您的位置:>坦克世界>焦点关注>

1月20日你问我答 地图重复频率正被调查

  - there will be no possibility to remove maps you don’t want to play from your map pool

  不会让你从地图库中移除自己不想玩的地图

  - in upcoming several patches, there will not be a new heavily armored heavy tank branch introduced in the game

  在将来的几个版本中都不会有重甲的坦克线

  - supertesters are players with various winrates, so that the supertest resembles the random battles better

  超测员的水平(胜率)不一,因此更能代表野队玩家的情况

  - currently, WG is investigating the issue of map repeating frequence (“I keep getting the same map over and over”) (SS: yes please, fucking Erleberg in 7 of 18 battles….)

  目前,WG在调查地图重复出现的频率(“我翻来覆去老是进这张图”)(SS:终于TM办正事了,我18场里面有7场都是埃勒斯堡)

  - M48 Patton will be buffed (“when it’s done it’s done”)

  会加强M48大巴顿(“做好就有”)

  - currently, Wargaming is working on “Matchmaker 3.0〃. In it, every tank will have a “role” and vehicles will be balanced depending on it.

  目前,WG在弄3.0版分房系统,在这个系统中每个坦克都会分到一个角色,平衡会基于各个坦克不同的角色而定

  - WG is currently working on a “league” system for team battles (weak teams will be in second league, strong teams in first). It will appear in one of the upcoming patches.

  WG在为7v7模式开发一个“联盟”系统(弱队将被分进联盟2而强队则会被分进联盟1),在未来的某个版本就会出

  - XP bonus for “tanking” will come soon

  扛伤害得奖励的机制很快就会有

  - alternative hulls: “when it’s done it’s done”

  可选车体:做好就有

  - KV-5 will not be buffed

  不会加强KV-5

  - next version of minimap will bring the option to ping the maps so that only your platoon mates see your ping

  下个版本的小地图,你可以仅让组队的基友看见你点击小地图的动作

  - Jagdpanzer E-100 will not be switched for “something real” – and there is no incentive to do so, the vehicle is fine

  白兔不会换成什么“更真实的家伙”,而且这样做也没必要,这车表现还不错

  - various branches (SS: specifically German TD’s mentioned) will not be reworked in order to have all the vehicles in them with the same playstyle (SS: basically, the player wants to switch the TD’s around so the entire branches get a specific “character” – this will not happen, with existing branches anyway)

  不会重制某些线(SS:原文特别提到了德国TD线)以使得这条线内的所有坦克都有着相似的打法(SS:玩家的原意是想改变TD线中的几部坦克以使得这条线具有一个共有的特性),这对于已经出了的线来说是不会发生的

  - T30 will not be “returned” to the heavy tank branch

  不会让T30又变回HT

  - KV-4 will not lose its unhistorical top gun

  KV-4的顶级炮虽然不符合历史,但是不会被砍掉

  - why was LT buff done the way it was in 9.6? “No comment”

  为什么9.6要那样加强LT?无可奉告

  - tier 8-10 penetrantion nerf of some vehicles was not yet decided (it’s not clear how WG will do it)

  8-10级哪些车要砍穿深尚未决定(不知道WG要怎么弄)

  - the historicity of gun penetration is less important than the importance of the gun (vehicle) being balance gameplay-wise

  主炮穿深是否符合历史相比起平衡游戏的需要而言显得不那么重要

  - damaging external modules does not count as damage done in battle, only damaging the main tank hitpoints does

  打坏外部模组(断履带,击毁观察设备等,但是不掉血的情况)不算是一场战斗中造成的伤害,只有打掉血才算

  - IS-7 has historical armor, E-100 didn’t have a turret in real life and that’s why the turret thickness can be balanced however WG wants, Maus armor is based on research of Yuri Pasholok, who said that the values could be different and 200+

  IS-7的炮塔是符合历史的,而E-100在历史上却只有一个车体,所以WG可以依据平衡需要来确定其炮塔厚度。老鼠的(炮塔)装甲数据是根据Yuri的研究来确定的,但是Yuri也表示只能确定是装甲200mm以上,具体多少不同资料数据不同

  - the FV215b (183) armor buff in 0.9.5 is “based on historicity” (SS: wut?)

  FV215b(183)在9.5加强了装甲是基于“历史性”的(SS:呵呵哒)

  - Storm states that a player proposal to reduce scout tank hitpoints while compensating that with improving other characteristics (camo, mobility) would only result in unrealistic (“UFO”) tanks

  Storm称一些玩家所提议的砍轻坦血量而加强其它方面的性能的提议只会造就不合历史的(UFO)坦克

  - the replacement for WT E-100 is not the twin 128mm “Flakzwilling” mount WT

  替换白云的不是双联128炮的防空武器运载车

  - not only the Waffenträger line has balance problems, the earlier considered “Sturm” TD line (Brummbär and Sturmtiger) has them as well

  不单单只有WT线出了问题,早些时候考虑过的突击炮线(含突击熊和突击虎)同样存在问题

[编辑:不详]
上一篇:个人任务bug漫天飞 投机取巧也能赢奖励 下一篇:2015年日系重坦线前瞻 设计图最新曝光
分享到:

视频排行榜

  • 游戏名称:坦克世界
  • 开发公司:Wargaming.net
  • 运营公司:空中网
  • 游戏类型:射击类
  • 官方网站:点击进入
  • 责任编辑:nak(59743733)
  • 玩家Q群:256802683
叶子猪游戏网资讯Andriod版

收听我们的微博:新浪微博腾讯微博

加入我们的QQ群:256802683