坦克世界9.7版本新地图前瞻 混合型地图Overlord
这张图很早之前已经放出过预览了,在超测服它是叫做D-Day,现在应该已经是做好了平衡准备在正式服放出来了。 Hello everyone, 大家壕, this is a sneak peek into the new 9.7 historical map, called “Overlord”. 9.7即将到来的史实新地图——“Overlord”。(其实我更喜欢D-Day这个名字啊) According to Wargaming, it’s a mixed map, with one part covered with a village area and the other part with various permanent fortifications, while the other part of the map consists of an open area with enough cover, bushes, trees and landscape waves to cover your approach. 根据WG的消息,这是一张混合型地图,一侧是村庄,另一侧则是各种永久性工事,而地图的其他部分是开阔地——各种各样的草丛、树木和起伏地来支撑你的进攻。 A generic allied landing site from 1944 was taken as the inspiration for this map and it’s worth noting that the landscape perfectly reproduces some of the local Normandy characteristics. The fighting on the map takes place between 5.6. and 7.6.1944, when the allied forces already landed and broke through the defense, but the remnants of the battle are still there, such as smoking wreckage and the beaches are filled with destroyed landing boats. Also worth noting is the fact that this map will introduce several objects unique to it, such as the bunkers, some houses and the new church model. 一处1944年盟军的登陆点是这张地图的灵感来源,值得注意的是该图的地形完美地在线了诺曼底的一些特色。这里的战斗从1944年5月6日开始,到7月6日盟军才完全登录并且打破了德军的防线,但战斗留下的痕迹却没有消失——冒烟的残骸,充斥着被击毁的登陆艇的海滩。另外值得一提的是,这张图有一些独有的元素,比如碉堡、一些房屋和一个新的教堂。 Raw video can be found here: youtude的视频我看看在想搬不搬吧。。。。 The bunker defense line, that can be seen on the map, was made according to German plans for that period. The only exception is the battery of giant defense guns, that in reality was situated 10-12 kilometers from the coast and was only added in order to make the map look cool. Real historical schematics of bunkers were used during the map development. The coastal line however was somewhat simplified, as in real life, it was completely filled with anti-landing and anti-tank obstacles. This simplification was made for gameplay reasons in real life conditions, the beach area would be unplayable and optimization also had to be taken into account large number of destructable objects could affect performance negatively. 这张地图上碉堡的位置都是根据德军当时的计划来放置的。唯一的例外就是那个巨型防御炮的能源——它本来离海岸有10~12公里远,但为了使地图看上去更cooooool它就被放到这了。碉堡的位置确实是史实的,但是海岸被简化了——史实上,它被各种各样的反步兵、反坦克障碍给填满了。简化是为了游戏性——如果什么都按史实来海岸就完全不能走了,而且优化也是一个重要因素,一大堆可摧毁物体也会卡爆你的电脑。 The map is large (1000*1000) and all sorts of vehicles can find their place on it: MT’s are universal and can use the entire map, heavies can find their directions where they can get in close with the enemy, there are also enough positions for TD’s and arty to use and places where LT’s can scout. 地图很大(1000*1000),所有的车型都有合适自己发挥的位置:中坦哪都能走,重坦有绞肉点,TD能黑枪,LT能点亮——火炮能炸个爽。 More pictures (warning, large) in the article. Right-click and select “view image” for full resolution. 下面是预览图,实在是太多了我还是折叠一下好了。 [编辑:不详]
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