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2月20日你问我答 ST-I高清化将得到增强

  - Storm agrees that the wooden barricades on Stalingrad map are “sad”

  Storm同意说斯大林格勒地图上的木质路障很令人“伤心”

  - in 9.6 there is apparently an issue, where the client disconnects during the synchronization of the account (“personal information”) with server, Storm states that this issue is limited to single report here and there

  9.6有个问题,就是客户端会在账号信息同步(“个人信息”)的时候与服务器断开连接,Storm表示这个问题都是单个出现的,一会这一个,一会那一个

  - how exactly will HD IS-3 armor look? “Wait for common test or supertest leaks”

  高清的IS-3究竟长啥样啊?“等常规测试,或者超测服泄露的消息”

  - general WG politics (like why they left the E-25 unnerfed when WG openly admits the vehicle is imbalanced) are SerB’s decision

  WG的一般向的政策(栗如为什么E-25在WG公开承认这辆车Imba的时候为什么不砍)都是SreB的决定

  - apparently, ST-I has incorrect turret side armor angle. It’s possible it will be improved (buffed) when the vehicle gets reworked to HD

  ST-I的炮塔侧边角度有问题。等到高清重制的时候有可能会得到增强(buff)

  - Type 62 will not be buffed for now

  现在不会buff62式

  - artillery class will not be completey rebalanced, for now anyway

  火炮作为一个整体不会被完全的重新平衡,至少现在是这样

  - A-32 rework to HD has low priority

  A-32的高清重制的优先度很低

  - no ETA on Dx11 support for WoT, but developers are actively working on it

  WOT对于DX11的支持不知道什么时候才能弄好,但是开发团队最近一直在搞

  - introducing Dx11 support requires complete overhaul of everything in the client, it’s much easier to implement it from day 1 than to rework existing game for it

  给游戏加入DX11的支持需要对客户端内所有东西的一次重制,如果从游戏刚弄的那一天就加入支持的话比现在重制整个游戏要简单很多

  - penetration and ricochet decals (SS: the traces that it leaves on the tank) will be changed (the same decal but of higher quality)

  穿深以及跳弹的贴图(SS:就是那些在车上留下的痕迹)会有改动(还是那些样子,但是质量会有所上升)

  - in the future, “massive rebalances” will come

  未来会有“巨大的重平衡”

  - Type 59 will not come in HD in 9.7

  59式在9.7不会被高清化

  - developers know about the issue where the same gun (105mm M4) weighs one third on British tanks, when compared to the same gun on American tanks, but won’t change it for now. The reason for that (generally incorrect module weights) is that the module weights influence the total weight of the vehicle and that’s already a balance change. Now only the total weight of the vehicle is historical, noone gives a crap about module weights.

  开发团队知道关于同一杆炮(105mm M4)在英国车上的重量只有美国车上重量的1/3的问题,但是现在不会进行改动。至于原因(模块重量基本都是错的)是因为模块重量会影响到这辆车整体的重量,而这么一来就是平衡性上的改动了。现在只有坦克的总重量是史实的,至于模块重量就随它去吧,没人管

  - in the game, artillery howitzers, when reaching the limit of their range, change their aim circle area from a circle to more like a strip, like this. Storm doesn’t consider it a problem, it will not be changed.

  游戏中的火炮如果在瞄准自己的射程上限的时候,瞄准圈就会从一个圈变成一小条(如图)。Storm并不认为这是个问题,也不会进行改动

  - T-34/85 turret (elite) has its mantlet incorrectly shifted to the left, it will be fixed

  T-34/85的炮塔(完全体炮塔)的炮盾向左歪了一点,这个问题会被修复

  - replacement of the WT E-100, what gun will it have? “No comment”

  用来换掉WT E-100的车的主炮是啥啊?“不予置评”

  - Storm considers the situation where content gets delayed because of e-sports normal

  Storm认为游戏的内容由于电竞的原因被推后了是很正常的事情

  - details about the physics test will be published “later”

  关于物理系统测试的细节“之后”会进行公布

  - Storm confirms: there is no time limit for individual missions

  Storm的肯定消息:个人任务没有时限(完成时限)

  - in new physics, a tank will stop by itself just like it is now (when not pressing “W”), but it will happen slower. It will be possible to break faster using a handbrake.

  在新的物理系统中,坦克要停下来还是会像现在一样停(就是不按住“W”的时候),但是停下来会花更长的时间。想要更快的刹车也是能做到的,用手刹就行。

[编辑:不详]
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