开发团队问答:游戏内举报系统以及惩罚
Hello everyone, 大家好啊, every week, Wargaming FM radio runs a one-hour show, an interview with various developers on various topics. Earlier I translated the show name as “developer time”, which is not correct, sorry for that (was caused by the fact that the same word means “time” in Czech and “hour” in Russian). This time, it’s about game-mastering (punishments for breaking the rules) and the developer is a person from the GM derpartment, introduced only as “Kirill”. Here’s what he said. Please note that this deals with ingame report system, so when I write “report”, I mean “complaint in the game”, unless specifically stated otherwise. 每个礼拜,WG的FM电台都有一个采访开发团队的成员的节目,时长一小时,采访话题不定。我早些时候把这个节目的名字翻译成了“开发团队时间”,这是不对的,我表示抱歉(由于捷克语里面“时间”和毛文的“小时”是一个词)。这一次的话题是游戏管理(惩罚以及违反游戏规则),这次的开发团队人员是个从GM部门来的,只知道他叫“Kirill”。以下是他所说过的东西。请注意这个是和游戏内的举报系统有关的,所以当我说“举报”的时候,我的意思是“游戏内的抱怨系统”(右键点人会出来的那个),以下不再赘述 - developers are collecting statistics on ingame complaints and it’s possible that the number of complaints will be increased, but the issue with this is that people use 2-4 complaints on one rule breaker 开发团队在收集游戏内的举报的数据,可举报的最大次数有可能会上升,但是现在的问题是有人会在同一个人身上举报2~4次 - the system deals with several million complaints every month 这套系统每个月都要对付上百万次的举报 - when a complaint is made, it is saved on the server along with chat log, general battle log, damage log etc., everything is written down and WG employees have a look at the sum of information and make a conclusion out of it 当举报的时候,它就和聊天记录,常规的战斗记录,伤害记录什么的一块存在服务器上,所有的一切都会被保存下来,之后WG的雇员会看一眼这些信息的总和,最后得出一个结论 - to report one player multiple times is completely pointless, the report will be investigated either way even it you report only once 反复举报同一个人是毫无意义的,就算你只举报一次,这件事情也会有人去调查 - earlier, the amount of reports per day was limited to 5 之前每天能够举报的次数只有5次而已 - if multiple players report one player, that one player will be investigated earlier 如果有很多人举报同一个玩家的话,那这一个人会被提前进行调查 - the amount of reports does influence the speed with which the reports against that player are handled 举报的数量的确会影响到被举报的玩家的处理速度 - it is true that the players with most reports against them are investigated first 如果有玩家的被举报数量特别多的话,他的确会被优先调查 - developers would like to implement a “positive report” (saying “thank you” to someone) – it’s possible it will be implemented, but there is no final decision yet 开发团队的确想要开发一个“正面的回报”(对某个人说“谢谢”这样)—这个系统有可能会实装,但是现在没有最终定论 - voting on ban/kick will not be implemented 不会有投票Ban人或者踢人的机制的 - investigation of reports by normal players (like it is in CS) will not be implemented, it’s too much responsibility and it would only end by people banning each other 由玩家来判断的举报(就像CS一样)是不会有的,因为责任太重大了,最后会演变成大家互相Ban来Ban去 - as a general rule, troll platoons are not punished, as they are not forbidden by rules, but situations where tier 10 tank brings tier 1′s into high tiers are investigated on individual basis 通常来说呢,大车带小车这样的组队是不会被惩罚的,因为也没说不让你这么做。但是那种10级车拖个1级车进高级房的情况会单独进行调查 - bots are a major issue at the moment (they are being developed very fast), WG is strongly opposing them. When investigating a bot complaint, more WG resources are spent than when any other type of complaint is investigated 现在挂机的才是主要问题(开发速度很快),WG也一直在努力对抗它们。当在调查关于挂机的举报时使用的WG的资源比其他任何一种举报都要多 - general punishments for rule breaking are the following: 1 hour ban, 1 day, 3 days, 7 days, 14 days and permaban 对于不遵守常规游戏守则的Ban时间是这样的:1小时,1天,3天,7天,14天以及永封 - investigating forbidden mods is the most difficult issue for game masters, as the files are running on player’s PC, but WG has some methods of fighting them and can determine, whether the player used illegal mods or not 对于GM们来说调查违规插件是最头疼的,因为文件都是在玩家的PC上运行的,但是WG也是有一些对抗的手段,能够发现到底玩家有没有在用违规插件。 - more complaint reasons will not be added, all the main points are already there 不会加入更多的举报理由,因为现在主要的举报问题都有了 - developers are keeping tabs on recidivists, there is even a top ladder of rule breakers 开发团队在那些惯犯身上都有做记号的,还有个经常犯事的人的排行榜 - the compensation for damage caused to you by allies will not be implemented 不会有队友击伤你之后给你补偿的系统 - false reports do not lead to punishment 瞎举报是不会导致对面收到惩罚的 - do not respond to provocation, you will also be punished 不要被挑衅了,最后受罚的是你 - complaint system abuse by platoon, clan or company (as in, entire clan reports someone) will be noticed by game masters GM是能看出来通过组队,军团或者是联队战来滥用举报系统的(栗如整个军团都去举报一个人的情况) - the automatic ban system (punishment for teamdamage) does take various factors in account, such as where the tank is located, where is it looking, how much damage did the player do etc 自动Ban人系统(TK惩罚系统)会考虑一些事情,栗如坦克在哪里,在看向哪里,是怎么对玩家造成的伤害之类的 - the system keeps track of “teamkill points” and it’s possible that if you damage someone in the battle, you will be banned before the next battle after your last battle ends 系统是会记录“TK点数的”,如果你在战斗中对某个人造成了伤害,在这场战斗结束,下场战斗开始之前你就会被Ban掉 - complaints in battle and after battle are reviewed exactly the same way 战斗中和战斗后的举报是一视同仁的 [编辑:不详]
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