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坦克世界11月6日你问我答 9.5个人任务奖励确定

  - Storm explaining the HD textures issue once again: “We talked about releasing the textures in a simplified form, which can be seen starting from patch 9.3, because all the HD models are available by default with reduced texture quality. The quality of HD models will stay the way it is now. In short – the quality of upcoming HD models and tank textures will be the way it is now.”

  Storm再一次解释高清材质的问题:我们之前说到过简化高清材质的问题,这工作从9.3开始就开始了,因为在用降低的分辨率显示时,可以实现所有坦克模型的高清化。高清模型的质量会保持和现版本的一致。简而言之,就是以后出的新高清模型质量和现在的高清模型一样。

  - Q: “Why was SU-76I removed from the shop?” A (SerB): “Because it pwned newbies.” On the same matter, Storm confirms this (with sad “as usual”), he adds that the vehicle was tested properly, but a mistake was made and they are investigating it. Currently however, everyone is preparing for DevCon (SS: developer meeting) and the decision will be taken next week. Oddly enough, Yuri Pasholok in another comment says “told you so”, as in he knew about the imbalanced status of the vehicle.

  Q:为什么把SU-76I下架?

  SerB: 因为把新手惯坏了

  Storm还是一如既往的出面确认了这事(请允悲),他还补充道这个车是按照步骤测试了的,只不过犯了一个错误,开发者们正在调查。目前,开发者们正在准备一个会议,会在下周得出结论。奇怪的是,Yuri在另一条评论中说道“就给你们说会是这样的”,意思就是他知道这车OP,会挨刀。

  - the changes in historical battle mode will be “radical”

  历史战的变化将会是“剧烈的”。

  - Q: “Why does the enemy armor bounce more shots when the enemy is low health? I tested that in hundreds of battles.” A (SerB): “That’s paranoia. And about that testing in hundreds of battles you are lying.”

  Q:为什么对面在血量低的时候更能跳弹?我测试了几百场结果都是这样!

  SerB:妄想症患者,你说的测试了几百场恐怕也是在瞎编吧。

  - apparently there is a tutorial bug in 9.4 as well, it will be fixed (SS: no details, it’s possible this is RU-specific)

  9.4的新手训练有一个bug,会被修复的(SS:没有细节,可能这个问题只存在于俄服)。

  - the 9.4 bush bug (bushes “flicker” in sniper mode) will be fixed in the following patch

  9.4中的灌木丛bug(开镜时灌木会不停“闪现”)会在后续版本中被修复。

  - the Object 260 WILL be an individual mission reward in 9.5 (SS: earlier the question was posted oddly and I did misread it, sorry)

  260工程在9.5中会作为个人任务的奖励坦克(SS;昨天的QA是我自己看错了)。

  - the “clone” maps (Himmelsdorf/Winter Himmelsdorf) have each one half of the probability to get them in random battles

  “克隆”地图(锡莫尔斯多夫/冬季版)在随即战斗中出现的概率是原版的1/2(意思就是假设原版锡城出现概率是1,那现在它的冬季版和正常版出现的概率各为1/2)。

  - multiple players report “double click” bug (SS: not quite sure what that is), it’s apparently related to XVM

  多位玩家报告说有“双击”bug(SS:不清楚什么意思),反正是和XVM有关系。

  - various modes for team battles (7/32, 7/42 etc.) will not be made because it would just spread the playerbase too thin and would result in long queues

  7V7的多种模式(7/32,7/42)?不会出的,因为会使玩家分散,导致各个模式的玩家数量不足,使得排队时间太长。

  - there are currently no plans for changes in how the visual camouflage works

  目前暂无计划改变隐蔽加成(不确定究竟是涂装还是伪装网)的机制。

  - it’s possible (very vaguely) that the way the improved crew training works will be changed, improving the levelup of the lowest main skill level player instead of the one with least XP (SS: as in, when you have a 60 percent retrained guy with 3 perks and a 100 percent retrained guy with 1 perk, currently the 100 percent one is selected for faster retraining, while in the future, the 60 percent one would be)

  (大致的概念)加速培训的机制将会改变,经验加成将会作用于主要熟练度最低的成员而不是总经验最低的成员。

  (SS:换个说法,当你同时重新训练一个熟练度60%的三技能乘员和一个100%的1技能乘员,现版本会优先训练100%(1)的那个乘员,但在未来则优先训练60%(3)的那个)。

  - it’s possible (very vaguely) that the way the improved crew training works will be changed, improving the levelup of the lowest main skill level player instead of the one with least XP (SS: as in, when you have a 60 percent retrained guy with 3 perks and a 100 percent retrained guy with 1 perk, currently the 100 percent one is selected for faster retraining, while in the future, the 60 percent one would be)

  (大致的概念)加速培训的机制将会改变,经验加成将会作用于主要熟练度最低的成员而不是总经验最低的成员。

  (SS:换个说法,当你同时重新训练一个熟练度60%的三技能乘员和一个100%的1技能乘员,现版本会优先训练100%(1)的那个乘员,但在未来则优先训练60%(3)的那个)。

  - there is a CW bug on RU server affecting Clanwars – in clan chat window only clan members should access, it allows your opponents to write in it. It’s tied to landings. It is known and it’s possible it will be fixed by a micropatch.

  俄服上有一个领土战的bug:在原本只有本战队成员能进入的聊天窗口中,对面战队的成员也可以发消息。这和领土战登陆有关,可能通过一个小补丁修复。

  - there is apparently another bug, where you damage the allies by even touching them while driving very slowly, this will be fixed according to Storm

  还有一个bug就是你以很低的速度碰了一个队友它都能掉血,Storm说会被修复的。

  - server aim circle is bugged as well, it too will be fixed – it’s possible it will be hotfixed in fact, but no guarantees

  服务器准心也出了bug,同样会得到修复的---可能通过一个热点补丁修复,但是不保证。

[编辑:不详]
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