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11月14日你问我答 金币坦克视野也会削弱

  Apparently the Stalingrad map has a nasty bug, where certain heaps of rubble are visible from only one side and they don’t stop shells. It can be seen on this photo – from the player’s position, you can see the heap clearly, but when the deathcam switched to the tank that destroyed the player (the player is the white body slightly under the central crosshair), you can see that the heap is missing. This bug will be fixed.

  很明显,斯大林格勒这图有个很恶心的bug,就是有大量的石块只能从某一边看到,而且不能阻挡炮弹。从这张图中可以清楚的看到,你可以清楚地看到石头,但是当死亡视角移动到击毁玩家的玩家的时候(被击毁的那个是白色尸体,正处在十字准星的下方),那个石头不见了。这个bug会修复的。

  Due to the enormous amount of bugs in 9.4, Storm created a special topic for bug feedback (it’s RU specific, so it’s pointless to post your bug reports under this thread). Storm states that when it comes to alleged equipment installation bug (it apparently gets removed under certain conditions), this bug was not confirmed during testing on a clean client.

  由于9.4有一堆bug的缘故,Storm建立一个特别的帖子以收集bug的反馈(毛服特供,所以别回复这个帖子,叫破喉咙也没有人帮你的)。Storm说表示原因是因为某个“装备安装bug”,而且这个bug在之前测试无插件客户端的时候没有发现。

  - the M53/M55 collision model bug was already fixed by WG on their side

  M53/55的碰撞模型问题已经在WG那边修复好了。

  - the bug, where entering a battle in Stronghold mode gets you stucked on the “loading wheel” is known and will be fixed

  某个在进入要塞模式并且卡在载入齿轮转转转的bug开发者已经知道并且将会修复。

  - in team battles, voicechat is also bugged (both sides can hear it), will be fixed

  7V7模式中,语音聊天也出bug了(两边都能听见),将会修复。

  - there will be a micropatch soon (between 9.4 and 9.5), fixing some of the worst issues, specifically the enemy seeing your chat channel during special battles (CW), the lagging (freezing) minimap markers, the jumping serverside aim circle and the damage from slightly touching the allies (altogether 10-15 bugs will be fixed)

  过几天会有个小补丁(9.4和9.5之间),以解决某些最恶心的问题,特别是敌人能在领土战中够看到你的聊天频道的bug,小地图标记延迟问题,跳来跳去的服务器准星bug,以及蹭蹭盟友就会掉血的bug。(一共加起来有10-15个补丁需要修复)。

  - Storm spends 25-50 percent of his free time at home reading Russian WoT forums and LJ pages

  Storm花自己25%-50%的闲暇时间在家看毛服论坛以及LiveJournal。

  - Storm states that Windows XP users getting stucked on loading screen might be caused by mods

  Storm说,还用着XP的小霸王们卡在载入画面的原因可能是因为mod的缘故。

  - earlier, the ramming system did not work properly, the 9.4 change was in fact a fix. Storm states that the players, who want the old system back just got used to the old, bad one.

  早先时候,碰撞系统是有问题的,9.4补丁是为了修复这个问题的。Storm说想还原原来碰撞系统的玩家可能是习惯成自然。

  - the reload timer lagging on autoloader tanks is caused by faulty mods

  弹夹车的装填时间延迟问题由错误的mod导致。

  - the general viewrange nerf WILL include premium tanks as well

  视野大砍将会包括金币坦克。

  - until the alpha stage of the game, the viewrange sectors were actually split (the vehicle saw more forward than it saw to its sides), but the developers decided not to do it due to the fact that the viewrange felt somewhat random

  直到封测之前,视野范围并非一个圆形(坦克前方比后方看得更远),但是开发者决定不这么做是因为视野的感觉会很怪。

  - the changes planned for the entire TD class are not really a nerf, more like a rebalance. More variants will be tested.

  TD的改动比起锉掉来说更像是“平衡”。其他不同的方案也会进行测试。

  - Storm states that Veider’s statement about “rock-paper-scissors” was a mistake: “He expressed himself incorrectly. We are thinking about the roles of tanks, each of them will be interesting in its own way. That doesn’t necesserily mean that the tank class and its role have to match.”

  Storm说Veider的“剪刀石头布”言论有个错误:他表达得不太对。我们看坦克的属性,每个都在以自己的方式守护着这个游戏,使这个游戏更有意思。并不是说每个坦克扮演的角色必须要和他的车型完全一一对应。

  Storm on the (negative) reactions on the viewrange nerf:

  Storm关于视野大砍的(吐槽)回复:

  “Dear idiots! Butthurt from a set test numbers we are using in order to answer some questions, yea, that’s really smart. Before you start writing shit, stop, start thinking and better not write anything. In worst case, post pictures with girls and kittens.”

  213们!你们的姿势水平太低,还是图样!被我们一组用来实验性的数据就搞得很high,想要弄个大资讯!你们以为自己很聪明!在你们写下那些翔一样的评论之前,还是先停下来转转你们的浆糊脑子,提高一下你们自己的知识水平,不然最好还是去发一点你女朋友和你宠物的果照好了。

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