1006你问我答 限制跨服历史模式针对全球
- the gameplay between WoT and WoTXbox is incompatible, Xbox version has various features to compensate for the clumsiness of the game controller, so that the gameplay could at least a bit compare to the mouse one WOT和WoTXbox两者间的游戏玩法不兼容,Xbox有多种功能来弥补不灵活的控制器,因此玩法上相较于鼠标来说还是有一点点的不同。 - SerB states that the statement “Cybersport mostly consists of organizational matters, changes in the client are minimal” is not correct SerB 说电子竞技主要内容是赛事组织,客户端的变化很小的说法是不对的。 - SerB states that the 7/42 has different rating, because it’s for the e-sports players (SS: not every random player) SerB 说7/42模式有着不同的评级,因为是为电竞选手准备的。 - gun barrel in sniper mode (like in Xbox WoT) will not be implemented for two reasons: 1) it blocks a part of the sniper view 2) in real life, you couldn’t see the barrel thru the scope either 狙击模式下显示炮管(就像Xbox WoT)不会加入到WOT,两点原因:1,它会阻碍狙击视野;2,在现实中,你也不会看到炮管所经过的范围。 - there will be no separate statistic for damage done by AP and gold shells AP和金币弹的伤害数据不会分开显示。 - German tech tree interface is already packed: if new tanks don’t fit, it will be made bigger 德系科技树界面已经满了:如果不适合新车,将会把它做的再大些。 - SerB states that three branches for each class in one nation are practically out of the question (for example 3 top arties), but it’s possible some classes will have three vehicles on the same tier, such as Object 430, Object 140 and T-62A SerB 说一个国家每种类型车有3条分支几乎没什么问题,例如3个顶级火炮,但是有可能某些车型将会有3辆车在同意等级,比如现在的Object 430, Object 140 and T-62A。 - city maps: when it’s done it’s done 城镇地图:做好了,就会有的。 - apparently, gold consumable mechanism (where you can accidentally activate it and it will fix useless damage, such as yellow tracks) won’t be changed 金币给养机制不会改动。 - SerB states that the mission crew XP coefficients are not multiplicative, but cumulative: for example if you fulfill 2 missions that give you 20 percent crew XP bonus each, it will NOT look like 1*1,2*1,2, but 1+0,2+0,2 SerB 说任务当中的成员经验系数不是相乘,是相加,比如你满足了2个任务条件给你每个成员20%的额外经验加成,它不是这样算的 1*1,2*1,2,,而是1+0,2+0,2。
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