坦克世界11月23日你问我答 开发者考虑隐藏玩家ID
- Maus in the game has the armor it had in real life (WG measured the real vehicle) 游戏里老鼠的装甲就是历史上的那样(WG测过实车数据)。 - apparently, IS-7 armor is historical (SS: some players claim otherwise, Storm disagrees) IS-7的装甲也是符合历史的(SS:有的玩家有异议,Storm说你们安心撸炮去别瞎想)。 - Storm states that the mod that displays what type of shell penetrated you and by whom will be dealt with by reducing the amount of data about the shot, that reaches the client Storm说对于显示击穿自己坦克的炮弹种类的mod的解决方案为:减少传到客户端的关于炮弹的数据。 - yesterday, Storm stated that the new Bigworld version is the reason for the delay of render range being reworked to a circle. Now he adds that the new motion physics were reworked for the same reason – the first thing WG wants to do is to integrate new BW and after that comes everything else. Otherwise they’d be buried under an avalanche of bugs. 昨天Storm说新Bigworld引擎(相关的工作)是渲染范围迟迟不换成圆形的原因。新的运动系统也是因为同样的原因被推迟。WG想做的头等大事是先更新Bigworld,之后再考虑其它问题,否则他们就会陷入无穷无尽的各种bug中。 - developers are working on Havok, but Storm states that unfortunately, Havok is delayed by the performance drops it causes. They are working on it. 开发者们正在弄Havok,但是Storm说不幸的是因为Havok会对游戏流畅度造成影响,所以暂时未能引入游戏。他们正在努力解决。 - as a reaction to argument that mobile heavy tanks are fine and that IS-7 mobility is nerfed and Object 260′s is not (and that IS-7 should thus be buffed to historical values), Storm replies that the difference between the two is that Object 260 can be penetrated even in the middle part of the turret 关于有玩家说机动性好的HT比较吃香,但IS-7被砍了机动,260工程则没有(因此IS-7(的极速)应该被还原到历史上的数据)一事。Storm说260工程和-7的差别在于前者炮塔中部都能够被击穿。 - the HESH mechanics rework doesn’t look too well, Storm states that he does not know how to implement it without making it either imbalanced or completely useless 对于HESH机制的重制一事前景不太乐观,Storm说他找不到一个让HESH介于太OP和太无用之间的平衡方法。 - Storm states that the main arguments against gold ammo damage nerf is a) loss of profit b) making the game less fun (“making it percieved worse”) by a “certain part of targetted audience”. Storm说关于金币弹砍伤害的做法主要的争议点在于:1)WG赚钱少了,2)会使一些玩家开始抱怨游戏越来越无聊了(坏了游戏的口碑)。 - introducing more shell types or complicated shell mechanics is not an option, as it would make the game incomprehensible for most players, who are “common, normal people, many, many of those are not gamers” 引入新的弹药种类或者将炮弹(击穿)机制复杂化是不可行的,因为这会让大多数玩家(都是普通人,绝大部分还不是职业玩家)难于理解。 - Storm explains why he is against hiding player statistics (including noobmeter etc.): “If the player hides his statistics, it means he’s either a tomato (and he’s ashamed) or an unicum (and doesn’t want to be targetted as first). And that means that this guy would be mocked by various means: by chat, shooting, pushing, blocking etc. And that’s just one of the negative moments of statistics hiding.” Storm解释他为何反对隐藏玩家数据(包括noobmeter,相当于外服的效率):“如果玩家选择隐藏自己战绩,那他既可能是个坑货(不想开局被骂),也可能是高玩(不想被集火)”。这意味着这人可能被各种调♂戏,比如说被白字嘲讽,TK,顶菊花,堵去路。而这只是隐藏战绩的不利后果之一。 - Storm states that it’s possible to theoretically implement “statistics hiding” by the method of hiding player nickname in battle (the player would only be displayed as “Player X”, with his full name displayed only after the battle). This option will be discussed by developers. Storm说从理论上看还有一种方法可以实现“隐藏战绩”,即在战斗中隐藏玩家的昵称,只显示为“玩家X”,在战斗结束后自动还原。开发者们将会讨论这个思路。 - Storm states that the three caliber rule was introduced for the light tanks to be penetrated by big shells Storm说3倍口径碾压(不跳弹)原则引入的原因是让LT可以被大口径炮弹击穿。 - the damage eaten by tracks (permadetrack during sidescraping) counting as blocked damage will not be returned 被履带吃掉的伤害不会再算作被装甲抵消的伤害的。 [编辑:不详]
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