坦克世界10月15日你问我答 征募机制确定将到来
- Storm states that when it comes to Chinese, French and Japanese tank and their rework to HD, “they are of secondary concern” Storm表示把中法日三国的车重制为高清版不是第一要务。 - M4A3E8 in HD will not come either in 9.4 or in 9.5 高清的M4A3E8不会在9.4或者9.5来。 - apparently, the M4A3E8 will be “made from scratch” by some new outsourcer and will not be based on the “Fury” HD model M4A3E8的高清化工作将由新的外包商从0开始制作,不会基于现有的“狂怒”模型。 - “there is no info” on the KV-5 variant, that allegedly had more armor on the infamous radioman miniturret 关于所谓的KV-5另一个型号(MM装甲更厚)并没有任何消息。 - Panzer V/IV will not be transferred to tier 5 (it is on Xbox) V/IV不会变为5级车(像在XboX上那样)。 - there are no plans to allow you to re-buy a premium tank you once already had and sold back for credits 没计划允许你重新买回卖银币了的金币车(估计说用银币买)。 - regarding the “microrelief” rework Storm announced – it concerns various terrain irregularities up to the height of half a meter (eg. the ones within the usual clearance) 关于“微型悬崖”的重制,Storm称这只是针对高度不超过1m的非平整地形。 - LTTB is two times lighter than AFK Panther “due to its dimensions” LTTB的重量只有侦查豹的1/2,这是由于其尺寸所致。 - T49 will not get a second alternative 90mm gun T49不会有另一门90炮的。 - Havok will work mostly on your CPU, not your videocard Havok将主要依靠CPU,而不是显卡。 - equal teams in random battles? “If you want equal teams, you can play team battles.” 野队两边水平要相当?玩7V7去。 - for now, there are no plans for more camo patterns 暂时没有计划引入更多涂装样式。 - Storm states that lags during peak times are normal, especially in the evening, the ISP channels are clogged Storm称高峰时段的延迟是很正常的,尤其是在傍晚ISP通道被阻塞的时候。 - gold shells will be investigated, but according to Storm, the chance of changes in gold shells is “20 percent at most” 金币弹问题会被调查的,但是根据Storm的说法,改变金币弹相关机制的可能性最多只有20%。 - developers currently don’t see any issue with the amount of arties in battles 开发者们认为现在游戏中的火炮数量没啥问题。 - Storm doesn’t consider a certain part of a map being occupied by unpasseble terrain to be a problem Storm并不认为地图的一部分区域全是不可通过的这一现象是个问题。 the upcoming accuracy nerf will happen in order to “reduce the combat distance and increase the role of armor in battle” 将要出现的精度削弱的目的在于“缩短交战距离,增加装甲的存在感”。 - 1,2 or 3 old perks will be removed during the great perk overhaul, according to Storm, these changes will not change the gameplay much, only a bit 1,2或者3个老技能将会在改革的大潮中被移除,但Storm说这些改变对于游戏玩法没有什么影响。 - there is still a lot of time until Panzer IV Schmalturm gets reworked to HD IV号豹子头重制为HD还有得等。 - Storm is aware of the bug where in sniper mode, a transluescent (near) bush starts to “blink”. It will be fixed. Storm表示他知道这个bug:开镜时临近的灌木会开始闪动。这将会得到修复的。 Evilly, regarding the ingame missions and their ability to teach players to play properly (a player was complaining that they do not fulfill this function): “Yes, it’s like that. Missions do not fulfill the educational purpose, not all of them have it like that definitely …… we do attempt to reward skillful gameplay, but keep in mind that ‘skill’ is a loose idea. Winrate does not work, in two battles a player can lose one badly with 0 damage while carrying the team in the second one. There aren’t that many success criteria out there. In various missions, there are basic public or hidden anti-bot conditions. We are trying to put it like that together.” Evily对游戏内的任务以及它们指导玩家打法的功能(一个玩家在百元它们没有达到预期目的):使得,确实如你所说,任务并没有达成教育的目的,或者说其中一些没能达到预期...我们确实有计划奖励那些玩得很好的玩家,但是总是念叨着“水平”不是一件好事。胜率并不能正确评判玩家水平,在2场战斗中,同一玩家可能在第一局打了0伤害,而第二局则带领队伍走向胜利。所谓取胜的准则并不如你们所想的那么多。在不同任务中,有多种公开的或者隐藏的反挂机条件。我们打算将这些特征整合起来。 - Evilly confirms that developers are trying to hand out less credits in missions than before Evily确认开发者们在试图减少每一局结束后的玩家所得银币收益。 - Wargaming apparently cannot afford (in terms of their ingame economy) to let players choose a reward they want for missions, plus the ingame mechanism is not implemented yet. If it appears, WG will run experiments. WG暂时还不敢(因为公司的游戏内经济系统)让玩家们自主选择完成任务所得的奖励,因为这个机制尚未加入游戏,即使出现,WG也得先进行实验。 - there will be more “IS-6〃 and “Super Pershing” missions in the future, without the tough conditions like “complete a quest 27 days out of 30〃 将来还会有更多的类似“IS-6”或者“超潘”活动,不过条件不会那么苛刻了,比如说可能放宽到30天中任意登录27天即可。 - unique missions for random players will come in 9.5, they will be complicated. These will be rewarded by premium tanks. 为野队玩家设计的独特任务将会在9.5出现,将会比较复杂。奖励是金币坦克。 - there is no plan to make missions for experienced players (by winrate) harder, developers will do something like that “using other means” 没有计划为难高玩(他们的任务较普通玩家更难完成),开发者们试图“用其它方式”做一些类似的尝试。 Evilly also mentions future plans of Wargaming: Evily还提到了WG的一些未来计划。 - individual missions with unique tanks as rewards (unique emblems and crews will come later). These will be complicated, different from regular missions. 个人任务,奖品为一些独特的坦克(稍后还会有独特的徽章以及乘员)。这些任务将会很复杂,和一般的任务不同。 - targetted missions – missions targetted at various groups, such as newbies, people who left WoT to make them return 目标性任务:针对不同玩家群体的任务,比如说菜鸟,已经AFK的老玩家等。 - events (SS: as in weekly, weekend “specials” and such) concept will be reworked: the ones with too many rewards will be reduced in order to return value to these events 赛事(SS:比如说每周赛事,周末特别大奖赛之类的)将会被重制:奖品太多的赛事将会被减少,以恢复其它赛事的存在价值。 - interface of missions will be fixed/reworked 任务界面会得到重制。 - tokens: “get a token, pick a mission, buy a premium, get a token, activate mission” (SS: no idea what this is) 令牌(密保卡?):拿到一张令牌,选择一个任务,买一辆金币车,用令牌激活这个任务(SS:不知道是什么东西)。 - Evilly confirms the existence of the Recruitment project. In the eyes of WG, there is however no difference between a newbie and a twink in this sense, will work for both apparently Evily确认征募机制会出现的,在WG眼中,新手和坑货没什么区别,因此这个项目会对这两个玩家群体都有效。 - the amount of events (weekly, weekends etc.) will not be reduced, but their content will be handled (as written above) 赛事的数量(每周,每周末等)不会减少,但是它们的内容会被重新考虑的。 - apparently, Object 260, T55A and other tanks (SS: T28 Concept as well apparently) will be obtainable by individual players through the “individual missions” 260工程,T55A以及其它坦克(SS:显然有T28概念车)能够通过“个人任务”为玩家所得。 - individual inscriptions (players writing whatever they want on their tank) will not be implemented 个性化标语(玩家把自己想说的东西写在坦克上)是不会出现的。 [编辑:不详]
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