开发团队QA大赞新车M48A2/T54E2混合型
- Statistically the AMX 13 57 (with or without GF) is doing fine, in fact it's quite better than the stats of AMX 13 75; 统计表明AMX 13 57的表现还不错,实际上这车数据比13 75还要好很多 - Individualmissions filter seems bugged, it will be fixed; 个人任务筛选器似乎出了问题,将会得到修复 - Windows in theclient are limited by resolution. Some players are playing on 1024x768resolution, which is too small to display all the content the developers wouldlike to introduce in them; 客户端中的窗口会受到分辨率的限制。一些玩家选择1024x768,这个分辨率实在太低,开发者们没法在这个分辨率下的窗口中显示所有信息 - The M48A2/T54E2hybrid has good gun depression and a gun that can shoot at large distancessuccessfully according to developers; M48A2/T54E2混合型的俯角很不错,还有一门能够在远距离上精确狙击的主炮 - Q: "Why thehell do you give such a tank for CW only?" A: "Maybe you should lookmore at Object 260 and T55A - they are cool vehicles but you have to make aneffort to get them. Same goes for CW." Q:为什么你们老是把领土战作为获取这些坦克的唯一方式? A:你可以看看T-55A和260工程,它们也都是非常带感的车,不过你得费点心思才拿得到。领土战就是这样一个过程 - Regarding thetwo upcoming city maps, they are the counterbalance for the previous open map(Overlord); 关于即将出来的新城市图,这是为了与之前的开放式地图(诺曼底)保持数量大体相等 - Maps bigger than 1500 meters would be unplayable for slow vehicles; 要是引入尺寸在1500米以上的地图,慢车就没法玩了 - You will beawarded the "enemy destruction" ribbon also when you push your enemyso hard he gets destroyed upon impact (for example when pushing him off theclip); 把敌人撞毁或将其推下悬崖摔死也能获得“摧毁敌人”的勋表 - There are"no more issues than usual" in 9.8; 9.8出现的问题并不比之前版本多 - Developers arecollecting statistics on Domination when it comes to XP and credit income,players are moaning they lose too much on it. Storm however states that theeconomy of the mode is equal to tier 8 income/loss. Damage however makes muchless money than in random. 开发者们正在收集攻坚模式的经验和银币收益数据,玩家们抱怨这收益被砍得太厉害了。Storm称这个模式的收支情况类似于8级房。但打伤害带来的银币收益比在野队中要少 - More maps willbe tested for Domination, there will be more Domination versions in the future; 会在攻坚战模式中测试更多地图。将来这个模式也会有更多版本。 - There are norules that say artillery cannot be on top of the team, there were only MM fixesthat ensure such situations are rare; 并没有“火炮不能当班长”一类的规则,只会对分房系统进行少量修改使得这种情况较少出现 - Q: "Eventvehicles (Domination) can't use the crews of regular tanks without penalty -why?" A: "Unfortunately it's complicated. I can't tell sorry :(" Q:为什么对应银币车(140之类的)上的乘员移到攻坚战活动车(140D之类的)上,会有乘员熟练度惩罚? A:不好意思,这机制很复杂,没法告诉你 - T110E5 (D) crewwill automatically be converted to regular T110E5 crew when the event is over 攻坚战中T110E5(D)的成员在这个模式结束后将会自动转为110E5的 - The regular mapsin Domination are there only "for testing purposes". 攻坚战中出现的常规地图“只是出于测试目的” Storm confirms:ghost shells are a real issue. According to Storm they are rarer than reported(roughly 10 percent of "ghost shell" replays really show the issue).It's connected to Bigworld and BW devs are working very actively on this. Earlierthis problem was caused by the reduction of the vehicle position data transferaccuracy at over 500 meters (the vehicles in client were basically on adifferent place than on server with +/-250px accuracy). This issue is rare andhard to detect, it was not fixed yet. However: post-9.7 the situation gotworse, the ghost shells started appearing even at close distances. This is whatthe developers are trying to fix now. Storm确认确实幽灵炮弹这个问题。据他说,实际发生的次数要比报告的少(报告有幽灵炮弹问题的录像中,只有约10%是真的遇到这个问题)。这个问题和Bigworld引擎有关,引擎开发人员正在努力解决这个问题。在更早的时候,导致这问题的原因是这样的,当距离超过500m时,服务器在传输车辆位置数据时,降低了数据精度(客户端的车辆位置和服务器上的位置有+/-10m的误差)。当时这个问题很罕见,难以发现,也就没有修复。但是,在9.7之后,情况恶化了,即使在近距离上,也出现了幽灵炮弹问题。目前开发者正在试图修复这个问题。 [编辑:不详]
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