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5月23日问答 穿深削弱或补偿其他性能

  - Q: "Whydoesn't WG solve the issue of tanks getting stuck and not being able tomove?" A (Storm): "What other tank games that are not 100 percentarcade don't have issues with tanks getting stuck? No need to answer, I willanswer myself: all such games have this issue. We are waiting for new motionphysics - it is not delayed, it's being actively developed. But not even thatsolves this issue 100 percent - there will still be some places where you canget stuck."

  Q:WG为什么不去解决坦克卡在某些地方动弹不得的问题?

  A(Storm):其它非100%娱乐向的坦克游戏也会出现这个问题,其实我可以说无可奉告,但你又不高兴,所以我还是大发慈悲的回答你一下:所有游戏都会出现这个问题,而且就算是新的运动系统引入后也不能完美解决---你要是把坦克开到一些猎奇的地方卡住了我们也没办法。新运动系统并没有被推迟,而是正在不断的测试中。

  - Storm, whenasked why there are no realistic gun sounds in WoT: "Realistic gun soundsare not exactly awe-inspiring and the majority of playerbase does not like themtoo much.

  有人问Storm坦克世界中为毛没有史实炮声,他回答道:真实炮声听起来并没有那么振奋人心,大部分玩家不会喜欢的

  - developers arecurrently working on changing the gun and engine sounds "to be asrealistic as possible but impressive at the same time". Storm adds:"It's difficult work, you have to wait."

  开发者们正在调整开炮和引擎声使其“尽可能真实而又足够震撼”,Storm补充道这工作不好弄,你们得等等

  - WoT will not beoverhauled exclusively for Dx12: "there is no certainty that Dx12 willwork normally on weak PC's"

  WOT不会改得仅能在DX12下运行:还不确定小霸王们能不能带得动DX12

  - developers arenot working on Dx12 support for now but it's possible it will come in thefuture

  开发者们目前还没有弄DX12支持,但将来可能会有

  - it's possiblethat the planned penetration nerf will bring compensations in other guncharacteristics (such as accuracy)

  计划中的穿深削弱可能会有主炮其他性能方面的补偿(比如说精度)

  - exactpenetration changes for specific tank guns were not decided yet, only thegeneral concept was

  一些炮穿深的变动的具体数值还没确定下来,只是有一个总体的思路

  - it's too earlyto tell whether it will be possible that the same gun on different vehicles(for example TD and HT version of the German 88mm L/56) will have differentpenetration in each version

  Q:让同一门炮在不同车上穿深不同(比如说HT上和TD上的短88炮穿深不一样)可以不?

  A:谈这个还早了些吧

  - it is possiblethat the penetration nerf will come with a vehicle XP- and credit-earning buffto compensate for the less overall damage dealt by nerfed shells

  考虑到穿深砍了之后打出的伤害会变少,坦克的打钱打经验能力可能会有加强。

  - damage is not a"historical" parameter

  伤害并不是一个“历史”参数

  - developers don'twant to say which branches of regular vehicles will come in the future

  开发者们拒绝透露未来还有哪些新线会加入游戏

  - developers willnot disclose which supertest-leaked tanks will be rewarded for what (premiums,CW, event etc.)

  开发者们也不会透露超测服上出现的那些新车将会作为何种活动(支付宝活动/领土战/某些赛事)的奖励

  -"movie" tanks (like the Rudy) have the issue of their elements(crews, names etc.) being copyrighted

  电影坦克(比如鲁迪,狂怒)的问题在于其上的元素(乘员姓名、名称)等是有版权的

  - shells in thegame are not material objects, they can't shoot each other down, they existonly as points

  游戏中的炮弹不是实体,不存在两发炮弹撞一起的说法,它们只是点

[编辑:不详]
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