complains andhave handed permanent bans to vocal players in battle chats — most offendersare from UK/Germany/Czech based on report counts, least comes from Italy andPoland — 2 death treats handed to authorities, both from Czech Republic. Andplease refrain from talking related to cancer, *redacted* wife was recentlydiagnosed with cancer and is undertaking medical care, some players dont evenknow what they want and talk out of their… butt, and toss tantrums because youknow.. “internet” 开发者5(俄服):这事就和一些欧洲人厌恶波兰人一样,听见这帮naïve的玩家成天抱怨就火大,从现在开始就无视他们。公关部门收到了好些抱怨,并对那些在战斗中聊天频道中的喷子进行了永封---大多数来自英国/德国/捷克---封禁的依据是玩家受到的举报数。被封最少的来自意大利和波兰---有人还送给WG办事处2份死亡威胁,都来自捷克共和国。所以请不要再提和“癌症”和“快接受治疗”一类的话语。有的玩家突然爆发,满口喷粪…因为…网络嘛,你懂的 Developer 11 (US): Usuallybanned/disgruntled players are thriving in a forum called wotlabs.net, playersthat dislike arty/TDs are led by a banned player on the forums. 开发者11(美服):一般被封/黑名单的玩家都会在一个叫wotlab.net的论坛上嚎,不喜欢火炮/TD的那些人大部分都是被这个论坛里一个被封的玩家带起来的 Anyways, sorry tointerrupt but i have a major problem with the phyton files and *redacted* is onbreak again (hes now in Poland on business trip to set up the new localizationteam), is there going to be changes of the tanks names? the phyton refers a fewtanks with different names as usual and i already got mails from Chicago teamsaying they have no idea. 抱歉插句话,我这的Phyton文件出了个严重问题,“编写”一栏又出问题了(现在在波兰出差,创建定位团队)。坦克名字有改变了吗?Phyton通常指名字不同的几部坦克,而且我也收到了芝加哥团队的回复,称他们也不知道为什么 Developer 10 (presumablyUS): Sorry for the cancer remark, will refrain from now on, however now playerscomplain about “invisible TD tanks”, it is to assume this is an aftereffect ofthe artillery demotion? 开发者10(暂定来自美服):抱歉那个癌症的笑话,现在开始就不会再提了。不过玩家们又开始抱怨“看不见的TD”,难道又是火炮挨刀之后出现的后果? Developer 1 (RU): I vecorrected the phyton files, should be reflected on your Sisulizer localizationprogram now :) Yes its an aftereffect as expected, Tank Destroyer players haveincreased by 40% in data feeds however their win ratios are maintained, its nota problem for now, Kruta and Grom are maintaining a look at it. 开发者1(俄服):我已经改正了Phyton文件,应该在你们的Sisulizer定位程序中体现得出来:)。嘛,这是我们预料到的可能出现的结果,从统计上看TD的数量大约增加了40%,但胜率却保持在一个相对稳定的水平,目前来看这不是一个问题。Storm和Grom正在持续关注此事 New priority is in: lighttanks must be remodeled to increase “likeability”, as it stands they are poorperformers and unwanted, only increasing players leaning towards medium tanksand Tank destroyers, however if we overbuff it will cause dispairing, A newmodel is being researched. 新的工作重心是:新坦克必须重制以增加它们在玩家中的受欢迎程度,因为它们在游戏中的表现都乏善可陈,而且WG并不希望出现越来越多的MT,TD玩家。但是如果Buff轻坦过头了的话那也会让人失望。正在研究重制的方法 Developer 12 (EU): RIPArty, leave it alone already! if they get hit its their fault, despite how muchthey deny it, no win ratio can be maintained above 50% by playing pureartillery unlike any other tank and no player exists like that despite claims. 开发者12(欧服):愿火炮安息,就别管它了吧!如果那帮人被火炮撸中了,不管他们是否承认,那只能说是他们的问题。和其它坦克不同,但只玩火炮胜率超过50%的玩家我还没见过!论坛上有人说有这种人?7100大神?不管你信不信反正我是不信。 So what do you think? Well, SerB called it andit happened, the dominance of TD’s that led to another round of nerfs. Themoral of the story is: Wargaming people know what they are doing. Usually. 所以你怎么看?嘛,SerB是这样预测的,事实也这样发生了。TD主导的情况导致了另一轮的锉刀风暴。这个故事的精髓在于,WG知道它们在做什么,一直都是。 [编辑:不详]
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