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坦克世界9月27日你问我答 轻坦视野或再增强

  - the loss of penetration depends on actual distance the shell travels in the game. If you are aiming at a vehicle 500 meters from you and another tanks drives in your line of fire less than 100 meters from you and you hit him, the shell will use the 100 meter penetration for the check.

  穿深损失取决于炮弹飞行的实际距离。如果你正在瞄准一辆500米外的坦克,而恰好有另外一辆离你不到100米的坦克驶入了你的炮弹飞行线路,并且被你击中了,那么炮弹就会使用100米这个距离的穿深检测数据。

  - crew “memory” (keeping the training for the tanks the crew was trained for before) is not planned

  成员的记忆功能不在计划当中(车组成员能够记住以前呆过的车辆)。

  - since 0.8.6 (its introduction), the accuracy mechanism was not changed

  从8.6开始,精度机制就没有动过。

  - Yurko2F on shell flight velocity: “The shell velocity is calculated along the trajectory line from the start to the impact point. Nothing is calculated in advance.”

  Yurko2f关于炮弹的飞行速度:炮弹的速度是沿着起点到碰撞点这段弹道路线计算的,没有提前计算任何东西。

  - Yuri Pasholok states that some models (specifically the SU-100, ISU-152) have some historically small incorrect features (like some features that appeared only in 50′s during the modernization) – really small stuff, but it makes the models slightly unhistorical

  Yuri Pasholok 表示一些模型(尤其是 SU-100, ISU-152)在史实方面存在一些不正确的特征 (比如出现了一些只在50年代现代化期间才有的东西)——当然这些是小事,不过也让模型稍微有点不那么历史了。

  - Storm states that the HD models look much better than the old ones (SS: some player was whining that the HD tanks look terrible)

  Storm表示新的高清模型看起来比旧的要好很多 (SS:一些熊孩子抱怨新的高清模型看起来太可怕了)。

  - apparently, there is a bug on RU server where CW players can use (under certain circumstances) frozen vehicles in battle, Storm will investigate

  俄服有个bug,领土战玩家(在某些特定的情况下)能够使用锁定的车辆进入战斗,Storm会去调查的。

  - one player reported extremely long battle loading time in WoT, Storm replied it’s due to disk fragmentation

  一玩家报告说战斗载入时间极其漫长,Storm回复说这是磁盘碎片的问题。

  - Storm about future LT buff: “We will add viewrange. Or, to be more specific, we will nerf it on other tanks.”

  Storm 关于以后轻坦的加强:会给它们加视野,或者具体来说,我们会削弱其它车的视野。

  - fire in both WoT and WoWs is rendered through the use of sprites. There are no 3D models of fire, there are simply sets of particles and each particle is a small sprite

  坦克世界和战舰世界中的火焰是通过使用像素图来呈现的,火光没有3D模型,只是简单的颗粒组,每一个颗粒就是一个小的像素图。

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