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开发者一小时 领土战2.0时代即将到来

  Hello warriors,

  勇士们好:

  here's a transcript from the "developer hour" with Aleksei "Ork" Plotnikov. The topic was "Clanwars 2.0"

  以下是“开发者一小时”直播的汇总,这次是阿列克谢·普罗特尼科夫(Ork)谈“领土战2.0”。

  - last event for CW 1.0 will have IS-5 as a reward, the amount of players rewarded will be higher than usual

  领土战1.0最后一次活动的奖品是IS-5,获得奖品的玩家数量比往常多。

  - official detailed news about CW 2.0 should come on Monday

  应该会在周一正式公布领土战2.0的详细信息。

  - if all goes well, the CW 2.0 test should be started on 28th of May

  如果一切顺利,应该会在5月28日开始测试领土2.0。

  - CW 2.0 statistics will be stored separately from other stats

  领土战2.0的统计数据是单独分开统计的。

  - after the CW 2.0 release, CW 1.0 will be closed

  在领土战2.0正式发布后,会关闭领土战1.0。

  - the development of CW 2.0 started a year ago and took the wishes of players in account

  是在一年前,考虑到玩家的呼声,开始开发领土2.0的。

  - "artillery strike" and "air strike" consumables will appear in CW 2.0

  在领土战2.0中,会有“火炮支援”和“空中打击”消耗品。

  - the profitability of various provinces depends heavily on various factors, it will start on 100g (tier 6 provinces), 200g (tier 8 provinces) up to 300-500g (tier 10 provinces)

  不同领地的收入很大程度上被各种因素所影响,从100g(6级领地)、200g(8级领地)一直到300-500g(10级领地)。

  - CW 2.0 will bring the option to upgrade provinces for "influence" - you invest the "influence" currency in order to make the province more profitable

  领土战2.0有个功能,可以用“影响力”来升级领地。投入游戏内货币“影响力”来提高领地的收入。

  - provinces will be possible to be invaded through "auctions" - the participants of auctions will not know each other's influence bids. The highest bidder will then fight with the province owner.

  可以通过“竞拍”来入侵一块领地。参与竞拍的不会知道其他参与者的影响力报价。出价最高的获得和领地拥有者战斗的权利。

  - it's still not decided which maps will be used for CW 2.0

  还没决定领土战2.0用哪些地图。

  - CW 2.0 will be a "strategy for clans, a browser game that will allow the clans to receive various benefits

  领土战2.0是“军团间的策略游戏,一个让军团获得各种福利的页游”。

  - in CW 2.0 there will be a new type of rating (elo rating), each clan will have their own rating displayed in stats and based on that the quality of the clan will be judged

  领土战2.0会有新的等级分制度,会在战绩界面显示自己军团的等级分,这根据军团的质量来计算。

  - instead of stacks of chips there will be divisions. It will be possible to upgrade the divisions.

  会用“部队”来代替“筹码”,可以升级部队。

  - there will be an "air recon" consumable that will show you what forces does the opponent have in neighboring territory

  会有一个叫“空中侦察”的消耗品,能显示相邻领土上敌方的兵力。

  - all the upgrades will be paid for with new currency: "influence"

  所有的升级都需要用新的游戏内货币“影响力”来购买。

  - it will be possible to upgrade the profitability of a province by 10 degrees (in 10 steps)

  领地的收入可以升级10次(10个等级)。

  - if the basic (initial) profitability of a province is 240g per day, it will be possible to upgrade it to 1700g per day. If the basic (initial) profitability is 1000g per day, it will be possible to upgrade it to 2700g per day

  假设一块领地的基本(初始)收入是每天240g,可以升级到每天1700g。如果基本收入是每天1000g,可以升级到每天2700g。

  - when the CW 2.0 release is nearer, developers will tell us about the CW 2.0 reward tanks and other boons

  在正式发布前夕,开发者会公布领土战2.0的奖品坦克和其他福利。

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