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2月11日你问我答 9.7实装BigWorld引擎

  - gold ammo will not be removed from the game

  金币弹不会从游戏中取消的

  - the AMX-30 “branch” will consist of only two vehicles: AMX-30 prototype and AMX-30

  AMX-30线只有两辆车:AMX30原型和AMX30

  - regarding various attempts of players to propose a full French medium branch: “The fact that you consider it possible to implement doesn’t mean it actually is, there are reasons why it isn’t.”

  关于玩家们试图去补齐AMX30线的做法:“你们所认为的可能的方法并不代表一定就能这么来,这就是为何我们不去实施的原因”

  - Storm confirms that Havok was shelved for a complete overhaul, it won’t come anytime soon

  storm确认Havok需要来一次全面大改,所以不会很快就推出

  - Storm agrees that giving artillery more XP for its damage will reduce the time spent grinding artillery on lower tiers, which is a good thing

  Storm同意如果提高火炮打伤害给出的经验将会减少玩家们卡在低级火炮上的时间,相对来说会更好

  - AMX CDC will as usual be available in 9.6 only in premium shop, it will be available for gold in the game in 9.7

  还是老一套,AMX CDC一开始只会在特贵商城里卖,到了9.7才会在游戏内商城出售

  - spotting system will be reworked so that the spotting checks will tick with the same frequency at all distances. The servers will handle it, as Wargaming reworked completely the spotting check algorhitms, which will result in the increase of performance by several orders

  点亮系统将会重制,届时服务器会在不同的距离内以相同的频率进行检查。服务器之所以能够处理这个是因为WG完全重制了点亮检查算法,所以在一些方面的性能提升了。

  - according to Storm, spotting mechanics are “completely transparent”

  根据Storm,点亮机制是“完全透明的”

  - spotting system was not changed for several years now

  点亮系统这几年就没修改过

  - Storm argues that Stalingrad and Kharkov are not “corridor” maps and that they aren’t too “closed” – he played them on heavies and TD’s and liked it

  Storm觉得斯大林格勒和哈尔科夫并不是过于封闭的走廊型地图-他在这图上玩了HT和TD,感觉还不错。

  - Storm denies that Maus has good stats because only skilled players play it – it is played by the same players as other tanks

  鼠爷的数据还可以的原因是因为只有大神才玩这车?Storm并不这么看-实际上他的玩家群和其他坦克的玩家群是一样的

  - the external module (gun) saving throw will not be removed – WG tested it and without it, the gun would be broken all the time

  外部模组(火炮)的豁免机制是不会去除的-WG试过去掉,结果发现火炮就没修好过

  - fog of war in random battles? “Only experiments are running for now. We haven’t decided anything yet.”

  在野队中的战争迷雾?“现在这个还是试验阶段。我们还没下决定呢”

  - Storm states that the artillery model “low damage over large surface” is not viable, as constant (even if small) damage will infuriate players much more than an occasional oneshot

  Storm表示火炮是不能做成“伤害减小而溅射范围增大”的,因为持续性的伤害(哪怕伤害不高)也比被偶尔一发秒掉更容易造成玩家的暴走

  - WG is still considering the option to hide some players nickname in the battle somehow

  WG还在考虑是否加入在战斗中是否能把玩家的昵称隐藏的选项

  - VK100.01 “Mammut” was not made tier 9 instead of Mauschen because its armor is too thin

  VK100.01“Mammut”不会放到9级替代小老鼠的,因为这车的装甲太薄了

  - regarding the issue of very large maps – one of the problems is that they would make the situation where your flanks are secure impossible, as any “obstacle” will be possible to overcome easily by further flanking, unless you split the map into giant corridors. This is not a theory, this was tested and verified by Wargaming.

  关于超大地图的问题—其中一个问题就是你的侧翼是几乎没有办法保护的,因为任何的“卡点”都可以通过更深入的包抄来直接跳过,除非把这些地图分成几个巨大的“走廊”。这并不只是个理论,WG已经测试并且证明了。

  - Storm confirms that the statement “big maps = automatical bad battle for slow tanks” is true

  Storm确认“大地图=慢车的噩梦”的说法是正确的

  - apparently, the “sticking” of aim reticles to close objects in arcade mode will not be changed

  在外瞄模式下瞄准圈会“粘”在比较近的物体上的问题不会被改

  - the Mines map upper base advantage was fixed in 9.6

  湖边的角逐这张图的上方出生点的优势问题在9.6已经修复了

  - according to Storm, the statement that 2/3 of all maps in the game consist of corridors is not true

  Storm说,游戏中2/3的地图都有“走廊”的这种说法是不对的

  - “tanking by tracks” (SS: a technique, where you – instead of armor – present your enemy your vehicle’s tracks, resulting in them “eating” the shells at the cost of permadetrack, while the trajectory of the shell does not cross the hull – mostly during sidescraping) will never count as “armor blocked”

  “用履带抗炮弹”(SS:一种战术,就是你在不把装甲暴露出去的情况下—只给敌人露出你的履带,结果就是在一直被断腿的情况下可以一直吸收炮弹,因为炮弹的弹道不会穿过车身—其实就是卖履带)永远不会算成“由装甲所阻挡”的伤害

  - Chieftain Mk.2 (replacement of FV215b) will be “cool”

  酋长 MK.2(用来换掉FV215b的)会很“COOOOOL”

  - Storm comments on various skill MM proposals, where players propose to split playerbase into leagues or to match you with players of the same skill as yours: “This will reduce the “pwn” factor. It is not interesting to have each battle on the edge. A cycle of “pwn” and “fail” battles does keep the players playing much longer.”

  Storm对于几个不同的水平分房的提议,就是玩家建议说把玩家群体分成不同联赛等级,或者是只把和你自己一样水平的玩家分到一起的评论:“这会降低“碾压”成分。每场战斗都是势均力敌其实一点都不好玩。只有“碾压”和“被碾压”的循环才能够让玩家们的游戏时间变得更长”

  - most terrain inconsistencies between what you see and collision model can be solved by setting the landscape quality setting to one level higher than minimal settings

  大部分关于地形的视觉和碰撞模型不符的问题都可以通过把地形质量设置成比最低高一档的办法来解决

  - Chat 2.0 is being introduced in parts, in 9.6 another bit will come

  聊天系统2.0是一块一块的加入的,9.6来另一块

  - a “platoon finder” mechanism will be introduced

  会加入“组队寻找器”的功能

  - the threshold for a patch size is roughly 1,5 GB – any bigger patch and it will be a problem for a large number of players, that play with poor internet

  补丁大小的阈值是大概在1.5GB左右—更大的补丁会对很多网络不好的玩家造成一些问题

  - new Bigworld version will come in 9.7, but all the changes will be internal, a player will not notice anything – even though the version contains some optimizations (some of them very serious), so it’s possible some players will see higher FPS

  新的BigWorld引擎版本会在9.7实装,但是所有的改动都是内部的,玩家是感觉不到任何事情的—这版BigWorld中包含了一些优化(有一些是很重大的优化),所以玩家的帧数有可能会上涨

  - Storm states that removing the issue where tanks “jump” (teleport) when you watch them from long distance is a priority

  Storm表示说移除在你远距离观察它们时坦克的“迁跃”(传送)是首要任务

  - artillery XP income buff will be discussed

  火炮的经验收益Buff会进行讨论

  - Storm states that making HD maps will be much easier than making HD tanks, because there’s no “hellish” process of historical checking of the model

  Storm表示制作高清地图比高清坦克简单多了,因为没有要像检查坦克模型史实度的那么一个“地狱之旅”

  - a player made an inquiry that he’d love the teams to look something like: 1-2 scouts, 0-2 arty, 3-5 TD, 4-6 MT and 4-6 HT. Storm said that according to their statistics, the teams actually usually look like that, with some deviations on certain tiers.

  有玩家做了调查说他愿意看到这样的队伍:1~2个眼车,0~2个火炮,3~5个TD,4~6个中坦和4~6个重坦。Storm表示根据他们的数据来看,队伍的分配基本都和这差不多,部分等级上有一些偏差

  - all the patches starting with 9.1 brought increases of FPS and less freezes

  从9.1开始的所有补丁都有帧数上涨和卡顿降低的情况

  - developers are working on better communication with mod makers, when it comes to new patches (so that the modders are informed in advance). There will be progress in this direction.

  开发团队在想办法和mod作者们进行更好的交流,尤其是有新补丁的时候(这样mod作者们就会提前收到消息)。之后会有针对这方面的相关动作。

  - Storm states that the reason, why the top guns of the vehicles are not their historical guns, but various upgunning proposals/prototypes has its roots in WoT development history, this trend will not change anytime soon.

  Storm表示为什么坦克的顶级炮一般都不是史实主炮,而是一些主炮升级的方案/原型等等是在WOT的发展过程中扎了根的,而且这种趋势近期也不会有改动

  - when it comes to the “shells blocked by armor” parameters, ricochets do count, as well as shots into the tracks, where the shell trajectory does intersect with the hull

  当说到“由装甲阻挡的炮弹”这项参数的时候,跳弹是计算在内的,包括那些打了履带而且弹道和车身交叉的炮弹

  - according to Storm, next season of individual missions will not come this year

  根据Storm的说法,下一季的个人任务今年年内是不会出了

  - according to some RU player, the French tank inscription “Panthére” is incorrect, it should be “Panthère”. Storm argues that the French (WG EU) said it’s correct, so it’s correct (SS: the player is correct I think)

  根据部分毛服玩家的说法,法国车上的标语“Panthére”是不对的,应该是“Panthère”才对。Storm争论说法国的(WGEU)说这是对的,所以应该是对的(SS:我觉得玩家是对的)

  - according to Storm, the IM’s did NOT break random battles

  根据Storm的说法,个人任务并没有打破随机战斗的常规

  - no plans to remove platoon requirement from IM’s

  没有要移除独立任务中组队需求的计划

  - there will NOT be a skill MM in random battles

  随机战斗中不会有水平分房的

  - +/-2 MM spread will not be reduced

  不会降低±2的分房区间

  - fixing the SLI in WoT: “when it’s done it’s done”

  修复WOT和SLI兼容性的问题:“when it’s done it’s done”

  - developers did not consider the option to add special equipment that would allow you to shoot gold ammo (you wouldnt be able to without it)

  开发团队并没有考虑过要加入某种特殊的可以让你用金币弹的装备(应该是在没有这个装备的情况下也能用)

  - various cases of getting stuck on landscape elements should be fixed by new motion physics

  那些会卡在地形上的问题应该会在新的动态物理系统搞出来以后就会修复

  - regarding the gold ammo whine, Storm agrees that a lot of it comes from people without their own opinion, who are simply repeating the stuff they heard from vocal gold ammo opposers instead of thinking on their own

  关于对于金币弹的抱怨,Storm表示说很多抱怨声都是那些没有自己想法的人提出来的,他们只是单纯的重复那些最开始反对金币弹的人的说法,而不会去自己思考

  - the ban on teamkilling will not be lifted (SS: *sigh*)

  不会撤销ban掉TK玩家的机制(SS:/叹气)

  - the Mauschen in its ingame setup is much more historical than the overbuffed VK4502B (“there’s a project, there are also schematics”)

  游戏中的小鼠式的设置比那个buff过度的VK4502B要史实的多(“有过那么个计划,还有图表”)

  - fake vehicles will be removed from the game “as much as possible”

  虚构的车辆会从游戏中“尽可能多的被移除”

  - WG is constantly checking for lags on servers. In majority of cases, lags are caused not by servers, but by player’s connection. The whole “servers are collapsing” talk is usually not the problem of servers but of the fact that during primetimes, the entire network is stressed more than usual, so it can be an overloaded connection pathway and not a server issue. Servers are almost always stable. The fact that Battlefield and War Thunder do not lag and WoT does is according to Storm caused by the fact that these games transfer much less data, as larger parts of the game are calculated on the client side

  . Plus, Battlefield games have servers that are usually closer to the player.

  WG一直在检查服务器的卡顿问题。大部分情况下的卡顿都不是由服务器造成的,而是玩家自身的网络有问题。关于“服务器又炸了”的说法一般不是服务器出了问题,而是在高峰时段整个网络的压力比平时要打,所以有可能是网络通道负载过高而不是服务器的问题。服务器几乎是一直很稳定的。关于战地和WT为什么不卡而WOT卡的原因,Storm表示是因为这些游戏的数据量很少,因为游戏的很大一部分都是在客户端进行计算的。另外,战地系列的服务器一般离玩家都很近

  - skill MM will be introduced to team battles

  水平分房会被加入到7/54模式中

  - picking vehicles based on the map played will be introduced to team battles

  7/54也会有根据地图来选车的机制

  - Maus is doing fine statistically, it’s amongst the top one third vehicles of tier 10

  鼠式的数据表现正常,它现在是属于10级车的前1/3

  - World of Tanks will never turn to subscription based model

  WOT永远都不会变成基于付费才能玩的那种形式

  - 25 percent RNG will definitely not be reduced

  绝对不会降低25%的RNG区间

  - “jerks” of icons on minimap are intentional: “traffic optimization”

  小地图上坦克图标的“抽搐”是有意为之的:“通信量优化”

  - E-100 in HD was postponed to 9.7

  E-100的高清模型推后到9.7了

  - Storm states that before 9.6, ALL bushes on all maps were checked for errors – only the Prokhorovka ones were bugged

  Storm说在9.6之前,所有的草丛都检查了一遍以检查问题—只有普罗霍洛夫卡的草丛是有Bug的(不提供隐蔽系数)

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