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0326你问我答 哈尔科夫地图没有要Buff火炮

  You might have noticed comments were disabled for a while – a small mistake on our part. It’s working now.

  你也许会注意到SS博客上的评论被关掉了一段时间—他们出了点问题。现在应该好了。

  - in the game, gravity factor for all the tanks is the same

  游戏中所有坦克的重力系数是一样的

  - implementing respawning is not “copying War Thunder”, according to Storm – garage battles were discussed by the time War Thunder was not out yet

  Storm表示将复活机制加入游戏并不是“抄袭战争雷霆”—车库战在战争雷霆还没发布的时候就一直在讨论了

  - special “historical” characteristics (SS: mentioned in the earlier post today by Storm) will not apply for random battles, vehicles will not be balanced with historical battles in mind, because “it’s not needed”

  特别的“史实”属性(SS:Storm在早些时候的帖子里提到过的)将不会用于随机战,车辆也不会在脑袋里就进行对历史战的平衡,因为“没这必要”

  - upcoming Kharkov map was never intended exclusively for historical battles

  即将出现的哈尔科夫地图从来就没说过是历史战专用的

  - historical battles themsleves took roughly a month of work, including the tests

  历史战本身的制作大概花了一个月的时间,其中还包括测试

  - developers are still waiting for programmers to finish working on the new visibility mechanism, so it’s possible to increase the amount of spotting cycles (spotchecks)

  开发团队依然还在等待程序猿们写完新的可见性的代码,这样就可以增加点亮循环的数量了(点亮检测)

  - having more than 30 tanks in a battle still creates network issues

  一场战斗中的坦克数量如果超过30辆还是会出现网络上的问题

  - pre-set setups for historical battles (SS: as in, Germans having for example 1 Tiger and 4 Panzers every time) create endless queues

  预设的历史战阵型(SS:也就是说,举个栗子,德国人每次都要有一辆虎式和四辆坦克)会导致队列时间无限增大

  - according to Storm, having several “realism” modes of random battles á la War Thunder is not viable. He states that in War Thunder, the first mode is played by 95 percent people, the second 3,5 percent and the third the rest, so the two other modes are pointless

  Storm表示有一些“真实模式”加入到随机战斗中,像战争雷霆那样的是不可行的。他表示在WT中,有95%的人都跑去玩第一个模式了,3.5%的人跑去玩了第二个,剩下人跑去玩第三个模式了。所以除了第一个以外的那俩模式是毫无意义的

  - the player peak for WoT (and other online games) is December/January, that’s when most players play

  WOT的玩家数量高峰(以及其他网络游戏)是十二月/一月的时候,那段时间是大家打游戏的时间

  - French tanks in 9.0 have graphic issues with tracks – they are too dark

  9.0的法国坦克的履带有画面上的问题—它们太暗了

  - there is currently no need to buff artillery, their amount in battle is okay

  现在没有要Buff火炮的必要,它们现在在战斗中的数量还可以

  - developers are wondering how to increase HE rounds usefulness, but haven’t thought of anything yet

  开发团队一直都在考虑如何才能增加HE的有用程度,但是现在一点头绪都没有

  - Storm hasn’t asked yet, how T-34 and KV will be balanced in 1941

  Storm现在还不知道T-34和KV会在1941年中被如何平衡


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