2月16日你问我答 组队查找器很快到来
- regarding the accuracy nerf, a player asked Storm whether WG statistical method is correct, since the difference after the nerf is only 1 percent. Storm replies: “We checked. Everything’s as it should be. I think that if I didn’t write in the patchnotes anything about the accuracy, your feeling would be different.” (SS: as in “you wouldn’t even notice”) 关于精准度的削弱呢,有玩家问了Storm说WG的数据统计模型是否是正确的,因为两个版本之间的精准度差异只有1%。Storm的回复是:“我们检查过。一切按计划进行。我觉得我们要是在补丁信息中不写出我们对精准度做出改动的话,你的主观认知应该就会不一样了”(SS:其实就是“你们根本就感觉不到(精准度的变动)”) - for now there are no plans to change the accuracy further 现在没有要进一步改动精准度的计划 - platoon finder tool development will start soon (SS: as in, an automated tool that will allow you to look for platoon members) 组队查找器的开发很快就会开始(SS:也就是一个可以让你自动寻找到跟你组队的人的工具) - it is not true that matchmaker 3.0 (new version that is being developed) will bring symmetrical teams (same vehicles on both sides) 关于MM3.0(就是正在开发的这个版本)会带来对称的队伍(两边的车辆都会是一样的)的这种说法是不对的 - starting from 9.6, the rule that open topped vehicles have longer viewrange is no longer valid 从9.6开始,关于敞篷车的视野更好这一条规则就不再生效了 - it is not known yet, how T-62 HD model turret armor will look like 现在还不知道T-62的高清模型的炮塔装甲到底会是什么样子 - in 9.5, an issue appeared that after several battles, some models start having black textures instead of the regular ones. Storm states that this is caused by insufficient amount of memory and that players should reduce the quality of textures to fix it (SS: Bullshit, it’s a bug. The game is simply memory leaking. I don’t have this issue, but Ritagamer (the streamer) has about the same PC as me and has it.) 在9.5中有一个会在几场战斗之后出现的一个Bug,部分模型的贴图会从常规贴图变成全黑的。Storm表示这个是由于内存不够导致的,玩家应该降低自己的贴图材质质量,这样可以解决问题(SS:瞎扯吧就,这是个Bug。这只是游戏的内存溢出了而已。我自己没问题,但是Ritagamer(生主)和我的电脑配置差不多,他就有这个问题) - no T34 rebalance is planned. These rumors are apparently caused by Russian videomaker TheJoves, who is immensely popular on Russian server – he sometimes posts garbage and lots of people take it as truth. 现在没有计划要对T34进行重新平衡。这个谣言是由毛服的视频作者TheJoves挑起来的,也就是在毛服上非常有名的一个人—他有的时候会发一些乱七八糟的玩意,而很多人就信以为真了。 - maps are always balanced so both bases have about the same winrate (no base has advantage over the other) 地图的平衡目标一直是让两队的胜率差不多(两队互相没有优势) [编辑:不详]
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