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坦克世界火炮讲解第三期:团队交流和战斗技巧

  DIRECT FIRE – ELEVATED POSITIONS

  直射-站得高射的远

  Certain maps allow you to get to elevated positions from where you can snipe enemies below you using direct fire in arti view. This means you will have very good accuracy as well as shell travel time and will penetrate most your HE shells. The key here is knowing when these locations are safe and when you will get spotted. El Halluf D0 hill is a great spot to practice this but certainly not the only one.

  某些地图允许你站在高处,利用上帝视角狙击敌人。换句话说这样你就有非常好的精度以及炮弹飞行时间以及HE也能击穿的能力。关键是,什么时候这些位置是安全的,什么时候你会被点亮。埃里哈罗夫D0的山坡就是一个练习的好位置,不过请注意这样的位置不止一个。

  MODS AKA THE FLAME SECTION

  插件

  XVM is a must. The WoT skill range is really wide so picking the right target is crucial. Now before all the unicums start raging, I’d like to add that an arty-aware unicum is really hard to hit and you’ll waste a few shots just to get a minor splash, which is hardly worth it. Some of the good players, however, tend to exploit a single position and thus make excellent targets.

  XVM不用说,必须的。WOT的能力范围实在太大,所以选好正确的目标是重要的。在大触们开始开无双屠杀之前,我需要跟你们说,有防炮意识的大触是很难击中的,你会浪费你的炮弹,并且只能拿到少数的建设伤害,这个事不值得。某些还不错的玩家,却是站在空地上独撸。这样的才是优秀的目标。

  I’d suggest one of the mods that allows you to zoom out a lot to better assess the situation. A good arty player doesn’t focus only on enemy HP but also knows the HP of his allies fighting those enemies. A low HP ally tends to pull enemies out of cover and is worth protecting etc.

  我建议各位安装那个可以缩小很多的插件以判断局势。一个好的火炮玩家不会只盯着对方的血量,也知道和敌人搏斗的己方队友的血量。一个低血量的队友会把对方引出来,所以保护他们很值当。

  Safe shot prevents you from shooting dead tanks and will save you from a long reload time to time especially when there is another arty player who doesn’t mark his targets.

  安全射击防止你打中已经被击毁的坦克,并且能让你避免那些麻烦的超长装填时间,特别是另外一个火炮玩家从来不知道标记敌方的时候。

  Now the new Battle Assistant, which provides an alternative view upon pressing “G”, is a tricky one. I don’t find it very useful when fighting mobile vehicles, which is what I do most of the time. I only use it for stationary targets and for some tricky shots around cover, which I’d say is 1 in every 10 shots. I would recommend this to people who have trouble mastering the aiming technique described above or just don’t play arty much. Experienced players are able to imagine this view without actually seeing it and take advantage of the better battlefield overview the standard view provides. In other words, I’d rather know that another tank turned his back towards me than to see what I can already imagine.

  另外是新的那个战斗辅助插件,按G就能启用另一种视角,这个很难说。我在打移动目标的时候从来不用这个,也是我干得最多的事。我只用他打静止目标,而且在某些很诡异的射击的时候还是有点用的,但几率不过十分之一。我只对那些对掌握瞄准技术有困难以及不怎么玩火炮的同学们推荐这个插件。有经验的玩家不用看这个视角就能想象到落点,还能拥有标准模式下的更好的战场概观。换句话说,我更想看到其他坦克的菊花已经冲向我了而不是那些我已经能够脑补出来的东西了

  As for the different aiming circle modifications, I find it more a matter of personal preference. Some also estimate the shell travel time for you but you can judge this by the distance so I don’t find it very useful.

  还有某些瞄准插件,我觉得其实关键还是个人发挥问题。某些插件会显示炮弹的飞行时间,但是你可以用距离判断,所以我不太觉得很有用。

  THE END

  Even though I tried to cover every aspect of SPG gameplay, I still get a lot of questions in game chat the guide didn’t cover. I’ll consider writing more in the future but I need a little break after these 15+ pages.

  尽管我想要把火炮的方方面面都展示出来,但是还有很多的问题,各位在在游戏聊天频道里提到的,我没在这边讲出来。我会考虑在将来写更多的内容,但是写完这15页的玩意之后我的确该歇歇了。

  Please remember that all the stuff above is not necessarily the best way of playing arty. There might be better strategies I am not aware of and you might even discover them yourself. There is really very little info on playing arty so keep your eyes open and always strive to improve.

  请记住,以上的这么一大堆东西并不一定是玩火炮的最佳姿势。可能会有更好的策略方式之类的我没有意识到,这些就要你们自己探寻了。我说的这些也只是火炮的皮毛而已,所以请处处留心,天天进步。

  Anyway, take care for now and I’ll see you on the battlefield (from above).

  总之,这篇知道就这么完了,希望在之后的战斗中见到各位。

  -Tyra

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