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9.3版本跳蛋机制变动 跳蛋后不会有TK惩罚

  Aricochet is a deflected shot, that hits the armor under a very steep angle. InWorld of Tanks case, if the AP or APCR (subcaliber) shell hits the armor underthe angle of 70 degrees or greater, the shell will automatically ricochet – itwill be deflected by the armor without doing any damage. For HEAT shells, theangle is 80 degrees. HE and HESH shells on the other hand do not ricochet atall. Ricochet check is performed when the shell hits the armor (normalizationis performed after ricochet check).

  跳弹指的是以很大入射角度击中装甲板而被弹开的炮弹。在WOT中指的就是AP或者APCR(次口径)弹入射角度大于等于70度时,炮弹会强制跳弹,打不出任何伤害。对于HEAT而言这个角度则为80度。HE和HESH不会跳弹。跳弹与否在炮弹与装甲接触的一瞬间或做出判定(在跳弹的判定中要考虑转正)。

  Ricochethowever does never happen when the “three calibers rule” is applied. This rulesays that when the gun caliber (gun, not shell) is three times higher than thearmor thickness, ricochets do not happen (HEAT shells do not use this rulehowever). Furthermore, ricochets do not happen when external modules of thetank are hit (tracks, optics and gun).

  三倍口径强制击穿的情况下则不会发生跳弹。详细说来就是当主炮的口径(不是炮弹口径)是装甲厚度的3倍时,不会发生跳弹(这条规则不适用于HEAT弹)。而且,当坦克的外部模组(履带,观察设备以及主炮)被炮弹击伤时不会发生跳弹。

  What is changed?

  改变了什么?

  Currently,two types of ricochets can happen. A shell can ricochet into a the tank (forexample in a shot trap) – if, after it ricochets, the shell trajectory aimsagain at the tank, the shell tries to achieve penetration yet again. If itfails, it disappears. If the shell ricochets off the tank altogether in firstplace, it disappears.

  目前的跳弹分为2种。一是被弹开的炮弹左弹右弹可能又拐回这坦克,如果还是没击穿,它就消失了。如果在首次命中时就被弹远了,那也会消失。

  In 9.3,after the first ricochet happens, the shell will continue on new trajectory inany case (it does not disappear regardless of where it flies). When thathappens, APCR and AP shells lose 25 percent from their base penetration value,HEAT shells keep the same penetration value. If the ricocheted shells (withreduced penetration) hits another vehicle, the hit will be calculated based onnormal game mechanics. Second such ricochet is not possible (if the shellricochets again, it disappears).

  在9.3中,在第一次跳弹后,无论炮弹轨迹如何,它都会继续飞行一段距离(与其方向无关),但是AP和APCR减少25%的穿深,HEAT穿深不变。如果跳弹再次击中另一台车,那击穿与否的判定和其它情况下的相同。

  Ricochetsof your shells, hitting an enemy and ricocheting off, damaging your teammate,will not be punished.

  打到敌人之后跳弹再击伤队友不会被算作TK。

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