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开发者解读游戏平衡性:统计数据为主导

  a lot of people think thatWargaming doesn’t realize problems and balance – but they do. Thanks to the“Insider”, who in the past provided us with reliable info, a copy of internalWG chain e-mail found its way to my mailbox. Here it is – I deleted the namesof course as per request of the Insider, but I do know them and I confirmedthey are legit.

  许多人认为WG意识不到问题并相应的进行平衡工作---但实际上不是这样的。幸亏那位过去向我们提供过可靠情报的“内部人员”,他发给我们一系列WG内部的邮件往来,如下所示。应他的要求SS删去了名字,但他知道邮件的收发者确实是存在的

  There is a part where SerBis raging – in Russian. Some of the developers write in Russian as well, thetranslation however is not mine, it’s the Insider who translated it as such andI dare not correct it. The chain mail involves several mid- to low-tierdevelopers and SerB and it concerns everyone’s favourite topic, artillery

  其中有一部分是SerB发狂的部分---当然是用俄语。一些开发者也是用俄语回复的,但是是内部人士翻译的,SS也没有校队。这一系列邮件的收发人包括多个中-低级开发者,以及SerB,内容包括所有人都感兴趣的话题:火炮

  The first part of the mail conversation takesplace many months ago around the time before the Great Arty Nerf (8.6 was it?Can’t remember). The chain mail structure was modified by me to resemble aconversation (I threw out the “re: re: re:” etc)

  第一部分的邮件是几个月以前,大约是在火炮大削弱之前(大概是在8.6?)。SS修改了邮件的结构,使之看起来更像是对话(删去了“回复”之类的话)

  Developer 1 (RU): So, what are the Data feedson the “Arty problem?

  开发者1(俄服):那么,关于“火炮问题”的数据反馈是怎么样的?

  Developer 2 (RU): What arty problems?

  开发者2(俄服):什么火炮问题?

  Developer 3 (RU): Artywhiners.

  开发者3(俄服):那些抱怨火炮的玩家

  Developer 4 (RU) posts some artillery statistics and copies of whine on forums

  开发者4(俄服)发布了一些火炮的统计数据,并且粘贴了一些论坛上的抱怨帖子

  Developer 1 (RU): *reacting on Developer 4* Is this even correct?

  开发者1:*回复开发者1*这些是真的吗?

  Developer 5 (RU): Afraid so 95% players play arty, 14 clusters accounted inEU/US/RU most vocal ones are forum speakers estimated not even 5% of them areactually accounted for, most problematics come from the US cluster

  开发者5(俄服):恐怕确实如此。欧服/美服/俄服的14个服务器上95%的玩家都在玩火炮,在喷粪的玩家中能说明原因的不会超过5%,而且就美服问题最多。

  Developer 5 (RU): *posts US server artillery statistics*

  开发者5(俄服)*发布了美服玩家火炮数据*

  Developer 2 (RU): so, why are we even considering a nerf? since when this is ademocracy?

  开发者2(俄服):那么我们为什么要考虑削弱火炮?出于民主?

  Developer 6 (US): There are obviously some artillery that needs a remodel ontheir damage physics, SU-26 is taken for granted the French bagels too.. butall? Most artillery will become nearly unplayable unless we fix the Sigma,whats the word of kruta? (SS: kruta = Storm)

  开发者6(美服):明显我们需要重制一些火炮的伤害机理,比如说SU-26的圈就像法国面包圈一样(这不科学)…但是所有火炮都改?除非我们修改σ值,否则大多数火炮都没法玩了。Storm有说什么吗?

  Developer 2 (RU) in English: *REMOVES BRAIN*

  开发者2(俄服):(用英语)*没脑子*

  Several weeks later… Wargaming is working onartillery nerf

  几周后…WG在进行火炮的削弱工作

  Developer 5 (RU): “Pleasesend the supertesters 116 the new feed on the damage model, we estimated a 25%and upwards decrease on all artillery model damage, can it be confirmed?”

  开发者5(俄服):请将新的伤害模型反馈发给116号超测者。我们估计所有火炮对于模块的伤害将会降低至少25%,这点能确定吗?

  Developer 4 (RU): “Confirmed, playing Obj 212 makes onions cry, how is thiseven fun now?”

  开发者4(俄服):确定。现在玩212都让人蛋疼,还怎么快乐的玩耍?

  A few mails later, developers argue about theartillery nerf and wild SerB appears in what is allegedly one of his mostfamous tirades amongst the developers. The translation is the Insider’s, I leftit as it is (the picture was a part of the e-mail apparently). Please payattention to what SerB predicts.

  几份邮件之后,开发者们开始争论火炮削弱的问题,随后狂暴的SerB就出现了,并对开发者们做了据称是他最出名的长篇演说之一。翻译是内部人士提供的,SS就直接搬过来了。请注意SerB预测的那些话:

  Attention

  注意

  Remember this is abusiness Model, not a democracy, despite what players whine about over 90% ofthe database owns artillery at low to mid tiers and 83% owns an end-tier piece,this is contrary to the actual statistics of “arty sucks” and hear, theselittle krayfish dont even know what they want, all they want is win, win, win,and when they dont win they blame anything that can be accounted for, once weNerf artillery, Tank Destroyers will come, they are blind and only see whatthey have the most immediate benefit of their wins, and then we will have aTank Destroyer problem – too strong to be maintained in check! and the cyclewill repeat, the new statistics are meant to define less damage per game assolution and it seems to be working. and noting else will be ever moved fromnow on unless a new model is approached. we must focus on what statistics formserver tells not some Arty vocals, artillery is a piece of the game that isinstrumental to our models, it will NEVER be removed and even if kraulf was tobring a second homecoming id rather make him drink piss.

  注意这是商业模式,而不是所谓的民主。尽管玩家抱怨称数据库中90%以上的玩家都拥有低-中级火炮,83%拥有顶级火炮,但是这和目前它们所称的“恶心人的火炮”的统计数据并不相称。听听,这些渣渣甚至都不知道他们想要的是什么,他们一天就只想着赢,赢,赢,输的时候就把能怪罪的全怪一遍。当我们削弱了火炮,TD又会多起来,然后他们又会对此视而不见,他们只会关注能够使他们获胜的最快手段,然后接着我们又会迎来TD问题:太强了得削!然后这个循环就会无限进行下去。新的统计数据会显示被削的车型场均伤害降低了,看起来锉刀是起作用了,之后一直到新的模型被引入之前,各项数据也就不会再变动了。我们必须注意的是服务器端的统计数据,而不是论坛上那帮人的瞎BB。火炮是我们游戏的一个重要组分,是绝不可能被取消的。就算克劳夫那家伙请我吃饭要我删火炮,那我也只会让他喝点酒赶快滚蛋。

  Map wars statistics shows use of SPG just fine, the “pros” may whine on iton forums, but are held accountable for using it as well to maintain their mapprovinces. their logic is wicked. Numbers dont lie

  地图上的统计数据显示火炮的使用情况还是比较正常的,支持砍火炮的可能一边在论坛上抱怨火炮太强,另一方面又在游戏中开着炸B恶心人。这些人的逻辑实在是有点阴险。但数字可不会说谎

  Start ignoring at your discretions, we ignore artillery talks form now on,focus on what the numbers tell us, they never lie, whenever the modelincrements from win ratio of 50.1 its candidate to review, and nothing else.

  要学会无视,从现在开始我们要手动无视掉关于火炮的那些抱怨,专注统计数字告诉我们的---数字从不会说谎。如果一部坦克的胜率略微超过50.1%,那将它列入观察列表就可以了,不用做其它的

  The priority of the review is now on the low, some artillery will be an alltime low winrate due the changes, review and fix so their roles adapt properlyin line with the win ratio, dont move damage expectations per battle noraccuracy with the new model.

  这次调整之后的对于SPG表现的复查优先级将会定为“低”,一些火炮可能因为这次大砍胜率会保持在一个较低的水平,重新检查一下,使得它们的角色能够与那条线上其它车的胜率相近。至于它每场战斗的期望伤害值,或是精度,不要去改

  Where is my drink

  我的伏特加呢?

  And a reaction…

  结果是…

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