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俄服9.6版本问答:TD视野削弱旨在活跃战场

  Hello everyone,

  大家好啊,

  last night, a stream took place on RU server – the topic was patch 9.6. Participating were various developers: Yuri “HuKoguM” Kuryavy, Aleksei “Inaki” Ilyin and Roman “Riot_Guy” Tabolin. It was not terribly informative, but here’s the transcript, courtesy of VK Ekspress.

  昨晚毛服来了一次直播—话题是关于9.6的。参与者有几个开发团队的人:Yuri “HuKoguM” Kuryavy, Aleksei “Inaki” Ilyin 和 Roman “Riot_Guy” Tabolin。信息量不是很大,但是总结如下,由VK的Ekspress社群提供

  - the map Mines was imbalanced in favour of one base, it was slightly reworked in 9.6 with the specific goal of balancing the chance of both teams to capture the mountain

  湖边的角逐这图两边基地的位置并不平衡,这图在9.6得到了少许修改,使得两边基地出生的玩家到达山所需的时间大致相等

  - in a few patches, Prokhorovka will be reworked. The mountain will be moved and one other part will be opened

  在几个版本后,普罗霍洛夫卡会被重制。1线的山会被移除,而且另一边会做成开放的

  - air strike and artillery strike SH consumables were implemented to “get rid of total defense tactic”

  在要塞模式中加入空袭以及炮击两个消耗品的原因是避免一边玩家采取完全消极避战的防守策略

  - there are many new features planned for strongholds, including the bunker consumables

  还有计划为要塞模式引入更多的新内容,包括之前说到的碉堡

  - TD viewrange nerf is supposed to improve the battle dynamics and “teach TD’s to move”

  TD视野的削弱旨在活跃战场气氛,并教会TD“动起来”

  - not all developers finished the StuG missions yet, they have a lot of work

  不是所有的玩家都完成了四突的任务,许多人还差很多任务没做完

  - unlike Prokhorovka, the “island” on Fiery Salient was not changed

  和普罗霍洛夫卡不同的是,烈焰丘陵的山丘并没有变动

  - chat system update is just the first part of the “Chat 2.0〃 system – in the future, it will be possible to chat amongst different Wargaming games, it will be also possible to chat with players outside of the game and other features

  聊天系统的升级只是2.0版聊天系统的第一部分---未来,玩家可以跨游戏(三部曲)聊天,甚至可以和不在游戏内的玩家一起聊天,还可能会有其他新内容

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