坦克世界10月14日你问我答 9.5版本将加入英系TD
- developers confirm that this T 55A armor model is correct 开发者们确定用装甲密档看的那个T-55A装甲模型才是正确的。 - T 55A armor is “almost full copy of elite T-54〃, with the differences being in the rear hull and the fact it is missing second the second cupola on the roof T-55A的装甲基本就是完全体T-54的翻版,差别在于菊花以及较T-54而言炮塔上少了一个包。 - T-44-85 150mm penetration sufficient for tier 7 premium? “That was with the introduction of fake shells.” (SS: heh I was wondering whether the 150mm magical Soviet shells are fake – and yea, seems so) 如果给T-44-85 150的穿深,它当7级金币车够格吗? 这得YY出一种炮弹了(SS:我也在想150穿深的苏联85炮炮弹是否存在过...嘛,似乎确实没有) - T-44-85 will not be introduced as a light tank (SS: yes, someone is actually asking that) T-44-85不会作为LT引入的(SS:没错,居然有人问这个问题)。 - KV-5 is doing just fine statistically, it won’t be buffed (Storm adds: “we checked it several times”) 从数据上看KV-5表现挺好,不会加强的(Storm补充到:我们对此反复检查了多次)。 - Storm, reacting on the “Fury underpowered” whine: “It’s generally only a little different from the regular M4A3E8. And M4A3E8 is doing very well statistically.” 对于那些嚷嚷说谢尔曼“狂怒“型太弱的人,Storm说:这车只是和原版的M4A3E8有微小差异,而M4A3E8表现非常好。 - Esc key will not be used to quit the MM queue, because it already opens the menu and the developers don’t want to screw around with existing bindings 排队时候不可以通过按ESC回到车库,因为现有机制下按ESC只会打开菜单,而开发者们不想再改现存的构架了。 - Sixth Sense rework will come neither in 9.4 nor in 9.5 重制灯泡?反正不是9.4,也不是9.5。 - Storm admits that after the Sixth Sense rework, KV-5 (with its radioman) will have a problem, developers will investigate whether this has to be compensated somehow Storm承认在第六感重做之后,KV-5(特指MM里的通讯兵)会面临一个大问题。开发者们正在研究如何补偿这一点... - Storm considers Sixth Sense beneficial to game dynamics for example during active scouting and in cases when you peek out from a rock and if the bulb doesn’t light up, you are free to go Storm认为第六感重制会增加游戏的活力,让坦克动起来。因为比如你开LT肉侦的时候,你从石头后面探出一部分车体,灯泡没亮,你行动的胆子就会更大一些。 - Chinese gun depression buff? “I will not promise anything” 让中国车低头?我不保证任何事。 - +/-1 MM will not be introduced (“Definitely not for many reasons”) 不会引入+-1分房!(因为多种原因,这绝不可能会有)。 - Q: “Can you introduce a mode where only vehicles of the same tier would fight 15vs15?” A: “What would be the point of sucha mode?” Q:你能引入一个15v15同级车大战的模式吗 A:意义何在? - it’s not possible to “smoothen” the “microrelief” of the map only in physics and to leave it visually the same 不可能在保持外观不发生变化的情况下将地图上的”微型悬崖”的模型弄平整。 - Strongholds mode was made to create a clan “eco system” for clan players 要塞模式的目的在于给战队玩家创造一个“环境系统“。 - CW map is getting reworked to “CW 2.0〃, it’s a “redesign” with changed content and architecture, the design will be more flexible in order for WG to make various events on the map quicker 领土战地图被重制为2.0版,区别在于改变了内容以及建筑。设计样式得到简化,使得WG能够基于地图更快的开展赛事。 - attack and encounter will appear on CW map 领土战地图上会出现进攻和遭遇战。 - 9.4 is still planned for October, it will have “Strongholds 1.1〃 (SS: oddly enough, 9.4 supertest does not include this) 还是计划在10月前引入9.4的,会有要塞模式1.1版(SS:奇怪的是,9.4的超测服中并不包含这内容)。 - in current Stronghold, a shop will appear, where clans will be able to buy special vehicles and camos for SH resources 在目前的要塞中,会有一个允许战队用要塞资源购买特殊坦克以及涂装的商店。 - this shop will also feature some of the already existing CW reward tanks 这个商店也能让你买到已经加入游戏了的领土战奖励坦克(目前来看就是7201,M60,95E6之类的)。 - Evilly mentions “clan consumables” (aerial recon, air raid, artillery fire support, mines, bunkers) Evily还提到了战队的消耗品(空中侦查,空袭,炮兵支援,雷区,碉堡)。 - these consumables will be useable in Stronghold mode and under certain conditions also in Clanwars 上述消耗品可以在要塞模式,也可以在特定情况下的领土战中使用。 - there will also be “counter-consumables” and there will be a definite number of how many you can use in battle 海湖有一些对抗消耗品的道具,但在一场战斗中能够使用的数量受限。 - these consumables will NOT be usable in random battles, only in clan modes 上面这些消耗品只能在战队模式中可用,野队想都别想。 - two more patches will come in 2014 (9.4, 9.5)。 今年还会有2个版本(9.4,9.5)。 - 9.4 will be a technical patch and cybersports mode will be changed in it (from 7/42 to 7/54) 9.4会是一个技术性的版本,会对电竞模式进行一些改动(比如说把7/42变为7/54)。 - 9.5 will be big and will have a lot of content, it will bring a British TD branch, which will start from medium tanks, tier 6 will be Sherman Firefly 9.5会很大,东西很多,包含英国TD线---以MT起头,6级是萤火虫。 - WG is slowly bringing clan functions (management) into the client WG在缓慢的将战队的一些功能融入到客户端中去。 - 9.5 will also bring individual missions system – those are big and complicated missions only the player gets individually, these will last for long time and the rewards are unique 9.5还会带来个人任务系统---庞大而复杂的,针对玩家个人的任务,完成期限很长,奖励也会是独特的。 - the first version of individual missions will bring 4 unique reward tanks of tiers 7-10 (SS: now you know what the Object 260, T55A, T28 Concept are for), depending on how much complicated mission you complete is 个人任务的第一版本的奖品将会是4部7-10级的奖励坦克(SS:现在所知的就是260工程,T-55A,T28概念型),获得哪种坦克取决于你完成任务的难度。 - the first map with Havok will be Stalingrad, it will not come in 9.4 第一张由Havok驱动的地图将是斯大林格勒,9.4还不会有。 - client physics will be added in first quarter of 2015 (SS: 9.6) 客户端的运动效果将在2015年第一季度引入(SS:9.6)。 - new motion physics will bring improved interaction with various surfaces, handbrake etc. 新的运动效果会改善坦克与不同地形间的交互作用,手刹也成为可能。 - the tank races do NOT use new motion physics (tanks won’t drift like that) 霞飞坦克赛没用新的运动系统(也就是说坦克不会像那样漂移)。 - developers are working on “mini stronghold” for every player (without clans), with bonuses and consumables, this is only in discussion stage 开发者们在弄微型要塞模式,针对玩家个体的(不需要加战队),也有各种加成,可用消耗品。但这只处于讨论阶段。 - developers are considering introducing the SH interface to mobile devices 开发者们在考虑将要塞模式界面引入到移动设备上。 - developers are currently working on PvE, historical battles will be a PvE mode: a “team of people against bots will fulfill historical scenarios” and they will be ranked by score (how fast they fulfill it for example), there will also be unique historical map 开发者们目前正在弄PvE模式,历史战就会是PvE,也就是一队玩家集体对抗历史上的敌人(AI控制),也会有独特的历史战地图。 - another mode WG is working on is “PvE survival mode”, they are also working on modes for endgame players with one or more tier 10 tanks WG在弄的另一个模式就是PvE生存模式,他们也在弄另一种模式,即活到最后的玩家可以得到一部或更多10级车。 - there will NOT be skill MM, Evilly explains why (basically “if you are skilled, you have the right to pwn”, if you want teams of equally skilled opponents, play team battles or CW), but the developers are looking into some sort of ladder/league system. 按技能分房不会有的(原因就是不会因为你NB就让你老是赢,如果你想让两队水平相当,玩7V7或者领土战去)。不过话又说回来,开发者们正在弄一种类似于天梯/排位赛的系统。 - Evilly states that despite some deep analysis attempts (and involvement of “analytical center”, whatever that is), “noone can prove that skill MM would improve the gameplay”. Evily称除开一些深度分析(资深分析人员参与的那种)意外,没有人有能力证明按水平分房能够改善游戏环境。 Developers are considering making some sort of “fun” event to test something like that (like previous races or football), but it will definitely not be released just so as random skill MM. 开发者们在考虑用某种趣味模式来测试按水平分房(比如说霞飞竞速赛或者足球模式什么的),但是和野队按水平分房一样,这是不会出现在游戏中的。 - third CW campaign is planned for the end of this year, the reward for it will be Object 907, or you can pick one of three tanks (907, M60 or VK7201). Third campaign was delayed by the release od Strongholds mode. 第三次领土战今年年末开,奖品将会是907工程,或者从907,M60,7201中三选一。第三次CW被推迟的原因是要塞模式的放出。 [编辑:不详]
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