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Storm专访:Havok建模游戏效果更会逼真

  - XP fortanking temporarily removed, will be tested and will return

  扛伤害得经验奖励机制的移除只是暂时的,在重新测试后就会回归。

  - 9.4 –hopefully more vehicles will recieve split of transmission

  9.4,很多坦克有希望实现传动和引擎的分离。

  - therehave been many problematic cases where various accidents were considered“suicide”, that’s why the suicider punishment was removed for rework

  有很多情况下出现的意外都会被算作自杀而受到惩罚,这就是自杀惩罚系统被移除重制的原因。

  - the bugwhere “early leaving” is punished when leaving a replay will be fixed

  在放录像中途退出算作“提前退出游戏”而受到惩罚的bug会得到修复。

  - the HDtexture split only includes textures in maximum quality, they are almostneedlessly detailed, they can be viewed only in hangar during zoom, thereforethese were split for players who don’t need them not to download them

  独立下载的高清材质包仅包含全效下的纹理,开全高和下载该材质包所带来的纹理上的差别仅能在车库中放大时才能看出来,因此不需要的玩家大可以不下载。

  -developers will monitor the popularity of the HD textures

  开发者们会密切关注高清纹理的受欢迎程度。

  -EVERYONE will have HD models (as in, high polygon models), the only differencewill be the texture quality and resolution

  每个玩家都会有高清模型(也就是说多边形数量很多的模型),(和不同模型)唯一的区别在于纹理质量和分辨率。

  - HD maps– there is one “integration map” (testing all new tech, new landscape, tree, waterrender, HD textures, new texture techniques on one map)- FPS is being tested inorder to work on bad computers, no ETA on HD maps, but they are working on itactively

  - currently, they are using Abbey map for that

  高清地图---有一个“一体化地图”(测试所有的新技术,新地形---树,水面渲染,HD纹理,地图上的新纹理“技巧”)---测试了FPS,以使得小霸王也能玩耍。虽然不知道什么时候有,但是开发者们正在积极的做。目前,小镇争夺战是作为测试平台的。

  - HDmodels in the future – the speed will increase, until now, process wascomplicated, in the future, HD tanks will come faster and faster

  未来的高清模型---工程进度会加快,目前的工序很复杂,但是将来高清模型将会以越来越快的速度加入游戏。

  - graphiceffects – more impovement in the future (destruction of objects and such)

  视觉效果---将来还有更多改进(对于物体的摧毁效果之类的)。

  - dynamicarmor destruction is very expensive PC-resource-wise, it was tested

  装甲被摧毁后的动态效果(估计是装甲板掉落一类的)会耗费电脑的大量资源,还在测试中。

  - rippingoff various junk that is hanging on the tank by shots/explosions will come inthe future

  被炮弹或爆炸的气浪击中,车体上的一些附件被炸飞?将来会有的。

  - nightbattles, the gameplay is not exactly fun, it’s pretty, but it doesn’t playnice. Developers don’t want to make visibility-reduced maps.

  夜战?这个模式并不那么有意思,只是看起来很NB,但是玩起来不舒服。开发者们并不想弄观察距离被阉割的地图。

  - weatheris being experimented with, performance is the biggest problem, it’s planned,no ETA

  正在实验天气效果,对游戏流畅性造成的负面影响是最大的问题。有这个计划,但不知道多久能出。

  - a lotof work is being done on sounds, many are being recorded, the sound feedbackwas positive, devs want to release sounds of many tanks at once, explosions andshots are being recorded as well in real life, devs are also experimenting withit (volume etc.)

  关于音效我们做了很多工作,录制了许多声音,关于音效的反馈也是积极的。开发者们想在同时放出许多坦克的声效。还录制很多开火及爆炸的声音,开发者们还在测试(音量什么的)。

  - Havok –only client-side, it will only influence object destruction, only visualeffect, it will NOT influence suspension and tank motion physics (both areseparate systems) or shell ballistics. Currently, developers are working onHavok content (cutting houses to bricks and pieces). Then it will be tested.

  Havok仅会是存在于客户端,只会对物体的摧毁效果有影响,只是外观上的,而对悬挂和坦克运动效果(两者是不相干的两个系统)以及炮弹弹道没影响。目前,开发者们在弄Havok相关内容(将房屋分切为砖块和“片”)。还要进行相关测试。

  - thefirst map with Havok will be Stalingrad (many buildings are destructable)

  第一张由Havok建模的地图将会是斯大林格勒(许多建筑可以被摧毁)。

  - Havokwill be optional – if disabled, everything will look like it does now

  玩家可以自己决定开不开Havok,如果关掉,一切看起来和现在会是一样的。

  - devstested a building, that consisted of individual bricks and its destruction, butthis is too detailed – bricks will come in “blocks” and these blocks will fallfrom the wall

  开发者们测试了摧毁一幢由一块一块砖构成的建筑的效果,发现过于细致了,因此砖块将会从墙上一组一组的掉落。

  - someobjects will remain undestructable (stones etc.)

  一些物体还是不可摧毁的(比如说石头什么的)

  - Havokbuilding parts will disappear in time (after their destruction) in order not toclutter maps with too many objects

  由Havok建模的建筑被击中时掉落的部分一段时间后就会自动消失,是为了避免这些东西阻塞地图。

  -multicore support – WG is working on it, but it will only increase FPS by 10-30percent (depending on the PC)

  多核支持---WG正在弄,但这只会使FPS增加10-30%(取决于电脑具体配置)。

  - gunbarrel rings (marks) feature is basically finished, might be just tweaked a bit

  击杀标志机制已经基本完成了,可能只再需要一点改进。

  -perks/skills rework and new perks: WG is working on that (reworking old andintroducing new) in order to make some currently useless old perks moreinteresting

  现有乘员技能的重制:WG正在弄(重制旧的,引入新的),目的是让目前那些无聊的技能变得有趣。

  - Sixthsense – there is a plan to make it a radioman feature (it activates when theradioman base skill reaches 100 percent – here I am not totally sure however,if it was “main skill” or “first perk”)

  第六感---有计划将它作为通讯兵技能(当通讯兵的技能达到100%后才可生效---但不确定是“主技能”还是“第一技能”)。

  -retraining crew to different role (radioman to loader for example) will come,any role will be switchable to any role, it will come in one of upcomingpatches

  乘员转职(比如说装填手转去当装填手)会有的,车组乘员的职务可以任意转换,在将来的某个版本就会出现。

  - 9.4:nothing really gamebreaking, it will be about bug fixes and preparing for 9.5plus some new features – 9.5 will be big (no info for now)

  9.4不会出什么对游戏玩法有大变革的东西,而主要是在修复bug,并为9.5做准备(9.5会是一个大资讯,但目前没消息)。

  - 9.0 hadmany bugs and negatives according to Storm

  Storm称9.0版本确实有很多bug以及不好的地方。

  -Sturmtiger, Brummbär – it was planned in a regular branch, but it was scrapped,there is no way to balance Sturmtiger, FV215b with 183 is bad enough when itcomes to oneshotting and Sturmtiger would be even worse by a lot. It might comein the game as a PvE element, as a bot. But not a regular vehicle. Brummbärmight be a regular vehicle in the future, but no decision for now.

  突击虎,突击熊---原计划是加入常规科技树的,但是最后还是被废弃了,因为实在没法平衡突击虎。183一发入魂的问题就已经很让开发者们挠头了,突击虎的问题更严重。它可能作为PvE模式中一员加入游戏。至于突击熊,倒是可能作为常规坦克加入游戏,但是目前谁也说不准。

  -multiturret mechanism – only for a very limited amount of tanks, that’s why itwasn’t implemented, most are early to midtiers. Very few hightier vehicles havemore turrets.

  多炮塔机制:只有极少数坦克(而且大部分是低级-中级车,而高级车有多炮塔的很少)会成为这个机制的受益者,这就是不添加它的原因。

  Multigunmechanism – could work for Maus, but it’s kinda useless. ST-II could benefitfrom multigun mechanism, it’s possible it will be implemented. Currentlydevelopers decided both will be implemented (multigun, multiturret), but theydon’t have high priority (medium KTTS – usually means within a year)

  多炮管机制:也许老鼠会比较高兴,但是75L/24在10级房能打什么?也就是说没啥用。ST-II倒是会喜笑颜开,别忘了它是有几率加入游戏的。目前开发者们决定两种机制(多炮塔&多炮管)都要添加,只是优先级不高(也就是说大概还有1年)。

  - FV4202– will be transferred to premium, because the current tier 10 is unhistorical(IRL it had different gun, engine, much thinner armor), it will be replaced byAction X Centurion (it’s a Centurion variant, with a tough turret, 200+ mm,150mm on sloped surfaces, L7 gun 105mm)

  FV4202将会变为金币车,因为目前的10级MT完全不历史(历史上4202的主炮、引擎都和游戏中不一样,装甲也更薄),将会被百夫长X型替换(百夫长改型,炮塔很厚,垂直区域200+,倾斜区域150+,装备105mm L7炮)。

  - it’sstill possible everyone will get FV4202 for free as a premium á la T34 – ornot, or there might be a mission with FV4202 as a reward, it’s not decided yet,but these three are the options. It will come in one of the upcoming patches.

  玩家们像当年免费拿T34那样免费拿FV4202也不是不可能,不过更有可能的是要完成一个任务才能拿到,还没被决定,但这些都是可能出现的情况。金币4202在将来的某个版本就有了。

  - FV215bwill be switched to Chieftain Mk.2 because it’s a fake (it was made becausethere was no other candidate for tier 10 at that point), one of the factors isalso that players don’t like rear-turret ones

  FV215b被换成酋长MK.2的原因是它是虚构的(虚构的原因是当时没有合适的10级车候选),另一个原因是玩家们也不喜欢后置炮塔的坦克。

  -Chieftain Mk.2 will come apparently in the same patch as the FV4202 switch,it’s “Conqueror on steroids”, very good gun, not very tough armor, FV215b (120)will likely disappear from the game

  酋长MK.2型是类似于征服者类型的,会和FV4202的替换一起来。它有着非常棒的主炮,不那么硬的装甲,而FV215b(120)可能就会从游戏中消失了。

  - devsdon’t want to have more fake vehicles

  开发者们不想再加入更多虚构的坦克了。

  - newFrench HT and MT’s – HT branch was scrapped due to lack of info, some tanks inthe old branch were fake etc.

  新的法国HT和MT?HT线被废弃了,因为缺乏信息,而且以前提议的法国HT线中有很多虚构的玩意。

  - FrenchMT branch will come, but there is not enough stuff for full branch – there isnothing for tier 6-8. There will be lowtier tanks that actually fought in thewar as a lowtier minibranch (Somua etc.) and then there will also be AMX-30Proto and AMX-30 on tier 9 and 10 (SS: they will follow after AMX-13/90)

  法国MT线会有的,这条线的低级将会是一条迷你分支,由参加了战争的一些坦克组成(索玛之类的),而9,10级分别为AMX-30原型和AMX-30,接在AMX-1390后。

  - moreBritish TD’s will come very soon (likely this year) in a British branch. Halfof branch is MT’s (lend-lease – Stuart, Grant, Firefly) and TD (Archer,Achilles, Challenger, Charioteer, Conway) – there was a variant to make FV4005Stage 2 on tier 10, but it was scrapped due to the fact it has a 183mm gun anddevs don’t want to make more of those, so the branch will end with tier 9 andmerge with old branch (FV215b 183)

  很快就会有更多的英国TD(可能今年就有)。这条线有一半都是MT(租借法案转让的:斯图亚特,格兰特以及萤火虫),另一半是TD(弓箭手,阿基里斯以及挑战者,御夫座以及康沃尔),开始提议10级的位置用FV4005第二阶段来填充,但这个注意被废弃了,就因为4005-2有183炮。所以说这条线可能和FV215b(183)合并。

  - theclosest premium tier 8 tank is the Panther 88mm and the M56 Scorpion, both willcome soon, there will be some more premium vehicles (tier 8) as well (to thosenations and classes that are missing yet)

  最接近回收状态的8级金币车卫星就是装长88的黑豹F型以及M56“蝎”式,两者很快就会出现,而且还会有更多的8级金币车(对于那些某些类别坦克还没有8级金币车的国家而言)。

  - tankmotion physics – will be more realistic (taking intertia and others intoaccount), tanks will have more inertia, will stop slower. Storm confirms the“handbrake” option to make sharp turns. Currently the development of thefeatures is finished, they are testing it now. It’s possible there will be aspecial common test to test these options. No ETA on that.

  坦克运动物理效果:将会更真实(考虑惯性以及其它的一些因素)。坦克的惯性就爱哪个会更大,停车更慢。Storm确认手刹可以实现急转弯。目前上述特征已经完成了开发,正在测试。为此可能会开一个特殊的测试服,但是多久还不知道。

  - tankswill be possible to tip on their roof, for example when running fast into avery steep slope

  坦克在跑得很快时突然掉下一个陡坡,这种情况可能会翻车。

  - tankswill lose much less speed when going over small obstacles

  坦克在过一些小型障碍时掉速不会像以前那么严重了。

  - apparently,“hard” surfaces will be easier to drift one

  硬质地面会更容易玩漂移。

  - “toomany corridors” on maps – according to Storm, this whine only came lately as areaction to every change on each maps. Some maps indeed had corridors, forexample El-Halluf now has corridors. This is not intentional program to makeall maps with corridor.

  现有地图太多的长廊型区域?Storm说这种类型的抱怨只是最近才出现的,针对地图上的每一处改动。一些地图确实有这种地段,比如说现在的埃里哈罗夫,但这不是有意让所有地图都拥有长廊新地段。

  - new Murovanka does NOT have a “corridor gameplay” according to Storm

  Storm称新的穆诺万卡并不存在类似长廊地带的玩法。

  -developers will try not to make more “corridor-y” maps and maybe some with“corridors” will be reworked

  开发者们试图不再添加更多的长廊型地图,现有的部分这种类型的地图可能被重制。

  - therewill be new tank filter in hangar

  车库中会有新的坦克筛选器(除开按国籍/种类/主力分类)。

  - the modthat displays names of tanks on minimap reduces a lot of FPS according toStorm, they are working on a version that doesn’t do that

  Storm称在小地图上显示坦克名称的mod会导致大量掉帧,开发者们正在弄一个不会掉帧的版本。

  - goldshells for silver will not be removed, changed or hardcapped

  银币买金币弹的机制不会被移除,改变,或者给设数量上限。

  - whenthey find new data about armor for example, the developers rework the tankarmor to historical level. This happens during HD rework as well. It’s possiblethat premium tanks will not get any armor changes during HD rework at all.

  当开发者们发现坦克装甲的新数据时,他们会将它的装甲还原到历史水平,这事也会在重制为高清模型的时候发生。但是金币坦克在变为高清时装甲不会有改变。

  - newtypes of shells (anti-concrete for example) will not be introduced apparently,they would be superfluous

  新种类的弹药(比如反混凝土弹药)不会加入游戏,完全没必要。

  - tier 9and 10 premium tanks will not come (reward tanks will, but will not be sold)

  不会有9和10级的金币坦克(但是会有奖励坦克,只是不会卖)。

  - Roamingis basically developed, but it was decided not to implement it for now due totechnical difficulties

  正在开发漫游机制,但是由于技术上的难题暂时还不会实装。

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